annotate base/Layer.h @ 13:1fa7cc0d008b

* Add basic drag editing of time instants. Plenty of tuning to do for both this and drawing.
author Chris Cannam
date Thu, 26 Jan 2006 18:01:38 +0000
parents f67ddc287bc3
children 47500c27ac26
rev   line source
Chris@0 1
Chris@0 2 /* -*- c-basic-offset: 4 -*- vi:set ts=8 sts=4 sw=4: */
Chris@0 3
Chris@0 4 /*
Chris@0 5 A waveform viewer and audio annotation editor.
Chris@2 6 Chris Cannam, Queen Mary University of London, 2005-2006
Chris@0 7
Chris@0 8 This is experimental software. Not for distribution.
Chris@0 9 */
Chris@0 10
Chris@0 11 #ifndef _VIEWER_H_
Chris@0 12 #define _VIEWER_H_
Chris@0 13
Chris@0 14 #include "PropertyContainer.h"
Chris@3 15 #include "XmlExportable.h"
Chris@0 16
Chris@0 17 #include <QObject>
Chris@0 18 #include <QRect>
Chris@6 19 #include <QXmlAttributes>
Chris@0 20
Chris@0 21 class ZoomConstraint;
Chris@0 22 class Model;
Chris@0 23 class QPainter;
Chris@0 24 class View;
Chris@12 25 class QMouseEvent;
Chris@0 26
Chris@0 27 /**
Chris@0 28 * The base class for visual representations of the data found in a
Chris@0 29 * Model. Layers are expected to be able to draw themselves onto a
Chris@0 30 * View, and may also be editable.
Chris@0 31 */
Chris@0 32
Chris@0 33 class Layer : public QObject,
Chris@3 34 public PropertyContainer,
Chris@3 35 public XmlExportable
Chris@0 36 {
Chris@0 37 Q_OBJECT
Chris@0 38
Chris@0 39 public:
Chris@0 40 Layer(View *w);
Chris@0 41 virtual ~Layer();
Chris@0 42
Chris@0 43 virtual const Model *getModel() const = 0;
Chris@0 44 virtual const ZoomConstraint *getZoomConstraint() const { return 0; }
Chris@0 45 virtual void paint(QPainter &, QRect) const = 0;
Chris@0 46
Chris@0 47 enum VerticalPosition {
Chris@0 48 PositionTop, PositionMiddle, PositionBottom
Chris@0 49 };
Chris@0 50 virtual VerticalPosition getPreferredTimeRulerPosition() const {
Chris@0 51 return PositionMiddle;
Chris@0 52 }
Chris@0 53 virtual VerticalPosition getPreferredFrameCountPosition() const {
Chris@0 54 return PositionBottom;
Chris@0 55 }
Chris@0 56
Chris@12 57 virtual QString getPropertyContainerIconName() const;
Chris@12 58
Chris@0 59 virtual QString getPropertyContainerName() const {
Chris@0 60 return objectName();
Chris@0 61 }
Chris@0 62
Chris@0 63 virtual int getVerticalScaleWidth(QPainter &) const { return 0; }
Chris@0 64 virtual void paintVerticalScale(QPainter &, QRect) const { }
Chris@0 65
Chris@8 66 //!!! I don't like these. The layer should return a structured
Chris@8 67 //string-based description list and the pane should render it
Chris@8 68 //itself.
Chris@8 69
Chris@0 70 virtual QRect getFeatureDescriptionRect(QPainter &, QPoint) const {
Chris@0 71 return QRect(0, 0, 0, 0);
Chris@0 72 }
Chris@0 73 virtual void paintLocalFeatureDescription(QPainter &, QRect, QPoint) const {
Chris@0 74 }
Chris@0 75
Chris@8 76 //!!! We also need a method (like the vertical scale method) for
Chris@8 77 //drawing additional scales like a colour scale. That is, unless
Chris@8 78 //all applicable layers can actually do this from
Chris@8 79 //paintVerticalScale as well?
Chris@8 80
Chris@8 81 // Select mode:
Chris@8 82 //
Chris@8 83 //!!! Next, a method that gets the frame of the nearest feature in
Chris@8 84 //a particular snap direction. This would be used for selection
Chris@8 85 //mode, where we're selecting from the waveform based on feature
Chris@8 86 //location. Do we need multi-select on features as well? This is
Chris@8 87 //an issue; if you select a feature are you selecting that feature
Chris@8 88 //(in which case what do you do with it?) or a section of the
Chris@8 89 //underlying waveform?
