Mercurial > hg > svapp
view audioio/AudioCallbackPlayTarget.h @ 60:7b71da2d0631
* Some work on correct alignment when moving panes during playback
* Overhaul alignment for playback frame values (view manager now always
refers to reference-timeline values, only the play source deals in
playback model timeline values)
* When making a selection, ensure the selection regions shown in other
panes (and used for playback constraints if appropriate) are aligned
correctly. This may be the coolest feature ever implemented in any
program ever.
author | Chris Cannam |
---|---|
date | Thu, 22 Nov 2007 14:17:19 +0000 |
parents | 3c5756fb6a68 |
children | 716e9d2f91c7 89a689720ee9 |
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/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */ /* Sonic Visualiser An audio file viewer and annotation editor. Centre for Digital Music, Queen Mary, University of London. This file copyright 2006 Chris Cannam. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. See the file COPYING included with this distribution for more information. */ #ifndef _AUDIO_CALLBACK_PLAY_TARGET_H_ #define _AUDIO_CALLBACK_PLAY_TARGET_H_ #include <QObject> class AudioCallbackPlaySource; class AudioCallbackPlayTarget : public QObject { Q_OBJECT public: AudioCallbackPlayTarget(AudioCallbackPlaySource *source); virtual ~AudioCallbackPlayTarget(); virtual bool isOK() const = 0; float getOutputGain() const { return m_outputGain; } public slots: /** * Set the playback gain (0.0 = silence, 1.0 = levels unmodified) */ virtual void setOutputGain(float gain); /** * The main source model (providing the playback sample rate) has * been changed. The target should query the source's sample * rate, set its output sample rate accordingly, and call back on * the source's setTargetSampleRate to indicate what sample rate * it succeeded in setting at the output. If this differs from * the model rate, the source will resample. */ virtual void sourceModelReplaced() = 0; protected: AudioCallbackPlaySource *m_source; float m_outputGain; }; #endif