annotate base/AudioLevel.cpp @ 363:0e30c8ec15a0

* Add wave file model method for reading more than one channel at once, avoiding ludicrously expensive backward seeks and double-reads when playing multi-channel files or using them as inputs to feature extraction plugins
author Chris Cannam
date Thu, 24 Jan 2008 14:35:43 +0000
parents dc46851837d6
children bdc9bb371a9f
rev   line source
Chris@49 1 /* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */
Chris@0 2
Chris@0 3 /*
Chris@52 4 Sonic Visualiser
Chris@52 5 An audio file viewer and annotation editor.
Chris@52 6 Centre for Digital Music, Queen Mary, University of London.
Chris@0 7
Chris@52 8 This program is free software; you can redistribute it and/or
Chris@52 9 modify it under the terms of the GNU General Public License as
Chris@52 10 published by the Free Software Foundation; either version 2 of the
Chris@52 11 License, or (at your option) any later version. See the file
Chris@52 12 COPYING included with this distribution for more information.
Chris@0 13 */
Chris@0 14
Chris@0 15 /*
Chris@0 16 This is a modified version of a source file from the
Chris@0 17 Rosegarden MIDI and audio sequencer and notation editor.
Chris@17 18 This file copyright 2000-2006 Chris Cannam.
Chris@0 19 */
Chris@0 20
Chris@150 21 #include "AudioLevel.h"
Chris@0 22 #include <cmath>
Chris@0 23 #include <iostream>
Chris@0 24 #include <map>
Chris@0 25 #include <vector>
Chris@0 26 #include <cassert>
Chris@0 27
Chris@240 28 const float AudioLevel::DB_FLOOR = -1000.f;
Chris@0 29
Chris@0 30 struct FaderDescription
Chris@0 31 {
Chris@0 32 FaderDescription(float _minDb, float _maxDb, float _zeroPoint) :
Chris@0 33 minDb(_minDb), maxDb(_maxDb), zeroPoint(_zeroPoint) { }
Chris@0 34
Chris@0 35 float minDb;
Chris@0 36 float maxDb;
Chris@0 37 float zeroPoint; // as fraction of total throw
Chris@0 38 };
Chris@0 39
Chris@0 40 static const FaderDescription faderTypes[] = {
Chris@240 41 FaderDescription(-40.f, +6.f, 0.75f), // short
Chris@240 42 FaderDescription(-70.f, +10.f, 0.80f), // long
Chris@240 43 FaderDescription(-70.f, 0.f, 1.00f), // IEC268
Chris@240 44 FaderDescription(-70.f, +10.f, 0.80f), // IEC268 long
Chris@240 45 FaderDescription(-40.f, 0.f, 1.00f), // preview
Chris@0 46 };
Chris@0 47
Chris@259 48 //typedef std::vector<float> LevelList;
Chris@259 49 //static std::map<int, LevelList> previewLevelCache;
Chris@259 50 //static const LevelList &getPreviewLevelCache(int levels);
Chris@0 51
Chris@0 52 float
Chris@0 53 AudioLevel::multiplier_to_dB(float multiplier)
Chris@0 54 {
Chris@234 55 if (multiplier == 0.f) return DB_FLOOR;
Chris@234 56 else if (multiplier < 0.f) return multiplier_to_dB(-multiplier);
Chris@0 57 float dB = 10 * log10f(multiplier);
Chris@0 58 return dB;
Chris@0 59 }
Chris@0 60
Chris@0 61 float
Chris@0 62 AudioLevel::dB_to_multiplier(float dB)
Chris@0 63 {
Chris@240 64 if (dB == DB_FLOOR) return 0.f;
Chris@240 65 float m = powf(10.f, dB / 10.f);
Chris@0 66 return m;
Chris@0 67 }
Chris@0 68
Chris@0 69 /* IEC 60-268-18 fader levels. Thanks to Steve Harris. */
Chris@0 70
Chris@0 71 static float iec_dB_to_fader(float db)
Chris@0 72 {
