Mercurial > hg > svapp
view audioio/AudioCallbackPlayTarget.h @ 6:f3d777b693f7
* Introduce potentially-separate read and write ring buffers, so we can swap
in a new set when something changes -- thus allowing us to respond quickly
when something changes during playback, without losing the long buffers
* Some fixes for display & editing
author | Chris Cannam |
---|---|
date | Fri, 27 Jan 2006 18:04:07 +0000 |
parents | 97c69acdcb82 |
children | c606d3ffa397 |
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/* -*- c-basic-offset: 4 -*- vi:set ts=8 sts=4 sw=4: */ /* A waveform viewer and audio annotation editor. Chris Cannam, Queen Mary University of London, 2005-2006 This is experimental software. Not for distribution. */ #ifndef _AUDIO_CALLBACK_PLAY_TARGET_H_ #define _AUDIO_CALLBACK_PLAY_TARGET_H_ #include <QObject> class AudioCallbackPlaySource; class AudioCallbackPlayTarget : public QObject { Q_OBJECT public: AudioCallbackPlayTarget(AudioCallbackPlaySource *source); virtual ~AudioCallbackPlayTarget(); virtual bool isOK() const = 0; float getOutputGain() const { return m_outputGain; } public slots: /** * Set the playback gain (0.0 = silence, 1.0 = levels unmodified) */ virtual void setOutputGain(float gain); /** * The main source model (providing the playback sample rate) has * been changed. The target should query the source's sample * rate, set its output sample rate accordingly, and call back on * the source's setTargetSampleRate to indicate what sample rate * it succeeded in setting at the output. If this differs from * the model rate, the source will resample. */ virtual void sourceModelReplaced() = 0; protected: AudioCallbackPlaySource *m_source; float m_outputGain; }; #endif