view audioio/AudioCallbackPlayTarget.h @ 183:da514e36839a

* If, when a model is removed from a layer, it is found that the only remaining layers representing that model are ruler layers, then stop playing the model (probable fix to bug reported by Tim Crawford)
author Chris Cannam
date Wed, 23 Sep 2009 11:19:43 +0000
parents 9fc4b256c283
children
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/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*-  vi:set ts=8 sts=4 sw=4: */

/*
    Sonic Visualiser
    An audio file viewer and annotation editor.
    Centre for Digital Music, Queen Mary, University of London.
    This file copyright 2006 Chris Cannam.
    
    This program is free software; you can redistribute it and/or
    modify it under the terms of the GNU General Public License as
    published by the Free Software Foundation; either version 2 of the
    License, or (at your option) any later version.  See the file
    COPYING included with this distribution for more information.
*/

#ifndef _AUDIO_CALLBACK_PLAY_TARGET_H_
#define _AUDIO_CALLBACK_PLAY_TARGET_H_

#include <QObject>

class AudioCallbackPlaySource;

class AudioCallbackPlayTarget : public QObject
{
    Q_OBJECT

public:
    AudioCallbackPlayTarget(AudioCallbackPlaySource *source);
    virtual ~AudioCallbackPlayTarget();

    virtual bool isOK() const = 0;

    virtual void shutdown() = 0;

    virtual double getCurrentTime() const = 0;

    float getOutputGain() const {
	return m_outputGain;
    }

public slots:
    /**
     * Set the playback gain (0.0 = silence, 1.0 = levels unmodified)
     */
    virtual void setOutputGain(float gain);

    /**
     * The main source model (providing the playback sample rate) has
     * been changed.  The target should query the source's sample
     * rate, set its output sample rate accordingly, and call back on
     * the source's setTargetSampleRate to indicate what sample rate
     * it succeeded in setting at the output.  If this differs from
     * the model rate, the source will resample.
     */
    virtual void sourceModelReplaced() = 0;

protected:
    AudioCallbackPlaySource *m_source;
    float m_outputGain;
};

#endif