view audioio/audioio.pro @ 122:ab861544f998

* Comment out problematic test -- sincerequest_t always seemed to be zero when this line was reached, so the pointer was often getting stuck if you asked to play a loop that had been drawn to the left of the position the pointer was at when you then tried to play it
author Chris Cannam
date Fri, 06 Jun 2008 10:32:50 +0000
parents 2bc8bf6d016c
children e96f563b1cfd
line wrap: on
line source
TEMPLATE = lib

SV_UNIT_PACKAGES = fftw3f samplerate jack portaudio-2.0 libpulse rubberband
load(../sv.prf)

CONFIG += sv staticlib qt thread warn_on stl rtti exceptions
QT -= gui

TARGET = svaudioio

DEPENDPATH += ..
INCLUDEPATH += . ..
OBJECTS_DIR = tmp_obj
MOC_DIR = tmp_moc

HEADERS += AudioCallbackPlaySource.h \
           AudioCallbackPlayTarget.h \
           AudioCoreAudioTarget.h \
           AudioGenerator.h \
           AudioJACKTarget.h \
           AudioPortAudioTarget.h \
           AudioPulseAudioTarget.h \
           AudioTargetFactory.h \
           PlaySpeedRangeMapper.h
SOURCES += AudioCallbackPlaySource.cpp \
           AudioCallbackPlayTarget.cpp \
           AudioCoreAudioTarget.cpp \
           AudioGenerator.cpp \
           AudioJACKTarget.cpp \
           AudioPortAudioTarget.cpp \
           AudioPulseAudioTarget.cpp \
           AudioTargetFactory.cpp \
           PlaySpeedRangeMapper.cpp