Mercurial > hg > svapp
view audio/AudioGenerator.cpp @ 750:e7c77c366360
Fix #1978 Overload message says auditioning plugin disabled, even if no auditioning plugin present
author | Chris Cannam |
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date | Wed, 22 Apr 2020 17:10:52 +0100 |
parents | 3c5dc95bea91 |
children |
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/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */ /* Sonic Visualiser An audio file viewer and annotation editor. Centre for Digital Music, Queen Mary, University of London. This file copyright 2006 Chris Cannam. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. See the file COPYING included with this distribution for more information. */ #include "AudioGenerator.h" #include "base/TempDirectory.h" #include "base/PlayParameters.h" #include "base/PlayParameterRepository.h" #include "base/Pitch.h" #include "base/Exceptions.h" #include "data/model/NoteModel.h" #include "data/model/DenseTimeValueModel.h" #include "data/model/SparseTimeValueModel.h" #include "data/model/SparseOneDimensionalModel.h" #include "base/NoteData.h" #include "ClipMixer.h" #include "ContinuousSynth.h" #include <iostream> #include <cmath> #include <QDir> #include <QFile> const sv_frame_t AudioGenerator::m_processingBlockSize = 1024; QString AudioGenerator::m_sampleDir = ""; //#define DEBUG_AUDIO_GENERATOR 1 AudioGenerator::AudioGenerator() : m_sourceSampleRate(0), m_targetChannelCount(1), m_waveType(0), m_soloing(false), m_channelBuffer(nullptr), m_channelBufSiz(0), m_channelBufCount(0) { initialiseSampleDir(); connect(PlayParameterRepository::getInstance(), SIGNAL(playClipIdChanged(int, QString)), this, SLOT(playClipIdChanged(int, QString))); } AudioGenerator::~AudioGenerator() { #ifdef DEBUG_AUDIO_GENERATOR cerr << "AudioGenerator::~AudioGenerator" << endl; #endif for (int i = 0; i < m_channelBufCount; ++i) { delete[] m_channelBuffer[i]; } delete[] m_channelBuffer; } void AudioGenerator::initialiseSampleDir() { if (m_sampleDir != "") return; try { m_sampleDir = TempDirectory::getInstance()->getSubDirectoryPath("samples"); } catch (const DirectoryCreationFailed &f) { cerr << "WARNING: AudioGenerator::initialiseSampleDir:" << " Failed to create temporary sample directory" << endl; m_sampleDir = ""; return; } QDir sampleResourceDir(":/samples", "*.wav"); for (unsigned int i = 0; i < sampleResourceDir.count(); ++i) { QString fileName(sampleResourceDir[i]); QFile file(sampleResourceDir.filePath(fileName)); QString target = QDir(m_sampleDir).filePath(fileName); if (!file.copy(target)) { cerr << "WARNING: AudioGenerator::getSampleDir: " << "Unable to copy " << fileName << " into temporary directory \"" << m_sampleDir << "\"" << endl; } else { QFile tf(target); tf.setPermissions(tf.permissions() | QFile::WriteOwner | QFile::WriteUser); } } } bool AudioGenerator::addModel(ModelId modelId) { auto model = ModelById::get(modelId); if (!model) return false; if (!model->canPlay()) return false; if (m_sourceSampleRate == 0) { m_sourceSampleRate = model->getSampleRate(); } else { auto dtvm = std::dynamic_pointer_cast<DenseTimeValueModel>(model); if (dtvm) { m_sourceSampleRate = model->getSampleRate(); return true; } } auto parameters = PlayParameterRepository::getInstance()->getPlayParameters (modelId.untyped); if (!parameters) { SVCERR << "WARNING: Model with canPlay true is not known to PlayParameterRepository" << endl; return false; } bool willPlay = !parameters->isPlayMuted(); if (usesClipMixer(modelId)) { ClipMixer *mixer = makeClipMixerFor(modelId); if (mixer) { QMutexLocker locker(&m_mutex); m_clipMixerMap[modelId] = mixer; return