Mercurial > hg > svapp
view audioio/AudioCoreAudioTarget.h @ 1:97c69acdcb82
* Adjust use of target sample rate, so as to make the decision about whether
to resample or not more robust.
* Update copyrights to 2006
author | Chris Cannam |
---|---|
date | Thu, 12 Jan 2006 13:45:06 +0000 |
parents | db6fcbd4405c |
children | df5923e33d01 |
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/* -*- c-basic-offset: 4 -*- vi:set ts=8 sts=4 sw=4: */ /* A waveform viewer and audio annotation editor. Chris Cannam, Queen Mary University of London, 2005 This is experimental software. Not for distribution. */ #ifndef _AUDIO_CORE_AUDIO_TARGET_H_ #define _AUDIO_CORE_AUDIO_TARGET_H_ #ifdef HAVE_COREAUDIO #include <jack/jack.h> #include <vector> #include <CoreAudio/CoreAudio.h> #include <CoreAudio/CoreAudioTypes.h> #include <AudioUnit/AUComponent.h> #include <AudioUnit/AudioUnitProperties.h> #include <AudioUnit/AudioUnitParameters.h> #include <AudioUnit/AudioOutputUnit.h> #include "AudioCallbackPlayTarget.h" class AudioCallbackPlaySource; class AudioCoreAudioTarget : public AudioCallbackPlayTarget { Q_OBJECT public: AudioCoreAudioTarget(AudioCallbackPlaySource *source); ~AudioCoreAudioTarget(); virtual bool isOK() const; public slots: virtual void sourceModelReplaced(); protected: OSStatus process(void *data, AudioUnitRenderActionFlags *flags, const AudioTimeStamp *timestamp, unsigned int inbus, unsigned int inframes, AudioBufferList *ioData); int m_bufferSize; int m_sampleRate; int m_latency; }; #endif /* HAVE_COREAUDIO */ #endif