view audioio/AudioCallbackPlayTarget.h @ 6:f3d777b693f7

* Introduce potentially-separate read and write ring buffers, so we can swap in a new set when something changes -- thus allowing us to respond quickly when something changes during playback, without losing the long buffers * Some fixes for display & editing
author Chris Cannam
date Fri, 27 Jan 2006 18:04:07 +0000
parents 97c69acdcb82
children c606d3ffa397
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/* -*- c-basic-offset: 4 -*-  vi:set ts=8 sts=4 sw=4: */

/*
    A waveform viewer and audio annotation editor.
    Chris Cannam, Queen Mary University of London, 2005-2006
    
    This is experimental software.  Not for distribution.
*/

#ifndef _AUDIO_CALLBACK_PLAY_TARGET_H_
#define _AUDIO_CALLBACK_PLAY_TARGET_H_

#include <QObject>

class AudioCallbackPlaySource;

class AudioCallbackPlayTarget : public QObject
{
    Q_OBJECT

public:
    AudioCallbackPlayTarget(AudioCallbackPlaySource *source);
    virtual ~AudioCallbackPlayTarget();

    virtual bool isOK() const = 0;

    float getOutputGain() const {
	return m_outputGain;
    }

public slots:
    /**
     * Set the playback gain (0.0 = silence, 1.0 = levels unmodified)
     */
    virtual void setOutputGain(float gain);

    /**
     * The main source model (providing the playback sample rate) has
     * been changed.  The target should query the source's sample
     * rate, set its output sample rate accordingly, and call back on
     * the source's setTargetSampleRate to indicate what sample rate
     * it succeeded in setting at the output.  If this differs from
     * the model rate, the source will resample.
     */
    virtual void sourceModelReplaced() = 0;

protected:
    AudioCallbackPlaySource *m_source;
    float m_outputGain;
};

#endif