willPlay; } } if (usesContinuousSynth(modelId)) { ContinuousSynth *synth = makeSynthFor(modelId); if (synth) { QMutexLocker locker(&m_mutex); m_continuousSynthMap[modelId] = synth; return willPlay; } } return false; } void AudioGenerator::playClipIdChanged(int playableId, QString) { ModelId modelId; modelId.untyped = playableId; if (m_clipMixerMap.find(modelId) == m_clipMixerMap.end()) { return; } ClipMixer *mixer = makeClipMixerFor(modelId); if (mixer) { QMutexLocker locker(&m_mutex); ClipMixer *oldMixer = m_clipMixerMap[modelId]; m_clipMixerMap[modelId] = mixer; delete oldMixer; } } bool AudioGenerator::usesClipMixer(ModelId modelId) { bool clip = (ModelById::isa<SparseOneDimensionalModel>(modelId) || ModelById::isa<NoteModel>(modelId)); return clip; } bool AudioGenerator::wantsQuieterClips(ModelId modelId) { // basically, anything that usually has sustain (like notes) or // often has multiple sounds at once (like notes) wants to use a // quieter level than simple click tracks bool does = (ModelById::isa<NoteModel>(modelId)); return does; } bool AudioGenerator::usesContinuousSynth(ModelId modelId) { bool cont = (ModelById::isa<SparseTimeValueModel>(modelId)); return cont; } ClipMixer * AudioGenerator::makeClipMixerFor(ModelId modelId) { QString clipId; auto parameters = PlayParameterRepository::getInstance()->getPlayParameters (modelId.untyped); if (parameters) { clipId = parameters->getPlayClipId(); } #ifdef DEBUG_AUDIO_GENERATOR std::cerr << "AudioGenerator::makeClipMixerFor(" << modelId << "): sample id = " << clipId << std::endl; #endif if (clipId == "") { SVDEBUG << "AudioGenerator::makeClipMixerFor(" << modelId << "): no sample, skipping" << endl; return nullptr; } ClipMixer *mixer = new ClipMixer(m_targetChannelCount, m_sourceSampleRate, m_processingBlockSize); double clipF0 = Pitch::getFrequencyForPitch(60, 0, 440.0); // required QString clipPath = QString("%1/%2.wav").arg(m_sampleDir).arg(clipId); double level = wantsQuieterClips(modelId) ? 0.5 : 1.0; if (!mixer->loadClipData(clipPath, clipF0, level)) { delete mixer; return nullptr; } #ifdef DEBUG_AUDIO_GENERATOR std::cerr << "AudioGenerator::makeClipMixerFor(" << model << "): loaded clip " << clipId << std::endl; #endif return mixer; } ContinuousSynth * AudioGenerator::makeSynthFor(ModelId) { ContinuousSynth *synth = new ContinuousSynth(m_targetChannelCount, m_sourceSampleRate, m_processingBlockSize, m_waveType); #ifdef DEBUG_AUDIO_GENERATOR std::cerr << "AudioGenerator::makeSynthFor(" << model << "): created synth" << std::endl; #endif return synth; } void AudioGenerator::removeModel(ModelId modelId) { QMutexLocker locker(&m_mutex); if (m_clipMixerMap.find(modelId) == m_clipMixerMap.end()) { return; } ClipMixer *mixer = m_clipMixerMap[modelId]; m_clipMixerMap.erase(modelId); delete mixer; } void AudioGenerator::clearModels() { QMutexLocker locker(&m_mutex); while (!m_clipMixerMap.empty()) { ClipMixer *mixer = m_clipMixerMap.begin()->second; m_clipMixerMap.erase(m_clipMixerMap.begin()); delete mixer; } } void AudioGenerator::reset() { QMutexLocker locker(&m_mutex); #ifdef DEBUG_AUDIO_GENERATOR cerr << "AudioGenerator::reset()" << endl; #endif for (ClipMixerMap::iterator i = m_clipMixerMap.begin(); i != m_clipMixerMap.end(); ++i) { if (i->second) { i->second->reset(); } } m_noteOffs.clear(); } void AudioGenerator::setTargetChannelCount(int targetChannelCount) { if (m_targetChannelCount == targetChannelCount) return; // SVDEBUG << "AudioGenerator::setTargetChannelCount(" << targetChannelCount << ")" << endl; QMutexLocker locker(&m_mutex); m_targetChannelCount = targetChannelCount; for (ClipMixerMap::iterator i = m_clipMixerMap.begin(); i != m_clipMixerMap.end(); ++i) { if (i->second) i->second->setChannelCount(targetChannelCount); } } sv_frame_t AudioGenerator::getBlockSize() const { return m_processingBlockSize; } void AudioGenerator::setSoloModelSet(std::set<ModelId> s) { QMutexLocker locker(&m_mutex); m_soloModelSet = s; m_soloing = true; } void AudioGenerator::clearSoloModelSet() { QMutexLocker locker(&m_mutex); m_soloModelSet.clear(); m_soloing = false; } sv_frame_t AudioGenerator::mixModel(ModelId modelId, sv_frame_t startFrame, sv_frame_t frameCount, float **buffer, sv_frame_t fadeIn, sv_frame_t fadeOut) { if (m_sourceSampleRate == 0) { cerr << "WARNING: AudioGenerator::mixModel: No base source sample rate available" << endl; return frameCount; } QMutexLocker locker(&m_mutex); auto model = ModelById::get(modelId); if (!model || !model->canPlay()) return frameCount; auto parameters = PlayParameterRepository::getInstance()->getPlayParameters (modelId.untyped); if (!parameters) return frameCount; bool playing = !parameters->isPlayMuted(); if (!playing) { #ifdef DEBUG_AUDIO_GENERATOR cout << "AudioGenerator::mixModel(" << modelId << "): muted" << endl; #endif return frameCount; } if (m_soloing) { if (m_soloModelSet.find(modelId) == m_soloModelSet.end()) { #ifdef DEBUG_AUDIO_GENERATOR cout << "AudioGenerator::mixModel(" << modelId << "): not one of the solo'd models" << endl; #endif return frameCount; } } float gain = parameters->getPlayGain(); float pan = parameters->getPlayPan(); if (std::dynamic_pointer_cast<DenseTimeValueModel>(model)) { return mixDenseTimeValueModel(modelId, startFrame, frameCount, buffer, gain, pan, fadeIn, fadeOut); } if (usesClipMixer(modelId)) { return mixClipModel(modelId, startFrame, frameCount, buffer, gain, pan); } if (usesContinuousSynth(modelId)) { return mixContinuousSynthModel(modelId, startFrame, frameCount, buffer, gain, pan); } std::cerr << "AudioGenerator::mixModel: WARNING: Model " << modelId << " of type " << model->getTypeName() << " is marked as playable, but I have no mechanism to play it" << std::endl; return frameCount; } sv_frame_t AudioGenerator::mixDenseTimeValueModel(ModelId modelId, sv_frame_t startFrame, sv_frame_t frames, float **buffer, float gain, float pan, sv_frame_t fadeIn, sv_frame_t fadeOut) { sv_frame_t maxFrames = frames + std::max(fadeIn, fadeOut); auto dtvm = ModelById::getAs<DenseTimeValueModel>(modelId); if (!dtvm) return 0; int modelChannels = dtvm->getChannelCount(); if (m_channelBufSiz < maxFrames || m_channelBufCount < modelChannels) { for (int c = 0; c < m_channelBufCount; ++c) { delete[] m_channelBuffer[c]; } delete[] m_channelBuffer; m_channelBuffer = new float *[modelChannels]; for (int c = 0; c < modelChannels; ++c) { m_channelBuffer[c] = new float[maxFrames]; } m_channelBufCount = modelChannels; m_channelBufSiz = maxFrames; } sv_frame_t got = 0; if (startFrame >= fadeIn/2) { auto data = dtvm->getMultiChannelData(0, modelChannels - 1, startFrame - fadeIn/2, frames + fadeOut/2 + fadeIn/2); for (int c = 0; c < modelChannels; ++c) { copy(data[c].begin(), data[c].end(), m_channelBuffer[c]); } got = data[0].size(); } else { sv_frame_t missing = fadeIn/2 - startFrame; if (missing > 0) { cerr << "note: channelBufSiz = " << m_channelBufSiz << ", frames + fadeOut/2 = " << frames + fadeOut/2 << ", startFrame = " << startFrame << ", missing = " << missing << endl; } auto data = dtvm->getMultiChannelData(0, modelChannels - 1, startFrame, frames + fadeOut/2); for (int c = 0; c < modelChannels; ++c) { copy(data[c].begin(), data[c].end(), m_channelBuffer[c] + missing); } got = data[0].size() + missing; } for (int c = 0; c < m_targetChannelCount; ++c) { int sourceChannel = (c % modelChannels); // SVDEBUG << "mixing channel " << c << " from source channel " << sourceChannel << endl; float channelGain = gain; if (pan != 0.0) { if (c == 0) { if (pan > 0.0) channelGain *= 1.0f - pan; } else { if (pan < 0.0) channelGain *= pan + 1.0f; } } for (sv_frame_t i = 0; i < fadeIn/2; ++i) { float *back = buffer[c]; back -= fadeIn/2; back[i] += (channelGain * m_channelBuffer[sourceChannel][i] * float(i)) / float(fadeIn); } for (sv_frame_t i = 0; i < frames + fadeOut/2; ++i) { float mult = channelGain; if (i < fadeIn/2) { mult = (mult * float(i)) / float(fadeIn); } if (i > frames - fadeOut/2) { mult = (mult * float((frames + fadeOut/2) - i)) / float(fadeOut); } float val = m_channelBuffer[sourceChannel][i]; if (i >= got) val = 0.f; buffer[c][i] += mult * val; } } return got; } sv_frame_t AudioGenerator::mixClipModel(ModelId modelId, sv_frame_t startFrame, sv_frame_t frames, float **buffer, float gain, float pan) { ClipMixer *clipMixer = m_clipMixerMap[modelId]; if (!clipMixer) return 0; auto exportable = ModelById::getAs<NoteExportable>(modelId); int blocks = int(frames / m_processingBlockSize); //!!! todo: the below -- it matters //!!! hang on -- the fact that the audio callback play source's //buffer is a multiple of the plugin's buffer size doesn't mean //that we always get called for a multiple of it here (because it //also depends on the JACK block size). how should we ensure that //all models write the same amount in to the mix, and that we //always have a multiple of the plugin buffer size? I guess this //class has to be queryable for the plugin buffer size & the //callback play source has to use that as a multiple for all the //calls to mixModel sv_frame_t got = blocks * m_processingBlockSize; #ifdef DEBUG_AUDIO_GENERATOR cout << "mixModel [clip]: start " << startFrame << ", frames " << frames << ", blocks " << blocks << ", have " << m_noteOffs.size() << " note-offs" << endl; #endif ClipMixer::NoteStart on; ClipMixer::NoteEnd off; NoteOffSet ¬eOffs = m_noteOffs[modelId]; float **bufferIndexes = new float *[m_targetChannelCount]; //!!! + for first block, prime with notes already active for (int i = 0; i < blocks; ++i) { sv_frame_t reqStart = startFrame + i * m_processingBlockSize; NoteList notes; if (exportable) { notes = exportable->getNotesStartingWithin(reqStart, m_processingBlockSize); } std::vector<ClipMixer::NoteStart> starts; std::vector<ClipMixer::NoteEnd> ends; while (noteOffs.begin() != noteOffs.end() && noteOffs.begin()->onFrame > reqStart) { // We must have jumped back in time, as there is a // note-off pending for a note that hasn't begun yet. Emit // the note-off now and discard off.frameOffset = 0; off.frequency = noteOffs.begin()->frequency; #ifdef DEBUG_AUDIO_GENERATOR cerr << "mixModel [clip]: adding rewind-caused note-off at frame offset 0 frequency " << off.frequency << endl; #endif ends.push_back(off); noteOffs.erase(noteOffs.begin()); } for (NoteList::const_iterator ni = notes.begin(); ni != notes.end(); ++ni) { sv_frame_t noteFrame = ni->start; sv_frame_t noteDuration = ni->duration; if (noteFrame < reqStart || noteFrame >= reqStart + m_processingBlockSize) { continue; } if (noteDuration == 0) { // If we have a note-off and a note-on with the same // time, then the note-off will be assumed (in the // logic below that deals with two-point note-on/off // events) to be switching off an earlier note before // this one begins -- that's necessary in order to // support adjoining notes of equal pitch. But it does // mean we have to explicitly