view audioio/AudioTargetFactory.cpp @ 36:b9e76c9e631c

* Fix serious failure to reload "imported" (i.e. all non-derived non-main) models from .sv file * Give a short playback duration to notes with formal duration of 0 or 1 * Show crosshairs on spectrogram even when there is another layer on top (if it isn't opaque) * Always paste to the same time in the layer as the cut/copy was from, rather than to the playback pointer -- less flexible, but more predictable and less annoying. We probably need a way to get the old behaviour if pasting from somewhere else in the future (e.g. from a text file), but we can't do that yet anyway * Use a compound operation for dragging and resizing selections, so as to ensure a single undo operation works * Use a note model as the target for feature extraction plugins that output variable samplerate data with more than one value per feature * Avoid possible crashes in cut/paste if a layer proves to have no model
author Chris Cannam
date Thu, 11 May 2006 11:35:46 +0000
parents ebe07d3560e6
children
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/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*-  vi:set ts=8 sts=4 sw=4: */

/*
    Sonic Visualiser
    An audio file viewer and annotation editor.
    Centre for Digital Music, Queen Mary, University of London.
    This file copyright 2006 Chris Cannam.
    
    This program is free software; you can redistribute it and/or
    modify it under the terms of the GNU General Public License as
    published by the Free Software Foundation; either version 2 of the
    License, or (at your option) any later version.  See the file
    COPYING included with this distribution for more information.
*/

#include "AudioTargetFactory.h"

#include "AudioJACKTarget.h"
#include "AudioCoreAudioTarget.h"
#include "AudioPortAudioTarget.h"

#include <iostream>

AudioCallbackPlayTarget *
AudioTargetFactory::createCallbackTarget(AudioCallbackPlaySource *source)
{
    AudioCallbackPlayTarget *target = 0;

#ifdef HAVE_JACK
    target = new AudioJACKTarget(source);
    if (target->isOK()) return target;
    else {
	std::cerr << "WARNING: AudioTargetFactory::createCallbackTarget: Failed to open JACK target" << std::endl;
	delete target;
    }
#endif

#ifdef HAVE_COREAUDIO
    target = new AudioCoreAudioTarget(source);
    if (target->isOK()) return target;
    else {
	std::cerr << "WARNING: AudioTargetFactory::createCallbackTarget: Failed to open CoreAudio target" << std::endl;
	delete target;
    }
#endif

#ifdef HAVE_DIRECTSOUND
    target = new AudioDirectSoundTarget(source);
    if (target->isOK()) return target;
    else {
	std::cerr << "WARNING: AudioTargetFactory::createCallbackTarget: Failed to open DirectSound target" << std::endl;
	delete target;
    }
#endif

#ifdef HAVE_PORTAUDIO
    target = new AudioPortAudioTarget(source);
    if (target->isOK()) return target;
    else {
	std::cerr << "WARNING: AudioTargetFactory::createCallbackTarget: Failed to open PortAudio target" << std::endl;
	delete target;
    }
#endif

    std::cerr << "WARNING: AudioTargetFactory::createCallbackTarget: No suitable targets available" << std::endl;
    return 0;
}