Chris@0 73 float def = 0.0f; // Meter deflection %age
Chris@0 74
Chris@0 75 if (db < -70.0f) {
Chris@0 76 def = 0.0f;
Chris@0 77 } else if (db < -60.0f) {
Chris@0 78 def = (db + 70.0f) * 0.25f;
Chris@0 79 } else if (db < -50.0f) {
Chris@0 80 def = (db + 60.0f) * 0.5f + 5.0f;
Chris@0 81 } else if (db < -40.0f) {
Chris@0 82 def = (db + 50.0f) * 0.75f + 7.5f;
Chris@0 83 } else if (db < -30.0f) {
Chris@0 84 def = (db + 40.0f) * 1.5f + 15.0f;
Chris@0 85 } else if (db < -20.0f) {
Chris@0 86 def = (db + 30.0f) * 2.0f + 30.0f;
Chris@0 87 } else {
Chris@0 88 def = (db + 20.0f) * 2.5f + 50.0f;
Chris@0 89 }
Chris@0 90
Chris@0 91 return def;
Chris@0 92 }
Chris@0 93
Chris@0 94 static float iec_fader_to_dB(float def) // Meter deflection %age
Chris@0 95 {
Chris@0 96 float db = 0.0f;
Chris@0 97
Chris@0 98 if (def >= 50.0f) {
Chris@0 99 db = (def - 50.0f) / 2.5f - 20.0f;
Chris@0 100 } else if (def >= 30.0f) {
Chris@0 101 db = (def - 30.0f) / 2.0f - 30.0f;
Chris@0 102 } else if (def >= 15.0f) {
Chris@0 103 db = (def - 15.0f) / 1.5f - 40.0f;
Chris@0 104 } else if (def >= 7.5f) {
Chris@0 105 db = (def - 7.5f) / 0.75f - 50.0f;
Chris@0 106 } else if (def >= 5.0f) {
Chris@0 107 db = (def - 5.0f) / 0.5f - 60.0f;
Chris@0 108 } else {
Chris@0 109 db = (def / 0.25f) - 70.0f;
Chris@0 110 }
Chris@0 111
Chris@0 112 return db;
Chris@0 113 }
Chris@0 114
Chris@0 115 float
Chris@0 116 AudioLevel::fader_to_dB(int level, int maxLevel, FaderType type)
Chris@0 117 {
Chris@0 118 if (level == 0) return DB_FLOOR;
Chris@0 119
Chris@0 120 if (type == IEC268Meter || type == IEC268LongMeter) {
Chris@0 121
Chris@0 122 float maxPercent = iec_dB_to_fader(faderTypes[type].maxDb);
Chris@0 123 float percent = float(level) * maxPercent / float(maxLevel);
Chris@0 124 float dB = iec_fader_to_dB(percent);
Chris@0 125 return dB;
Chris@0 126
Chris@0 127 } else { // scale proportional to sqrt(fabs(dB))
Chris@0 128
Chris@0 129 int zeroLevel = int(maxLevel * faderTypes[type].zeroPoint);
Chris@0 130
Chris@0 131 if (level >= zeroLevel) {
Chris@0 132
Chris@0 133 float value = level - zeroLevel;
Chris@0 134 float scale = float(maxLevel - zeroLevel) /
Chris@0 135 sqrtf(faderTypes[type].maxDb);
Chris@0 136 value /= scale;
Chris@240 137 float dB = powf(value, 2.f);
Chris@0 138 return dB;
Chris@0 139
Chris@0 140 } else {
Chris@0 141
Chris@0 142 float value = zeroLevel - level;
Chris@240 143 float scale = zeroLevel / sqrtf(0.f - faderTypes[type].minDb);
Chris@0 144 value /= scale;
Chris@240 145 float dB = powf(value, 2.f);
Chris@240 146 return 0.f - dB;
Chris@0 147 }
Chris@0 148 }
Chris@0 149 }
Chris@0 150
Chris@0 151
Chris@0 152 int
Chris@0 153 AudioLevel::dB_to_fader(float dB, int maxLevel, FaderType type)
Chris@0 154 {
Chris@0 155 if (dB == DB_FLOOR) return 0;
Chris@0 156
Chris@0 157 if (type == IEC268Meter || type == IEC268LongMeter) {
Chris@0 158
Chris@0 159 // The IEC scale gives a "percentage travel" for a given dB
Chris@0 160 // level, but it reaches 100% at 0dB. So we want to treat the
Chris@0 161 // result not as a percentage, but as a scale between 0 and
Chris@0 162 // whatever the "percentage" for our (possibly >0dB) max dB is.