ignore zero-duration // notes, otherwise they'll be played without end #ifdef DEBUG_AUDIO_GENERATOR cerr << "mixModel [clip]: zero-duration note found at frame " << noteFrame << ", skipping it" << endl; #endif continue; } while (noteOffs.begin() != noteOffs.end() && noteOffs.begin()->offFrame <= noteFrame) { sv_frame_t eventFrame = noteOffs.begin()->offFrame; if (eventFrame < reqStart) eventFrame = reqStart; off.frameOffset = eventFrame - reqStart; off.frequency = noteOffs.begin()->frequency; #ifdef DEBUG_AUDIO_GENERATOR cerr << "mixModel [clip]: adding note-off at frame " << eventFrame << " frame offset " << off.frameOffset << " frequency " << off.frequency << endl; #endif ends.push_back(off); noteOffs.erase(noteOffs.begin()); } on.frameOffset = noteFrame - reqStart; on.frequency = ni->getFrequency(); on.level = float(ni->velocity) / 127.0f; on.pan = pan; #ifdef DEBUG_AUDIO_GENERATOR cout << "mixModel [clip]: adding note at frame " << noteFrame << ", frame offset " << on.frameOffset << " frequency " << on.frequency << ", level " << on.level << endl; #endif starts.push_back(on); noteOffs.insert (NoteOff(on.frequency, noteFrame + noteDuration, noteFrame)); } while (noteOffs.begin() != noteOffs.end() && noteOffs.begin()->offFrame <= reqStart + m_processingBlockSize) { sv_frame_t eventFrame = noteOffs.begin()->offFrame; if (eventFrame < reqStart) eventFrame = reqStart; off.frameOffset = eventFrame - reqStart; off.frequency = noteOffs.begin()->frequency; #ifdef DEBUG_AUDIO_GENERATOR cerr << "mixModel [clip]: adding leftover note-off at frame " << eventFrame << " frame offset " << off.frameOffset << " frequency " << off.frequency << endl; #endif ends.push_back(off); noteOffs.erase(noteOffs.begin()); } for (int c = 0; c < m_targetChannelCount; ++c) { bufferIndexes[c] = buffer[c] + i * m_processingBlockSize; } clipMixer->mix(bufferIndexes, gain, starts, ends); } delete[] bufferIndexes; return got; } sv_frame_t AudioGenerator::mixContinuousSynthModel(ModelId modelId, sv_frame_t startFrame, sv_frame_t frames, float **buffer, float gain, float pan) { ContinuousSynth *synth = m_continuousSynthMap[modelId]; if (!synth) return 0; // only type we support here at the moment auto stvm = ModelById::getAs<SparseTimeValueModel>(modelId); if (!stvm) return 0; if (stvm->getScaleUnits() != "Hz") return 0; int blocks = int(frames / m_processingBlockSize); //!!! todo: see comment in mixClipModel sv_frame_t got = blocks * m_processingBlockSize; #ifdef DEBUG_AUDIO_GENERATOR cout << "mixModel [synth]: frames " << frames << ", blocks " << blocks << endl; #endif float **bufferIndexes = new float *[m_targetChannelCount]; for (int i = 0; i < blocks; ++i) { sv_frame_t reqStart = startFrame + i * m_processingBlockSize; for (int c = 0; c < m_targetChannelCount; ++c) { bufferIndexes[c] = buffer[c] + i * m_processingBlockSize; } EventVector points = stvm->getEventsStartingWithin(reqStart, m_processingBlockSize); // by default, repeat last frequency float f0 = 0.f; // go straight to the last freq in this range if (!points.empty()) { f0 = points.rbegin()->getValue(); } // if there is no such frequency and the next point is further // away than twice the model resolution, go silent (same // criterion TimeValueLayer uses for ending a discrete curve // segment) if (f0 == 0.f) { Event nextP; if (!stvm->getNearestEventMatching(reqStart + m_processingBlockSize, [](Event) { return true; }, EventSeries::Forward, nextP) || nextP.getFrame() > reqStart + 2 * stvm->getResolution()) { f0 = -1.f; } } // cerr << "f0 = " << f0 << endl; synth->mix(bufferIndexes, gain, pan, f0); } delete[] bufferIndexes; return got; }