Mercurial > hg > svapp
view audio/AudioGenerator.h @ 575:c2e27ad7f408 3.0-integration
Pull out record buffer into a separate RT-ish thread
author | Chris Cannam |
---|---|
date | Wed, 04 Jan 2017 16:53:06 +0000 |
parents | 56acd9368532 |
children | b23bebfdfaba |
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/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */ /* Sonic Visualiser An audio file viewer and annotation editor. Centre for Digital Music, Queen Mary, University of London. This file copyright 2006 Chris Cannam. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. See the file COPYING included with this distribution for more information. */ #ifndef _AUDIO_GENERATOR_H_ #define _AUDIO_GENERATOR_H_ class Model; class NoteModel; class FlexiNoteModel; class DenseTimeValueModel; class SparseOneDimensionalModel; class Playable; class ClipMixer; class ContinuousSynth; #include <QObject> #include <QMutex> #include <set> #include <map> #include <vector> #include "base/BaseTypes.h" class AudioGenerator : public QObject { Q_OBJECT public: AudioGenerator(); virtual ~AudioGenerator(); /** * Add a data model to be played from and initialise any necessary * audio generation code. Returns true if the model will be * played. The model will be added regardless of the return * value. */ virtual bool addModel(Model *model); /** * Remove a model. */ virtual void removeModel(Model *model); /** * Remove all models. */ virtual void clearModels(); /** * Reset playback, clearing buffers and the like. */ virtual void reset(); /** * Set the target channel count. The buffer parameter to mixModel * must always point to at least this number of arrays. */ virtual void setTargetChannelCount(int channelCount); /** * Return the internal processing block size. The frameCount * argument to all mixModel calls must be a multiple of this * value. */ virtual sv_frame_t getBlockSize() const; /** * Mix a single model into an output buffer. */ virtual sv_frame_t mixModel(Model *model, sv_frame_t startFrame, sv_frame_t frameCount, float **buffer, sv_frame_t fadeIn = 0, sv_frame_t fadeOut = 0); /** * Specify that only the given set of models should be played. */ virtual void setSoloModelSet(std::set<Model *>s); /** * Specify that all models should be played as normal (if not * muted). */ virtual void clearSoloModelSet(); protected slots: void playClipIdChanged(const Playable *, QString); protected: sv_samplerate_t m_sourceSampleRate; int m_targetChannelCount; int m_waveType; bool m_soloing; std::set<Model *> m_soloModelSet; struct NoteOff { NoteOff(float _freq, sv_frame_t _frame) : frequency(_freq), frame(_frame) { } float frequency; sv_frame_t frame; struct Comparator { bool operator()(const NoteOff &n1, const NoteOff &n2) const { return n1.frame < n2.frame; } }; }; typedef std::map<const Model *, ClipMixer *> ClipMixerMap; typedef std::multiset<NoteOff, NoteOff::Comparator> NoteOffSet; typedef std::map<const Model *, NoteOffSet> NoteOffMap; typedef std::map<const Model *, ContinuousSynth *> ContinuousSynthMap; QMutex m_mutex; ClipMixerMap m_clipMixerMap; NoteOffMap m_noteOffs; static QString m_sampleDir; ContinuousSynthMap m_continuousSynthMap; bool usesClipMixer(const Model *); bool wantsQuieterClips(const Model *); bool usesContinuousSynth(const Model *); ClipMixer *makeClipMixerFor(const Model *model); ContinuousSynth *makeSynthFor(const Model *model); static void initialiseSampleDir(); virtual sv_frame_t mixDenseTimeValueModel (DenseTimeValueModel *model, sv_frame_t startFrame, sv_frame_t frameCount, float **buffer, float gain, float pan, sv_frame_t fadeIn, sv_frame_t fadeOut); virtual sv_frame_t mixClipModel (Model *model, sv_frame_t startFrame, sv_frame_t frameCount, float **buffer, float gain, float pan); virtual sv_frame_t mixContinuousSynthModel (Model *model, sv_frame_t startFrame, sv_frame_t frameCount, float **buffer, float gain, float pan); static const sv_frame_t m_processingBlockSize; float **m_channelBuffer; sv_frame_t m_channelBufSiz; int m_channelBufCount; }; #endif