Chris@0 163
Chris@0 164 float maxPercent = iec_dB_to_fader(faderTypes[type].maxDb);
Chris@0 165 float percent = iec_dB_to_fader(dB);
Chris@240 166 int faderLevel = int((maxLevel * percent) / maxPercent + 0.01f);
Chris@0 167
Chris@0 168 if (faderLevel < 0) faderLevel = 0;
Chris@0 169 if (faderLevel > maxLevel) faderLevel = maxLevel;
Chris@0 170 return faderLevel;
Chris@0 171
Chris@0 172 } else {
Chris@0 173
Chris@0 174 int zeroLevel = int(maxLevel * faderTypes[type].zeroPoint);
Chris@0 175
Chris@240 176 if (dB >= 0.f) {
Chris@0 177
Chris@240 178 if (faderTypes[type].maxDb <= 0.f) {
Chris@240 179
Chris@240 180 return maxLevel;
Chris@240 181
Chris@240 182 } else {
Chris@240 183
Chris@240 184 float value = sqrtf(dB);
Chris@240 185 float scale = (maxLevel - zeroLevel) / sqrtf(faderTypes[type].maxDb);
Chris@240 186 value *= scale;
Chris@240 187 int level = int(value + 0.01f) + zeroLevel;
Chris@240 188 if (level > maxLevel) level = maxLevel;
Chris@240 189 return level;
Chris@240 190 }
Chris@0 191
Chris@0 192 } else {
Chris@0 193
Chris@240 194 dB = 0.f - dB;
Chris@0 195 float value = sqrtf(dB);
Chris@240 196 float scale = zeroLevel / sqrtf(0.f - faderTypes[type].minDb);
Chris@0 197 value *= scale;
Chris@240 198 int level = zeroLevel - int(value + 0.01f);
Chris@0 199 if (level < 0) level = 0;
Chris@0 200 return level;
Chris@0 201 }
Chris@0 202 }
Chris@0 203 }
Chris@0 204
Chris@0 205
Chris@0 206 float
Chris@0 207 AudioLevel::fader_to_multiplier(int level, int maxLevel, FaderType type)
Chris@0 208 {
Chris@240 209 if (level == 0) return 0.f;
Chris@0 210 return dB_to_multiplier(fader_to_dB(level, maxLevel, type));
Chris@0 211 }
Chris@0 212
Chris@0 213 int
Chris@0 214 AudioLevel::multiplier_to_fader(float multiplier, int maxLevel, FaderType type)
Chris@0 215 {
Chris@240 216 if (multiplier == 0.f) return 0;
Chris@0 217 float dB = multiplier_to_dB(multiplier);
Chris@0 218 int fader = dB_to_fader(dB, maxLevel, type);
Chris@0 219 return fader;
Chris@0 220 }
Chris@0 221
Chris@259 222 /*
Chris@0 223 const LevelList &
Chris@0 224 getPreviewLevelCache(int levels)
Chris@0 225 {
Chris@0 226 LevelList &ll = previewLevelCache[levels];
Chris@0 227 if (ll.empty()) {
Chris@0 228 for (int i = 0; i <= levels; ++i) {
Chris@0 229 float m = AudioLevel::fader_to_multiplier
Chris@0 230 (i + levels/4, levels + levels/4, AudioLevel::PreviewLevel);
Chris@0 231 if (levels == 1) m /= 100; // noise
Chris@0 232 ll.push_back(m);
Chris@0 233 }
Chris@0 234 }
Chris@0 235 return ll;
Chris@0 236 }
Chris@259 237 */
Chris@0 238
Chris@0 239 int
Chris@0 240 AudioLevel::multiplier_to_preview(float m, int levels)
Chris@0 241 {
Chris@0 242 assert(levels > 0);
Chris@234 243 return multiplier_to_fader(m, levels, PreviewLevel);
Chris@234 244
Chris@234 245 /* The original multiplier_to_preview which follows is not thread-safe.
Chris@234 246
Chris@240 247 if (m < 0.f) return -multiplier_to_preview(-m, levels);
Chris@0 248
Chris@0 249 const LevelList &ll = getPreviewLevelCache(levels);
Chris@0 250 int result = -1;
Chris@0 251
Chris@0 252 int lo = 0, hi = levels;
Chris@0 253
Chris@0 254 // binary search
Chris@0 255 int level = -1;
Chris@0 256 while (result < 0) {
Chris@0 257 int newlevel = (lo + hi) / 2;
Chris@0 258 if (newlevel == level ||
Chris@0 259 newlevel == 0 ||
Chris@0 260 newlevel == levels) {
Chris@0 261 result = newlevel;
Chris@0 262 break;
Chris@0 263 }
Chris@0 264 level = newlevel;
Chris@0 265 if (ll[level] >= m) {
Chris@0 266 hi = level;
Chris@0 267 } else if (ll[level+1] >= m) {
Chris@0 268 result = level;
Chris@0 269 } else {
Chris@0 270 lo = level;
Chris@0 271 }
Chris@0 272 }
Chris@0 273
Chris@0 274 return result;
Chris@234 275
Chris@234 276 */
Chris@0 277 }
Chris@0 278
Chris@0 279 float
Chris@0 280 AudioLevel::preview_to_multiplier(int level, int levels)
Chris@0 281 {
Chris@0 282 assert(levels > 0);
Chris@234 283 return fader_to_multiplier(level, levels, PreviewLevel);
Chris@234 284 /*
Chris@0 285 if (level < 0) return -preview_to_multiplier(-level, levels);
Chris@0 286 const LevelList &ll = getPreviewLevelCache(levels);
Chris@0 287 return ll[level];
Chris@234 288 */
Chris@0 289 }
Chris@0 290
Chris@0 291