# HG changeset patch # User Chris Cannam # Date 1195741039 0 # Node ID 7b71da2d0631a009b460ee518e2c0ac4f6488aba # Parent bf1a53489cccfc539ba010d6c015fe50bf90d2d1 * Some work on correct alignment when moving panes during playback * Overhaul alignment for playback frame values (view manager now always refers to reference-timeline values, only the play source deals in playback model timeline values) * When making a selection, ensure the selection regions shown in other panes (and used for playback constraints if appropriate) are aligned correctly. This may be the coolest feature ever implemented in any program ever. diff -r bf1a53489ccc -r 7b71da2d0631 audioio/AudioCallbackPlaySource.cpp --- a/audioio/AudioCallbackPlaySource.cpp Sun Nov 11 20:34:41 2007 +0000 +++ b/audioio/AudioCallbackPlaySource.cpp Thu Nov 22 14:17:19 2007 +0000 @@ -343,25 +343,21 @@ { if (m_viewManager->getPlaySelectionMode() && !m_viewManager->getSelections().empty()) { - MultiSelection::SelectionList selections = m_viewManager->getSelections(); - MultiSelection::SelectionList::iterator i = selections.begin(); - if (i != selections.end()) { - if (startFrame < i->getStartFrame()) { - startFrame = i->getStartFrame(); - } else { - MultiSelection::SelectionList::iterator j = selections.end(); - --j; - if (startFrame >= j->getEndFrame()) { - startFrame = i->getStartFrame(); - } - } - } + + startFrame = m_viewManager->constrainFrameToSelection(startFrame); + } else { if (startFrame >= m_lastModelEndFrame) { startFrame = 0; } } + std::cerr << "play(" << startFrame << ") -> playback model "; + + startFrame = m_viewManager->alignReferenceToPlaybackFrame(startFrame); + + std::cerr << startFrame << std::endl; + // The fill thread will automatically empty its buffers before // starting again if we have not so far been playing, but not if // we're just re-seeking. @@ -522,6 +518,12 @@ if (framePlaying > latency) framePlaying -= latency; else framePlaying = 0; +// std::cerr << "framePlaying = " << framePlaying << " -> reference "; + + framePlaying = m_viewManager->alignPlaybackFrameToReference(framePlaying); + +// std::cerr << framePlaying << std::endl; + if (!constrained) { if (!looping && framePlaying > m_lastModelEndFrame) { framePlaying = m_lastModelEndFrame; @@ -530,6 +532,8 @@ return framePlaying; } + bufferedFrame = m_viewManager->alignPlaybackFrameToReference(bufferedFrame); + MultiSelection::SelectionList selections = m_viewManager->getSelections(); MultiSelection::SelectionList::const_iterator i; @@ -1245,14 +1249,18 @@ size_t fadeIn = 0, fadeOut = 0; if (constrained) { + + size_t rChunkStart = + m_viewManager->alignPlaybackFrameToReference(chunkStart); Selection selection = - m_viewManager->getContainingSelection(chunkStart, true); + m_viewManager->getContainingSelection(rChunkStart, true); if (selection.isEmpty()) { if (looping) { selection = *m_viewManager->getSelections().begin(); - chunkStart = selection.getStartFrame(); + chunkStart = m_viewManager->alignReferenceToPlaybackFrame + (selection.getStartFrame()); fadeIn = 50; } } @@ -1264,19 +1272,22 @@ } else { - selectionSize = - selection.getEndFrame() - - selection.getStartFrame(); + size_t sf = m_viewManager->alignReferenceToPlaybackFrame + (selection.getStartFrame()); + size_t ef = m_viewManager->alignReferenceToPlaybackFrame + (selection.getEndFrame()); - if (chunkStart < selection.getStartFrame()) { - chunkStart = selection.getStartFrame(); + selectionSize = ef - sf; + + if (chunkStart < sf) { + chunkStart = sf; fadeIn = 50; } nextChunkStart = chunkStart + chunkSize; - if (nextChunkStart >= selection.getEndFrame()) { - nextChunkStart = selection.getEndFrame(); + if (nextChunkStart >= ef) { + nextChunkStart = ef; fadeOut = 50; } diff -r bf1a53489ccc -r 7b71da2d0631 framework/MainWindowBase.cpp --- a/framework/MainWindowBase.cpp Sun Nov 11 20:34:41 2007 +0000 +++ b/framework/MainWindowBase.cpp Thu Nov 22 14:17:19 2007 +0000 @@ -422,6 +422,9 @@ } Model *prevPlaybackModel = m_viewManager->getPlaybackModel(); + int frame = m_playSource->getCurrentPlayingFrame(); + + std::cerr << "playing frame (in ref model) = " << frame << std::endl; View::ModelSet soloModels = p->getModels(); @@ -437,6 +440,11 @@ soloModels.insert(*mi); } + //!!! Need an "atomic" way of telling the play source that the + //playback model has changed, and changing it on ViewManager -- + //the play source should be making the setPlaybackModel call to + //ViewManager + for (View::ModelSet::iterator mi = soloModels.begin(); mi != soloModels.end(); ++mi) { if (dynamic_cast(*mi)) { @@ -453,11 +461,12 @@ m_playSource->setSoloModelSet(soloModels); if (a && b && (a != b)) { - int frame = m_playSource->getCurrentPlayingFrame(); - //!!! I don't really believe that these functions are the right way around - int rframe = a->alignFromReference(frame); - int bframe = b->alignToReference(rframe); +/*!!! + int rframe = a->alignToReference(frame); + int bframe = b->alignFromReference(rframe); if (m_playSource->isPlaying()) m_playSource->play(bframe); +*/ + if (m_playSource->isPlaying()) m_playSource->play(frame); } } @@ -1375,6 +1384,7 @@ size_t start = model->getStartFrame(); size_t end = model->getEndFrame(); + if (m_playSource) end = std::max(end, m_playSource->getPlayEndFrame()); size_t pixels = currentPane->width(); size_t sw = currentPane->getVerticalScaleWidth();