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1 /* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */
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2
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3 /*
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4 Sonic Visualiser
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5 An audio file viewer and annotation editor.
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6 Centre for Digital Music, Queen Mary, University of London.
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7
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8 This program is free software; you can redistribute it and/or
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9 modify it under the terms of the GNU General Public License as
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10 published by the Free Software Foundation; either version 2 of the
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11 License, or (at your option) any later version. See the file
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12 COPYING included with this distribution for more information.
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13 */
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14
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15 /*
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16 This is a modified version of a source file from the
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17 Rosegarden MIDI and audio sequencer and notation editor.
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18 This file copyright 2000-2006 Chris Cannam.
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19 */
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20
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21 #include <iostream>
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22
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23 #if (__GNUC__ < 3)
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24 #include <strstream>
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25 #define stringstream strstream
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26 #else
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27 #include <sstream>
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28 #endif
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29
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30 using std::cerr;
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31 using std::endl;
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32
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33 #include "RealTime.h"
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34 #include "sys/time.h"
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35
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36 // A RealTime consists of two ints that must be at least 32 bits each.
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37 // A signed 32-bit int can store values exceeding +/- 2 billion. This
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38 // means we can safely use our lower int for nanoseconds, as there are
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39 // 1 billion nanoseconds in a second and we need to handle double that
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40 // because of the implementations of addition etc that we use.
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41 //
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42 // The maximum valid RealTime on a 32-bit system is somewhere around
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43 // 68 years: 999999999 nanoseconds longer than the classic Unix epoch.
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44
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45 #define ONE_BILLION 1000000000
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46
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47 RealTime::RealTime(int s, int n) :
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48 sec(s), nsec(n)
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49 {
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50 if (sec == 0) {
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51 while (nsec <= -ONE_BILLION) { nsec += ONE_BILLION; --sec; }
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52 while (nsec >= ONE_BILLION) { nsec -= ONE_BILLION; ++sec; }
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53 } else if (sec < 0) {
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54 while (nsec <= -ONE_BILLION) { nsec += ONE_BILLION; --sec; }
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55 while (nsec > 0) { nsec -= ONE_BILLION; ++sec; }
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56 } else {
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57 while (nsec >= ONE_BILLION) { nsec -= ONE_BILLION; ++sec; }
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58 while (nsec < 0) { nsec += ONE_BILLION; --sec; }
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59 }
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60 }
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61
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62 RealTime
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63 RealTime::fromSeconds(double sec)
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64 {
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65 return RealTime(int(sec), int((sec - int(sec)) * ONE_BILLION + 0.5));
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66 }
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67
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68 RealTime
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69 RealTime::fromMilliseconds(int msec)
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70 {
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71 return RealTime(msec / 1000, (msec % 1000) * 1000000);
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72 }
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73
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74 RealTime
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75 RealTime::fromTimeval(const struct timeval &tv)
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76 {
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77 return RealTime(tv.tv_sec, tv.tv_usec * 1000);
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78 }
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79
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80 std::ostream &operator<<(std::ostream &out, const RealTime &rt)
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81 {
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82 if (rt < RealTime::zeroTime) {
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83 out << "-";
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84 } else {
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85 out << " ";
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86 }
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87
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88 int s = (rt.sec < 0 ? -rt.sec : rt.sec);
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89 int n = (rt.nsec < 0 ? -rt.nsec : rt.nsec);
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90
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91 out << s << ".";
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92
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93 int nn(n);
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94 if (nn == 0) out << "00000000";
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95 else while (nn < (ONE_BILLION / 10)) {
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96 out << "0";
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97 nn *= 10;
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98 }
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99
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100 out << n << "R";
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101 return out;
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102 }
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103
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104 std::string
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105 RealTime::toString(bool align) const
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106 {
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107 std::stringstream out;
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108 out << *this;
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109
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110 #if (__GNUC__ < 3)
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111 out << std::ends;
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112 #endif
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113
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114 std::string s = out.str();
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115
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116 if (!align && *this >= RealTime::zeroTime) {
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117 // remove leading " "
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118 s = s.substr(1, s.length() - 1);
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119 }
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120
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121 // remove trailing R
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122 return s.substr(0, s.length() - 1);
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123 }
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124
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125 RealTime
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126 RealTime::fromString(std::string s)
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127 {
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128 bool negative = false;
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129 bool faulty = false;
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130 bool section = 0;
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131 std::string ssec, snsec;
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132
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133 for (size_t i = 0; i < s.length(); ++i) {
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134
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135 char c = s[i];
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136 if (isspace(c)) continue;
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137
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138 if (section == 0) {
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139
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140 if (c == '-') negative = true;
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141 else if (isdigit(c)) { section = 1; ssec += c; }
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142 else if (c == '.') section = 2;
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143 else break;
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144
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145 } else if (section == 1) {
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146
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147 if (c == '.') section = 2;
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148 else if (isdigit(c)) ssec += c;
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149 else break;
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150
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151 } else if (section == 2) {
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152
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153 if (isdigit(c)) snsec += c;
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154 else break;
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155 }
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156 }
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157
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158 while (snsec.length() < 8) snsec += '0';
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159
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160 int sec = atoi(ssec.c_str());
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161 int nsec = atoi(snsec.c_str());