Chris@8 90
Chris@8 91 virtual int getNearestFeatureFrame(int frame,
Chris@8 92 size_t &resolution,
Chris@8 93 bool snapRight = true) const {
Chris@8 94 resolution = 1;
Chris@8 95 return frame;
Chris@8 96 }
Chris@8 97
Chris@12 98 // Draw and edit modes:
Chris@8 99 //
Chris@12 100 // Layer needs to get actual mouse events, I guess. Draw mode is
Chris@8 101 // probably the easier.
Chris@8 102
Chris@13 103 virtual void drawStart(QMouseEvent *) { }
Chris@13 104 virtual void drawDrag(QMouseEvent *) { }
Chris@13 105 virtual void drawEnd(QMouseEvent *) { }
Chris@13 106
Chris@13 107 virtual void editStart(QMouseEvent *) { }
Chris@13 108 virtual void editDrag(QMouseEvent *) { }
Chris@13 109 virtual void editEnd(QMouseEvent *) { }
Chris@12 110
Chris@8 111 // Text mode:
Chris@8 112 //
Chris@8 113 // Label nearest feature. We need to get the feature coordinates
Chris@8 114 // and current label from the layer, and then the pane can pop up
Chris@8 115 // a little text entry dialog at the right location. Or we edit
Chris@8 116 // in place? Probably the dialog is easier.
Chris@8 117
Chris@0 118 /**
Chris@0 119 * This should return true if the view can safely be scrolled
Chris@0 120 * automatically by the widget (simply copying the existing data
Chris@0 121 * and then refreshing the exposed area) without altering its
Chris@0 122 * meaning. For the widget as a whole this is usually not
Chris@0 123 * possible because of invariant (non-scrolling) material
Chris@0 124 * displayed over the top, but the widget may be able to optimise
Chris@0 125 * scrolling better if it is known that individual views can be
Chris@0 126 * scrolled safely in this way.
Chris@0 127 */
Chris@0 128 virtual bool isLayerScrollable() const { return true; }
Chris@0 129
Chris@0 130 /**
Chris@10 131 * This should return true if the layer completely obscures any
Chris@10 132 * underlying layers. It's used to determine whether the view can
Chris@10 133 * safely draw any selection rectangles under the layer instead of
Chris@10 134 * over it, in the case where the layer is not scrollable and
Chris@10 135 * therefore needs to be redrawn each time (so that the selection
Chris@10 136 * rectangle can be cached).
Chris@10 137 */
Chris@10 138 virtual bool isLayerOpaque() const { return false; }
Chris@10 139
Chris@10 140 /**
Chris@0 141 * Return the proportion of background work complete in drawing
Chris@0 142 * this view, as a percentage -- in most cases this will be the
Chris@0 143 * value returned by pointer from a call to the underlying model's
Chris@0 144 * isReady(int *) call. The widget may choose to show a progress
Chris@0 145 * meter if it finds that this returns < 100 at any given moment.
Chris@0 146 */
Chris@0 147 virtual int getCompletion() const { return 100; }
Chris@0 148
Chris@0 149 virtual void setObjectName(const QString &name);
Chris@0 150
Chris@7 151 /**
Chris@7 152 * Convert the layer's data (though not those of the model it
Chris@7 153 * refers to) into an XML string for file output. This class
Chris@7 154 * implements the basic name/type/model-id output; subclasses will
Chris@7 155 * typically call this superclass implementation with extra
Chris@7 156 * attributes describing their particular properties.
Chris@7 157 */
Chris@3 158 virtual QString toXmlString(QString indent = "",
Chris@3 159 QString extraAttributes = "") const;
Chris@3 160
Chris@7 161 /**
Chris@7 162 * Set the particular properties of a layer (those specific to the
Chris@7 163 * subclass) from a set of XML attributes. This is the effective
Chris@7 164 * inverse of the toXmlString method.
Chris@7 165 */
Chris@6 166 virtual void setProperties(const QXmlAttributes &) = 0;
Chris@6 167
Chris@0 168 signals:
Chris@0 169 void modelChanged();
Chris@0 170 void modelCompletionChanged();
Chris@0 171 void modelChanged(size_t startFrame, size_t endFrame);
Chris@0 172 void modelReplaced();
Chris@0 173
Chris@0 174 void layerParametersChanged();
Chris@0 175 void layerNameChanged();
Chris@0 176
Chris@0 177 protected:
Chris@0 178 View *m_view;
Chris@0 179 };
Chris@0 180
Chris@0 181 #endif
Chris@0 182