Mercurial > hg > svapp
view audio/AudioRecordTarget.h @ 497:d1c70c680fa9 tony-2.0-integration
Adjust model update during recording or writing a new wave file. Formerly we were using the model's completion percentage to indicate write proportion and completion -- that's not a good idea because some layers will reasonably avoid rendering at all until a model reaches 100% completion (it's supposed to report only progress on the initial model generation, and the model shouldn't change during completion updates).
author | Chris Cannam |
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date | Tue, 13 Oct 2015 14:26:40 +0100 |
parents | 21d3cf5c8f21 |
children | c82cae9a9e74 |
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/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */ /* Sonic Visualiser An audio file viewer and annotation editor. Centre for Digital Music, Queen Mary, University of London. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. See the file COPYING included with this distribution for more information. */ #ifndef AUDIO_RECORD_TARGET_H #define AUDIO_RECORD_TARGET_H #include <bqaudioio/ApplicationRecordTarget.h> #include <string> #include <QObject> #include <QMutex> #include "base/BaseTypes.h" class ViewManagerBase; class WritableWaveFileModel; class AudioRecordTarget : public QObject, public breakfastquay::ApplicationRecordTarget { Q_OBJECT public: AudioRecordTarget(ViewManagerBase *, QString clientName); virtual ~AudioRecordTarget(); virtual std::string getClientName() const { return m_clientName; } virtual int getApplicationSampleRate() const { return 0; } // don't care virtual int getApplicationChannelCount() const { return 2; } virtual void setSystemRecordBlockSize(int); virtual void setSystemRecordSampleRate(int); virtual void setSystemRecordLatency(int); virtual void putSamples(int nframes, float **samples); virtual void setInputLevels(float peakLeft, float peakRight); virtual void audioProcessingOverload() { } QString getRecordFolder(); bool isRecording() const { return m_recording; } WritableWaveFileModel *startRecording(); // caller takes ownership void stopRecording(); signals: void recordStatusChanged(bool recording); void recordDurationChanged(sv_frame_t, sv_samplerate_t); // emitted occasionally void recordCompleted(); protected slots: void modelAboutToBeDeleted(); private: ViewManagerBase *m_viewManager; std::string m_clientName; bool m_recording; sv_samplerate_t m_recordSampleRate; sv_frame_t m_frameCount; QString m_audioFileName; WritableWaveFileModel *m_model; QMutex m_mutex; }; #endif