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1 /* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */
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2
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3 /*
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4 Sonic Visualiser
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5 An audio file viewer and annotation editor.
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6 Centre for Digital Music, Queen Mary, University of London.
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7
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8 This program is free software; you can redistribute it and/or
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9 modify it under the terms of the GNU General Public License as
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10 published by the Free Software Foundation; either version 2 of the
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11 License, or (at your option) any later version. See the file
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12 COPYING included with this distribution for more information.
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13 */
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14
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15 /*
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16 This is a modified version of a source file from the
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17 Rosegarden MIDI and audio sequencer and notation editor.
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18 This file copyright 2000-2006 Chris Cannam.
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19 */
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20
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21 #include <iostream>
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22
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23 #if (__GNUC__ < 3)
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24 #include <strstream>
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25 #define stringstream strstream
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26 #else
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27 #include <sstream>
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28 #endif
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29
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30 using std::cerr;
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31 using std::endl;
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32
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33 #include "RealTime.h"
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34 #include "sys/time.h"
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35
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36 // A RealTime consists of two ints that must be at least 32 bits each.
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37 // A signed 32-bit int can store values exceeding +/- 2 billion. This
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38 // means we can safely use our lower int for nanoseconds, as there are
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39 // 1 billion nanoseconds in a second and we need to handle double that
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40 // because of the implementations of addition etc that we use.
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41 //
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42 // The maximum valid RealTime on a 32-bit system is somewhere around
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43 // 68 years: 999999999 nanoseconds longer than the classic Unix epoch.
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44
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45 #define ONE_BILLION 1000000000
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46
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47 RealTime::RealTime(int s, int n) :
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48 sec(s), nsec(n)
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49 {
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50 if (sec == 0) {
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51 while (nsec <= -ONE_BILLION) { nsec += ONE_BILLION; --sec; }
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52 while (nsec >= ONE_BILLION) { nsec -= ONE_BILLION; ++sec; }
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53 } else if (sec < 0) {
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54 while (nsec <= -ONE_BILLION) { nsec += ONE_BILLION; --sec; }
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55 while (nsec > 0) { nsec -= ONE_BILLION; ++sec; }
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56 } else {
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57 while (nsec >= ONE_BILLION) { nsec -= ONE_BILLION; ++sec; }
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58 while (nsec < 0) { nsec += ONE_BILLION; --sec; }
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59 }
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60 }
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61
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62 RealTime
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63 RealTime::fromSeconds(double sec)
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64 {
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65 return RealTime(int(sec), int((sec - int(sec)) * ONE_BILLION + 0.5));
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66 }
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67
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68 RealTime
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69 RealTime::fromMilliseconds(int msec)
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70 {
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71 return RealTime(msec / 1000, (msec % 1000) * 1000000);
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72 }
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73
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74 RealTime
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75 RealTime::fromTimeval(const struct timeval &tv)
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76 {
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77 return RealTime(tv.tv_sec, tv.tv_usec * 1000);
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78 }
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79
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80 std::ostream &operator<<(std::ostream &out, const RealTime &rt)
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81 {
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82 if (rt < RealTime::zeroTime) {
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83 out << "-";
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84 } else {
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85 out << " ";
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86 }
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87
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88 int s = (rt.sec < 0 ? -rt.sec : rt.sec);
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89 int n = (rt.nsec < 0 ? -rt.nsec : rt.nsec);
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90
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91 out << s << ".";
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92
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93 int nn(n);
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94 if (nn == 0) out << "00000000";
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95 else while (nn < (ONE_BILLION / 10)) {
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96 out << "0";
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97 nn *= 10;
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98 }
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99
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100 out << n << "R";
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101 return out;
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102 }
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103
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104 std::string
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105 RealTime::toString(bool align) const
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106 {
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107 std::stringstream out;
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108 out << *this;
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109
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110 #if (__GNUC__ < 3)
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111 out << std::ends;
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112 #endif
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113
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114 std::string s = out.str();
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115
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116 if (!align && *this >= RealTime::zeroTime) {
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117 // remove leading " "
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118 s = s.substr(1, s.length() - 1);
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119 }
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120
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121 // remove trailing R
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122 return s.substr(0, s.length() - 1);
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123 }
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124
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125 std::string
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126 RealTime::toText(bool fixedDp) const
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127 {
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128 if (*this < RealTime::zeroTime) return "-" + (-*this).toText();
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129
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130 std::stringstream out;
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131
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132 if (sec >= 3600) {
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133 out << (sec / 3600) << ":";
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134 }
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135
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136 if (sec >= 60) {
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137 out << (sec % 3600) / 60 << ":";
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138 }
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139
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140 if (sec >= 10) {
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141 out << ((sec % 60) / 10);
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142 }
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143
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144 out << (sec % 10);
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145
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146 int ms = msec();
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147
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148 if (ms != 0) {
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149 out << ".";
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150 out << (ms / 100);
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151 ms = ms % 100;
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152 if (ms != 0) {
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153 out << (ms / 10);
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154 ms = ms % 10;
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155 } else if (fixedDp) {
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156 out << "0";
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157 }
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158 if (ms != 0) {
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159 out << ms;
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160 } else if (fixedDp) {
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161 out << "0";
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162 }
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163 } else if (fixedDp) {
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164 out << ".000";
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165 }
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166
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167 #if (__GNUC__ < 3)
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168 out << std::ends;
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169 #endif
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170
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171 std::string s = out.str();
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172
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173 return s;
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174 }
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175
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176 RealTime
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177 RealTime::operator*(int m) const
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178 {
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179 double t = (double(nsec) / ONE_BILLION) * m;
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180 t += sec * m;
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181 return fromSeconds(t);
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182 }
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183
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184 RealTime
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185 RealTime::operator/(int d) const
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186 {
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187 int secdiv = sec / d;
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188 int secrem = sec % d;
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189
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190 double nsecdiv = (double(nsec) + ONE_BILLION * double(secrem)) / d;
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191
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192 return RealTime(secdiv, int(nsecdiv + 0.5));
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193 }
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194
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195 double
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196 RealTime::operator/(const RealTime &r) const
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197 {
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198 double lTotal = double(sec) * ONE_BILLION + double(nsec);
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199 double rTotal = double(r.sec) * ONE_BILLION + double(r.nsec);
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200
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201 if (rTotal == 0) return 0.0;
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202 else return lTotal/rTotal;
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203 }
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204
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205 long
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206 RealTime::realTime2Frame(const RealTime &time, unsigned int sampleRate)
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207 {
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208 if (time < zeroTime) return -realTime2Frame(-time, sampleRate);
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209
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210 // We like integers. The last term is always zero unless the
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211 // sample rate is greater than 1MHz, but hell, you never know...
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212
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213 long frame =
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214 time.sec * sampleRate +
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215 (time.msec() * sampleRate) / 1000 +
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216 ((time.usec() - 1000 * time.msec()) * sampleRate) / 1000000 +
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217 ((time.nsec - 1000 * time.usec()) * sampleRate) / 1000000000;
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218
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219 return frame;
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220 }
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221
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222 RealTime
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223 RealTime::frame2RealTime(long frame, unsigned int sampleRate)
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224 {
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225 if (frame < 0) return -frame2RealTime(-frame, sampleRate);
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226
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227 RealTime rt;
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228 rt.sec = frame / long(sampleRate);
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229 frame -= rt.sec * long(sampleRate);
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230 rt.nsec = (int)(((float(frame) * 1000000) / long(sampleRate)) * 1000);
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231 return rt;
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232 }
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233
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234 const RealTime RealTime::zeroTime(0,0);
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235
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