Mercurial > hg > svapp
view audioio/AudioPulseAudioTarget.h @ 304:c837368b1faf
Remove OSC option from constructor -- call startOSCQueue() after construction if you want it.
This needs to be handled this way in SV because we need to ask for network permission before opening the OSC port (that's the thing that gets the app blocked by e.g. Windows Firewall).
author | Chris Cannam |
---|---|
date | Thu, 12 Dec 2013 15:20:14 +0000 |
parents | 2aa263b384f8 |
children | 0876ea394902 |
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/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */ /* Sonic Visualiser An audio file viewer and annotation editor. Centre for Digital Music, Queen Mary, University of London. This file copyright 2008 QMUL. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. See the file COPYING included with this distribution for more information. */ #ifndef _AUDIO_PULSE_AUDIO_TARGET_H_ #define _AUDIO_PULSE_AUDIO_TARGET_H_ #ifdef HAVE_LIBPULSE #include <pulse/pulseaudio.h> #include <QObject> #include <QMutex> #include "base/Thread.h" #include "AudioCallbackPlayTarget.h" class AudioCallbackPlaySource; class AudioPulseAudioTarget : public AudioCallbackPlayTarget { Q_OBJECT public: AudioPulseAudioTarget(AudioCallbackPlaySource *source); virtual ~AudioPulseAudioTarget(); virtual void shutdown(); virtual bool isOK() const; virtual double getCurrentTime() const; public slots: virtual void sourceModelReplaced(); protected: void streamWrite(size_t); void streamStateChanged(); void contextStateChanged(); static void streamWriteStatic(pa_stream *, size_t, void *); static void streamStateChangedStatic(pa_stream *, void *); static void streamOverflowStatic(pa_stream *, void *); static void streamUnderflowStatic(pa_stream *, void *); static void contextStateChangedStatic(pa_context *, void *); QMutex m_mutex; class MainLoopThread : public Thread { public: MainLoopThread(pa_mainloop *loop) : Thread(NonRTThread), m_loop(loop) { } //!!! or RTThread virtual void run() { int rv = 0; pa_mainloop_run(m_loop, &rv); //!!! check return value from this, and rv } private: pa_mainloop *m_loop; }; pa_mainloop *m_loop; pa_mainloop_api *m_api; pa_context *m_context; pa_stream *m_stream; pa_sample_spec m_spec; MainLoopThread *m_loopThread; int m_bufferSize; int m_sampleRate; int m_latency; bool m_done; }; #endif /* HAVE_PULSEAUDIO */ #endif