Mercurial > hg > svapp
view audioio/AudioGenerator.h @ 184:f701c0c686e5
* Add "Insert Item at Selection" (wording could be improved!)
author | Chris Cannam |
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date | Mon, 28 Sep 2009 10:39:13 +0000 |
parents | e81c1ea227ee |
children | a98f1638c5ec 6c6950bd7d53 |
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/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */ /* Sonic Visualiser An audio file viewer and annotation editor. Centre for Digital Music, Queen Mary, University of London. This file copyright 2006 Chris Cannam. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. See the file COPYING included with this distribution for more information. */ #ifndef _AUDIO_GENERATOR_H_ #define _AUDIO_GENERATOR_H_ class Model; class NoteModel; class DenseTimeValueModel; class SparseOneDimensionalModel; class RealTimePluginInstance; class Playable; #include <QObject> #include <QMutex> #include <set> #include <map> class AudioGenerator : public QObject { Q_OBJECT public: AudioGenerator(); virtual ~AudioGenerator(); /** * Add a data model to be played from and initialise any necessary * audio generation code. Returns true if the model will be * played. The model will be added regardless of the return * value. */ virtual bool addModel(Model *model); /** * Remove a model. */ virtual void removeModel(Model *model); /** * Remove all models. */ virtual void clearModels(); /** * Reset playback, clearing plugins and the like. */ virtual void reset(); /** * Set the target channel count. The buffer parameter to mixModel * must always point to at least this number of arrays. */ virtual void setTargetChannelCount(size_t channelCount); /** * Return the internal processing block size. The frameCount * argument to all mixModel calls must be a multiple of this * value. */ virtual size_t getBlockSize() const; /** * Mix a single model into an output buffer. */ virtual size_t mixModel(Model *model, size_t startFrame, size_t frameCount, float **buffer, size_t fadeIn = 0, size_t fadeOut = 0); /** * Specify that only the given set of models should be played. */ virtual void setSoloModelSet(std::set<Model *>s); /** * Specify that all models should be played as normal (if not * muted). */ virtual void clearSoloModelSet(); protected slots: void playPluginIdChanged(const Playable *, QString); void playPluginConfigurationChanged(const Playable *, QString); protected: size_t m_sourceSampleRate; size_t m_targetChannelCount; bool m_soloing; std::set<Model *> m_soloModelSet; struct NoteOff { int pitch; size_t frame; struct Comparator { bool operator()(const NoteOff &n1, const NoteOff &n2) const { return n1.frame < n2.frame; } }; }; typedef std::map<const Model *, RealTimePluginInstance *> PluginMap; typedef std::multiset<NoteOff, NoteOff::Comparator> NoteOffSet; typedef std::map<const Model *, NoteOffSet> NoteOffMap; QMutex m_mutex; PluginMap m_synthMap; NoteOffMap m_noteOffs; static QString m_sampleDir; virtual RealTimePluginInstance *loadPluginFor(const Model *model); virtual RealTimePluginInstance *loadPlugin(QString id, QString program); static void initialiseSampleDir(); static void setSampleDir(RealTimePluginInstance *plugin); virtual size_t mixDenseTimeValueModel (DenseTimeValueModel *model, size_t startFrame, size_t frameCount, float **buffer, float gain, float pan, size_t fadeIn, size_t fadeOut); virtual size_t mixSparseOneDimensionalModel (SparseOneDimensionalModel *model, size_t startFrame, size_t frameCount, float **buffer, float gain, float pan, size_t fadeIn, size_t fadeOut); virtual size_t mixNoteModel (NoteModel *model, size_t startFrame, size_t frameCount, float **buffer, float gain, float pan, size_t fadeIn, size_t fadeOut); static const size_t m_pluginBlockSize; }; #endif