view audioio/PlaySpeedRangeMapper.cpp @ 451:dc1a360f2b69

Allow layers to be loaded without models if their layer class explicitly says it's OK (otherwise default template won't load, as it has an empty waveform layer)
author Chris Cannam
date Mon, 20 Apr 2015 10:10:26 +0100
parents 72c662fe7ea3
children 45054b36ddbf
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/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*-  vi:set ts=8 sts=4 sw=4: */

/*
    Sonic Visualiser
    An audio file viewer and annotation editor.
    Centre for Digital Music, Queen Mary, University of London.
    This file copyright 2006 QMUL.
    
    This program is free software; you can redistribute it and/or
    modify it under the terms of the GNU General Public License as
    published by the Free Software Foundation; either version 2 of the
    License, or (at your option) any later version.  See the file
    COPYING included with this distribution for more information.
*/

#include "PlaySpeedRangeMapper.h"

#include <iostream>
#include <cmath>

PlaySpeedRangeMapper::PlaySpeedRangeMapper(int minpos, int maxpos) :
    m_minpos(minpos),
    m_maxpos(maxpos)
{
}

int
PlaySpeedRangeMapper::getPositionForValue(double value) const
{
    // value is percent
    double factor = getFactorForValue(value);
    int position = getPositionForFactor(factor);
    return position;
}

int
PlaySpeedRangeMapper::getPositionForValueUnclamped(double value) const
{
    // We don't really provide this
    return getPositionForValue(value);
}

int
PlaySpeedRangeMapper::getPositionForFactor(double factor) const
{
    bool slow = (factor > 1.0);

    if (!slow) factor = 1.0 / factor;
    
    int half = (m_maxpos + m_minpos) / 2;

    factor = sqrt((factor - 1.0) * 1000.0);
    int position = int(lrint(((factor * (half - m_minpos)) / 100.0) + m_minpos));

    if (slow) {
        position = half - position;
    } else {
        position = position + half;
    }

//    cerr << "value = " << value << " slow = " << slow << " factor = " << factor << " position = " << position << endl;

    return position;
}

double
PlaySpeedRangeMapper::getValueForPosition(int position) const
{
    double factor = getFactorForPosition(position);
    double pc = getValueForFactor(factor);
    return pc;
}

double
PlaySpeedRangeMapper::getValueForPositionUnclamped(int position) const
{
    // We don't really provide this
    return getValueForPosition(position);
}

double
PlaySpeedRangeMapper::getValueForFactor(double factor) const
{
    double pc;
    if (factor < 1.0) pc = ((1.0 / factor) - 1.0) * 100.0;
    else pc = (1.0 - factor) * 100.0;
//    cerr << "position = " << position << " percent = " << pc << endl;
    return pc;
}

double
PlaySpeedRangeMapper::getFactorForValue(double value) const
{
    // value is percent
    
    double factor;

    if (value <= 0) {
        factor = 1.0 - (value / 100.0);
    } else {
        factor = 1.0 / (1.0 + (value / 100.0));
    }

//    cerr << "value = " << value << " factor = " << factor << endl;
    return factor;
}

double
PlaySpeedRangeMapper::getFactorForPosition(int position) const
{
    bool slow = false;

    if (position < m_minpos) position = m_minpos;
    if (position > m_maxpos) position = m_maxpos;

    int half = (m_maxpos + m_minpos) / 2;

    if (position < half) {
        slow = true;
        position = half - position;
    } else {
        position = position - half;
    }

    // position is between min and half (inclusive)

    double factor;

    if (position == m_minpos) {
        factor = 1.0;
    } else {
        factor = ((position - m_minpos) * 100.0) / (half - m_minpos);
        factor = 1.0 + (factor * factor) / 1000.f;
    }

    if (!slow) factor = 1.0 / factor;

//    cerr << "position = " << position << " slow = " << slow << " factor = " << factor << endl;

    return factor;
}

QString
PlaySpeedRangeMapper::getUnit() const
{
    return "%";
}