Mercurial > hg > svapp
view audio/PlaySpeedRangeMapper.cpp @ 588:d122d3595a32
Store aggregate models in the document and release them when they are invalidated (because their components have been released). They're no longer leaked, but we still don't save them in the session file.
author | Chris Cannam |
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date | Mon, 27 Feb 2017 16:26:37 +0000 |
parents | 56acd9368532 |
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/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */ /* Sonic Visualiser An audio file viewer and annotation editor. Centre for Digital Music, Queen Mary, University of London. This file copyright 2006 QMUL. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. See the file COPYING included with this distribution for more information. */ #include "PlaySpeedRangeMapper.h" #include <iostream> #include <cmath> // PlaySpeedRangeMapper maps a position in the range [0,120] on to a // play speed factor on a logarithmic scale in the range 0.125 -> // 8. This ensures that the desirable speed factors 0.25, 0.5, 1, 2, // and 4 are all mapped to exact positions (respectively 20, 40, 60, // 80, 100). // Note that the "factor" referred to below is a play speed factor // (higher = faster, 1.0 = normal speed), the "value" is a percentage // (higher = faster, 100 = normal speed), and the "position" is an // integer step on the dial's scale (0-120, 60 = centre). PlaySpeedRangeMapper::PlaySpeedRangeMapper() : m_minpos(0), m_maxpos(120) { } int PlaySpeedRangeMapper::getPositionForValue(double value) const { // value is percent double factor = getFactorForValue(value); int position = getPositionForFactor(factor); return position; } int PlaySpeedRangeMapper::getPositionForValueUnclamped(double value) const { // We don't really provide this return getPositionForValue(value); } double PlaySpeedRangeMapper::getValueForPosition(int position) const { double factor = getFactorForPosition(position); double pc = getValueForFactor(factor); return pc; } double PlaySpeedRangeMapper::getValueForPositionUnclamped(int position) const { // We don't really provide this return getValueForPosition(position); } double PlaySpeedRangeMapper::getValueForFactor(double factor) const { return factor * 100.0; } double PlaySpeedRangeMapper::getFactorForValue(double value) const { return value / 100.0; } int PlaySpeedRangeMapper::getPositionForFactor(double factor) const { if (factor == 0) return m_minpos; int pos = int(lrint((log2(factor) + 3.0) * 20.0)); if (pos < m_minpos) pos = m_minpos; if (pos > m_maxpos) pos = m_maxpos; return pos; } double PlaySpeedRangeMapper::getFactorForPosition(int position) const { return pow(2.0, double(position) * 0.05 - 3.0); } QString PlaySpeedRangeMapper::getUnit() const { return "%"; }