Mercurial > hg > svapp
view audioio/AudioCoreAudioTarget.h @ 36:b9e76c9e631c
* Fix serious failure to reload "imported" (i.e. all non-derived non-main)
models from .sv file
* Give a short playback duration to notes with formal duration of 0 or 1
* Show crosshairs on spectrogram even when there is another layer on top
(if it isn't opaque)
* Always paste to the same time in the layer as the cut/copy was from, rather
than to the playback pointer -- less flexible, but more predictable and
less annoying. We probably need a way to get the old behaviour if pasting
from somewhere else in the future (e.g. from a text file), but we can't do
that yet anyway
* Use a compound operation for dragging and resizing selections, so as to
ensure a single undo operation works
* Use a note model as the target for feature extraction plugins that output
variable samplerate data with more than one value per feature
* Avoid possible crashes in cut/paste if a layer proves to have no model
author | Chris Cannam |
---|---|
date | Thu, 11 May 2006 11:35:46 +0000 |
parents | ebe07d3560e6 |
children |
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/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */ /* Sonic Visualiser An audio file viewer and annotation editor. Centre for Digital Music, Queen Mary, University of London. This file copyright 2006 Chris Cannam. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. See the file COPYING included with this distribution for more information. */ #ifndef _AUDIO_CORE_AUDIO_TARGET_H_ #define _AUDIO_CORE_AUDIO_TARGET_H_ #ifdef HAVE_COREAUDIO #include <jack/jack.h> #include <vector> #include <CoreAudio/CoreAudio.h> #include <CoreAudio/CoreAudioTypes.h> #include <AudioUnit/AUComponent.h> #include <AudioUnit/AudioUnitProperties.h> #include <AudioUnit/AudioUnitParameters.h> #include <AudioUnit/AudioOutputUnit.h> #include "AudioCallbackPlayTarget.h" class AudioCallbackPlaySource; class AudioCoreAudioTarget : public AudioCallbackPlayTarget { Q_OBJECT public: AudioCoreAudioTarget(AudioCallbackPlaySource *source); ~AudioCoreAudioTarget(); virtual bool isOK() const; public slots: virtual void sourceModelReplaced(); protected: OSStatus process(void *data, AudioUnitRenderActionFlags *flags, const AudioTimeStamp *timestamp, unsigned int inbus, unsigned int inframes, AudioBufferList *ioData); int m_bufferSize; int m_sampleRate; int m_latency; }; #endif /* HAVE_COREAUDIO */ #endif