Mercurial > hg > svapp
changeset 7:3a41ba527b4a
* Add command history class, and basic undo/redo menus. No actual commands
to undo/redo yet. Selecting the placeholders sometimes seems to cause
a crash, so this looks a little uncertain so far.
* Add Rename Layer
* Remove models from playback when their layers are removed (and ref counts
hit zero)
* Don't hang around waiting so much when there's work to be done in the audio
buffer fill thread
* Put more sensible names on layers generated from transforms
* Add basic editing to time-value layer like existing editing in time-instants
layer, and make both of them snap to the appropriate resolution during drag
author | Chris Cannam |
---|---|
date | Mon, 30 Jan 2006 17:51:56 +0000 |
parents | f3d777b693f7 |
children | 24b500216029 |
files | audioio/AudioCallbackPlaySource.cpp audioio/AudioCallbackPlaySource.h |
diffstat | 2 files changed, 34 insertions(+), 22 deletions(-) [+] |
line wrap: on
line diff
--- a/audioio/AudioCallbackPlaySource.cpp Fri Jan 27 18:04:07 2006 +0000 +++ b/audioio/AudioCallbackPlaySource.cpp Mon Jan 30 17:51:56 2006 +0000 @@ -622,7 +622,7 @@ got = rb->read(buffer[ch], request); -#ifdef DEBUG_AUDIO_PLAY_SOURCE +#ifdef DEBUG_AUDIO_PLAY_SOURCE_PLAYING std::cout << "AudioCallbackPlaySource::getSamples: got " << got << " samples on channel " << ch << ", signalling for more (possibly)" << std::endl; #endif } @@ -684,13 +684,13 @@ } } - if (m_slowdownCounter == 0) m_condition.wakeAll(); +//!!! if (m_slowdownCounter == 0) m_condition.wakeAll(); m_slowdownCounter = (m_slowdownCounter + 1) % timeStretcher->getFactor(); return count; } // Called from fill thread, m_playing true, mutex held -void +bool AudioCallbackPlaySource::fillBuffers() { static float *tmp = 0; @@ -705,7 +705,7 @@ } } - if (space == 0) return; + if (space == 0) return false; #ifdef DEBUG_AUDIO_PLAY_SOURCE std::cout << "AudioCallbackPlaySourceFillThread: filling " << space << " frames" << std::endl; @@ -754,7 +754,7 @@ // orig must be a multiple of generatorBlockSize orig = (orig / generatorBlockSize) * generatorBlockSize; - if (orig == 0) return; + if (orig == 0) return false; size_t work = std::max(orig, space); @@ -838,7 +838,7 @@ // space must be a multiple of generatorBlockSize space = (space / generatorBlockSize) * generatorBlockSize; - if (space == 0) return; + if (space == 0) return false; if (tmpSize < channels * space) { delete[] tmp; @@ -873,6 +873,8 @@ m_bufferedToFrame = f; //!!! how do we know when ended? need to mark up a fully-buffered flag and check this if we find the buffers empty in getSourceSamples } + + return true; } size_t @@ -1020,7 +1022,7 @@ } #ifdef DEBUG_AUDIO_PLAY_SOURCE - std::cerr << "Returning selection playback at " << nextChunkStart << std::endl; + std::cerr << "Returning selection playback " << processed << " frames to " << nextChunkStart << std::endl; #endif frame = nextChunkStart; @@ -1039,6 +1041,7 @@ s.m_mutex.lock(); bool previouslyPlaying = s.m_playing; + bool work = false; while (!s.m_exiting) { @@ -1049,27 +1052,35 @@ } s.m_bufferScavenger.scavenge(); - s.m_timeStretcherScavenger.scavenge(); - float ms = 100; - if (s.getSourceSampleRate() > 0) { - ms = float(m_ringBufferSize) / float(s.getSourceSampleRate()) * 1000.0; + if (work && s.m_playing && s.getSourceSampleRate()) { + + s.m_mutex.unlock(); + s.m_mutex.lock(); + + } else { + + float ms = 100; + if (s.getSourceSampleRate() > 0) { + ms = float(m_ringBufferSize) / float(s.getSourceSampleRate()) * 1000.0; + } + + if (s.m_playing) ms /= 10; + +#ifdef DEBUG_AUDIO_PLAY_SOURCE + std::cout << "AudioCallbackPlaySourceFillThread: waiting for " << ms << "ms..." << std::endl; +#endif + + s.m_condition.wait(&s.m_mutex, size_t(ms)); } - if (!s.m_playing) ms *= 10; - ms = ms / 8; - -#ifdef DEBUG_AUDIO_PLAY_SOURCE - std::cout << "AudioCallbackPlaySourceFillThread: waiting for " << ms << "ms..." << std::endl; -#endif - - s.m_condition.wait(&s.m_mutex, size_t(ms)); - #ifdef DEBUG_AUDIO_PLAY_SOURCE std::cout << "AudioCallbackPlaySourceFillThread: awoken" << std::endl; #endif + work = false; + if (!s.getSourceSampleRate()) continue; bool playing = s.m_playing; @@ -1085,7 +1096,7 @@ } previouslyPlaying = playing; - s.fillBuffers(); + work = s.fillBuffers(); } s.m_mutex.unlock();
--- a/audioio/AudioCallbackPlaySource.h Fri Jan 27 18:04:07 2006 +0000 +++ b/audioio/AudioCallbackPlaySource.h Mon Jan 30 17:51:56 2006 +0000 @@ -253,7 +253,8 @@ Scavenger<TimeStretcherData> m_timeStretcherScavenger; // Called from fill thread, m_playing true, mutex held - void fillBuffers(); + // Return true if work done + bool fillBuffers(); // Called from fillBuffers. Return the number of frames written, // which will be count or fewer. Return in the frame argument the