view audioio/AudioTargetFactory.cpp @ 60:7b71da2d0631

* Some work on correct alignment when moving panes during playback * Overhaul alignment for playback frame values (view manager now always refers to reference-timeline values, only the play source deals in playback model timeline values) * When making a selection, ensure the selection regions shown in other panes (and used for playback constraints if appropriate) are aligned correctly. This may be the coolest feature ever implemented in any program ever.
author Chris Cannam
date Thu, 22 Nov 2007 14:17:19 +0000
parents 3c5756fb6a68
children ccdc5b30e54c
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/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*-  vi:set ts=8 sts=4 sw=4: */

/*
    Sonic Visualiser
    An audio file viewer and annotation editor.
    Centre for Digital Music, Queen Mary, University of London.
    This file copyright 2006 Chris Cannam.
    
    This program is free software; you can redistribute it and/or
    modify it under the terms of the GNU General Public License as
    published by the Free Software Foundation; either version 2 of the
    License, or (at your option) any later version.  See the file
    COPYING included with this distribution for more information.
*/

#include "AudioTargetFactory.h"

#include "AudioJACKTarget.h"
#include "AudioCoreAudioTarget.h"
#include "AudioPortAudioTarget.h"

#include <iostream>

AudioCallbackPlayTarget *
AudioTargetFactory::createCallbackTarget(AudioCallbackPlaySource *source)
{
    AudioCallbackPlayTarget *target = 0;

#ifdef HAVE_JACK
    target = new AudioJACKTarget(source);
    if (target->isOK()) return target;
    else {
	std::cerr << "WARNING: AudioTargetFactory::createCallbackTarget: Failed to open JACK target" << std::endl;
	delete target;
    }
#endif

#ifdef HAVE_COREAUDIO
    target = new AudioCoreAudioTarget(source);
    if (target->isOK()) return target;
    else {
	std::cerr << "WARNING: AudioTargetFactory::createCallbackTarget: Failed to open CoreAudio target" << std::endl;
	delete target;
    }
#endif

#ifdef HAVE_DIRECTSOUND
    target = new AudioDirectSoundTarget(source);
    if (target->isOK()) return target;
    else {
	std::cerr << "WARNING: AudioTargetFactory::createCallbackTarget: Failed to open DirectSound target" << std::endl;
	delete target;
    }
#endif

#ifdef HAVE_PORTAUDIO
    target = new AudioPortAudioTarget(source);
    if (target->isOK()) return target;
    else {
	std::cerr << "WARNING: AudioTargetFactory::createCallbackTarget: Failed to open PortAudio target" << std::endl;
	delete target;
    }
#endif

    std::cerr << "WARNING: AudioTargetFactory::createCallbackTarget: No suitable targets available" << std::endl;
    return 0;
}