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162 if (negative) sec = -sec;
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163
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164 // std::cerr << "RealTime::fromString: string " << s << " -> "
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165 // << sec << " sec, " << nsec << " nsec" << std::endl;
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166
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167 return RealTime(sec, nsec);
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168 }
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169
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170 std::string
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171 RealTime::toText(bool fixedDp) const
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172 {
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173 if (*this < RealTime::zeroTime) return "-" + (-*this).toText(fixedDp);
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174
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175 std::stringstream out;
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176
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177 if (sec >= 3600) {
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178 out << (sec / 3600) << ":";
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179 }
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180
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181 if (sec >= 60) {
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182 out << (sec % 3600) / 60 << ":";
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183 }
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184
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185 if (sec >= 10) {
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186 out << ((sec % 60) / 10);
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187 }
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188
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189 out << (sec % 10);
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190
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191 int ms = msec();
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192
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193 if (ms != 0) {
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194 out << ".";
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195 out << (ms / 100);
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196 ms = ms % 100;
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197 if (ms != 0) {
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198 out << (ms / 10);
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199 ms = ms % 10;
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200 } else if (fixedDp) {
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201 out << "0";
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202 }
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203 if (ms != 0) {
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204 out << ms;
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205 } else if (fixedDp) {
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206 out << "0";
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207 }
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208 } else if (fixedDp) {
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209 out << ".000";
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210 }
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211
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212 #if (__GNUC__ < 3)
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213 out << std::ends;
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214 #endif
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215
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216 std::string s = out.str();
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217
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218 return s;
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219 }
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220
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221 std::string
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222 RealTime::toSecText() const
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223 {
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224 if (*this < RealTime::zeroTime) return "-" + (-*this).toSecText();
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225
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226 std::stringstream out;
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227
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228 if (sec >= 3600) {
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229 out << (sec / 3600) << ":";
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230 }
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231
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232 if (sec >= 60) {
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233 out << (sec % 3600) / 60 << ":";
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234 }
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235
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236 if (sec >= 10) {
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237 out << ((sec % 60) / 10);
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238 }
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239
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240 out << (sec % 10);
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241
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242 if (sec < 60) {
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243 out << "s";
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244 }
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245
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246
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247 #if (__GNUC__ < 3)
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248 out << std::ends;
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249 #endif
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250
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251 std::string s = out.str();
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252
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253 return s;
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254 }
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255
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256 RealTime
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257 RealTime::operator*(int m) const
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258 {
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259 double t = (double(nsec) / ONE_BILLION) * m;
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260 t += sec * m;
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261 return fromSeconds(t);
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262 }
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263
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264 RealTime
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265 RealTime::operator/(int d) const
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266 {
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267 int secdiv = sec / d;
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268 int secrem = sec % d;
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269
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270 double nsecdiv = (double(nsec) + ONE_BILLION * double(secrem)) / d;
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271
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272 return RealTime(secdiv, int(nsecdiv + 0.5));
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273 }
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274
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275 RealTime
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276 RealTime::operator*(double m) const
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277 {
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278 double t = (double(nsec) / ONE_BILLION) * m;
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279 t += sec * m;
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280 return fromSeconds(t);
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281 }
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282
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283 RealTime
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284 RealTime::operator/(double d) const
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285 {
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286 double t = (double(nsec) / ONE_BILLION) / d;
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287 t += sec / d;
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288 return fromSeconds(t);
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289 }
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290
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291 double
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292 RealTime::operator/(const RealTime &r) const
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293 {
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294 double lTotal = double(sec) * ONE_BILLION + double(nsec);
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295 double rTotal = double(r.sec) * ONE_BILLION + double(r.nsec);
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296
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297 if (rTotal == 0) return 0.0;
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298 else return lTotal/rTotal;
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299 }
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300
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301 long
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302 RealTime::realTime2Frame(const RealTime &time, unsigned int sampleRate)
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303 {
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304 if (time < zeroTime) return -realTime2Frame(-time, sampleRate);
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305
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306 // We like integers. The last term is always zero unless the
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307 // sample rate is greater than 1MHz, but hell, you never know...
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308
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309 long frame =
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310 time.sec * sampleRate +
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311 (time.msec() * sampleRate) / 1000 +
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312 ((time.usec() - 1000 * time.msec()) * sampleRate) / 1000000 +
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313 ((time.nsec - 1000 * time.usec()) * sampleRate) / 1000000000;
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314
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315 return frame;
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316 }
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317
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318 RealTime
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319 RealTime::frame2RealTime(long frame, unsigned int sampleRate)
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320 {
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321 if (frame < 0) return -frame2RealTime(-frame, sampleRate);
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322
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323 RealTime rt;
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324 rt.sec = frame / long(sampleRate);
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325 frame -= rt.sec * long(sampleRate);
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326 rt.nsec = (int)(((float(frame) * 1000000) / long(sampleRate)) * 1000);
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327 return rt;
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328 }
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329
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330 const RealTime RealTime::zeroTime(0,0);
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331
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