annotate base/AudioPlaySource.h @ 1833:21c792334c2e sensible-delimited-data-strings

Rewrite all the DelimitedDataString stuff so as to return vectors of individual cell strings rather than having the classes add the delimiters themselves. Rename accordingly to names based on StringExport. Take advantage of this in the CSV writer code so as to properly quote cells that contain delimiter characters.
author Chris Cannam
date Fri, 03 Apr 2020 17:11:05 +0100
parents 618326c4ce4b
children
rev   line source
Chris@49 1 /* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */
Chris@0 2
Chris@0 3 /*
Chris@52 4 Sonic Visualiser
Chris@52 5 An audio file viewer and annotation editor.
Chris@52 6 Centre for Digital Music, Queen Mary, University of London.
Chris@52 7 This file copyright 2006 Chris Cannam.
Chris@0 8
Chris@52 9 This program is free software; you can redistribute it and/or
Chris@52 10 modify it under the terms of the GNU General Public License as
Chris@52 11 published by the Free Software Foundation; either version 2 of the
Chris@52 12 License, or (at your option) any later version. See the file
Chris@52 13 COPYING included with this distribution for more information.
Chris@0 14 */
Chris@0 15
Chris@1338 16 #ifndef SV_AUDIO_PLAY_SOURCE_H
Chris@1338 17 #define SV_AUDIO_PLAY_SOURCE_H
Chris@0 18
Chris@1040 19 #include "BaseTypes.h"
Chris@1040 20
Chris@1828 21 #include <memory>
Chris@1828 22
Chris@389 23 struct Auditionable {
Chris@389 24 virtual ~Auditionable() { }
Chris@389 25 };
Chris@389 26
Chris@0 27 /**
Chris@0 28 * Simple interface for audio playback. This should be all that the
Chris@0 29 * ViewManager needs to know about to synchronise with playback by
Chris@0 30 * sample frame, but it doesn't provide enough to determine what is
Chris@0 31 * actually being played or how. See the audioio directory for a
Chris@0 32 * concrete subclass.
Chris@0 33 */
Chris@0 34
Chris@0 35 class AudioPlaySource
Chris@0 36 {
Chris@0 37 public:
Chris@27 38 virtual ~AudioPlaySource() { }
Chris@27 39
Chris@0 40 /**
Chris@0 41 * Start playing from the given frame. If playback is already
Chris@0 42 * under way, reseek to the given frame and continue.
Chris@0 43 */
Chris@1040 44 virtual void play(sv_frame_t startFrame) = 0;
Chris@0 45
Chris@0 46 /**
Chris@0 47 * Stop playback.
Chris@0 48 */
Chris@0 49 virtual void stop() = 0;
Chris@0 50
Chris@0 51 /**
Chris@0 52 * Return whether playback is currently supposed to be happening.
Chris@0 53 */
Chris@0 54 virtual bool isPlaying() const = 0;
Chris@0 55
Chris@0 56 /**
Chris@0 57 * Return the frame number that is currently expected to be coming
Chris@0 58 * out of the speakers. (i.e. compensating for playback latency.)
Chris@0 59 */
Chris@1040 60 virtual sv_frame_t getCurrentPlayingFrame() = 0;
Chris@0 61
Chris@0 62 /**
Chris@0 63 * Return the current (or thereabouts) output levels in the range
Chris@1338 64 * 0.0 -> 1.0, for metering purposes. The values returned are
Chris@1338 65 * peak values since the last call to this function was made
Chris@1338 66 * (i.e. calling this function also resets them).
Chris@0 67 */
Chris@0 68 virtual bool getOutputLevels(float &left, float &right) = 0;
Chris@40 69
Chris@40 70 /**
Chris@249 71 * Return the sample rate of the source material -- any material
Chris@249 72 * that wants to play at a different rate will sound wrong.
Chris@249 73 */
Chris@1040 74 virtual sv_samplerate_t getSourceSampleRate() const = 0;
Chris@249 75
Chris@249 76 /**
Chris@1321 77 * Return the sample rate set by the target audio device (or 0 if
Chris@1321 78 * the target hasn't told us yet). If the source and target
Chris@1321 79 * sample rates differ, resampling will occur.
Chris@1321 80 *
Chris@1321 81 * Note that we don't actually do any processing at the device
Chris@1321 82 * sample rate. All processing happens at the source sample rate,
Chris@1321 83 * and then a resampler is applied if necessary at the interface
Chris@1321 84 * between application and driver layer.
Chris@40 85 */
Chris@1321 86 virtual sv_samplerate_t getDeviceSampleRate() const = 0;
Chris@389 87
Chris@389 88 /**
Chris@389 89 * Get the block size of the target audio device. This may be an
Chris@389 90 * estimate or upper bound, if the target has a variable block
Chris@389 91 * size; the source should behave itself even if this value turns
Chris@389 92 * out to be inaccurate.
Chris@389 93 */
Chris@928 94 virtual int getTargetBlockSize() const = 0;
Chris@389 95
Chris@389 96 /**
Chris@389 97 * Get the number of channels of audio that will be provided
Chris@389 98 * to the play target. This may be more than the source channel
Chris@389 99 * count: for example, a mono source will provide 2 channels
Chris@389 100 * after pan.
Chris@389 101 */
Chris@928 102 virtual int getTargetChannelCount() const = 0;
Chris@389 103
Chris@389 104 /**
Chris@389 105 * Set a plugin or other subclass of Auditionable as an
Chris@1828 106 * auditioning effect. The Auditionable is shared with the caller:
Chris@1828 107 * the expectation is that the caller may continue to modify its
Chris@1828 108 * parameters etc during auditioning.
Chris@389 109 */
Chris@1828 110 virtual void setAuditioningEffect(std::shared_ptr<Auditionable>) = 0;
Chris@389 111
Chris@0 112 };
Chris@0 113
Chris@0 114 #endif