Mercurial > hg > svapp
view audioio/AudioCallbackPlayTarget.cpp @ 3:75c3ea1c3a32
* Add play-selection and looping modes. Looping seems to work OK, but
the plain play-selection is miscalculating current frame number to
feed back to the GUI.
* Cache selection rectanges wherever possible in View::paintEvent.
author | Chris Cannam |
---|---|
date | Tue, 24 Jan 2006 16:20:58 +0000 |
parents | df5923e33d01 |
children | c606d3ffa397 |
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/* -*- c-basic-offset: 4 -*- vi:set ts=8 sts=4 sw=4: */ /* A waveform viewer and audio annotation editor. Chris Cannam, Queen Mary University of London, 2005-2006 This is experimental software. Not for distribution. */ #include "AudioCallbackPlayTarget.h" #include "AudioCallbackPlaySource.h" #include <iostream> AudioCallbackPlayTarget::AudioCallbackPlayTarget(AudioCallbackPlaySource *source) : m_source(source), m_outputGain(1.0) { if (m_source) { connect(m_source, SIGNAL(modelReplaced()), this, SLOT(sourceModelReplaced())); } } AudioCallbackPlayTarget::~AudioCallbackPlayTarget() { } void AudioCallbackPlayTarget::setOutputGain(float gain) { m_outputGain = gain; } #ifdef INCLUDE_MOCFILES #ifdef INCLUDE_MOCFILES #include "AudioCallbackPlayTarget.moc.cpp" #endif #endif