Mercurial > hg > svapp
view audio/AudioGenerator.h @ 570:6f54789f3127 3.0-integration
Fix race condition in first-time recording, where adding the recording wave model would prompt the audio play source to note that its channel count had increased (from 0 to, say, 2) and thus to cause the audio device to be reopened, stopping recording. Fix is to make this only happen if channel count increases beyond that of the device, which shouldn't happen in the recording case
author | Chris Cannam |
---|---|
date | Wed, 04 Jan 2017 11:48:03 +0000 |
parents | 56acd9368532 |
children | b23bebfdfaba |
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/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */ /* Sonic Visualiser An audio file viewer and annotation editor. Centre for Digital Music, Queen Mary, University of London. This file copyright 2006 Chris Cannam. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. See the file COPYING included with this distribution for more information. */ #ifndef _AUDIO_GENERATOR_H_ #define _AUDIO_GENERATOR_H_ class Model; class NoteModel; class FlexiNoteModel; class DenseTimeValueModel; class SparseOneDimensionalModel; class Playable; class ClipMixer; class ContinuousSynth; #include <QObject> #include <QMutex> #include <set> #include <map> #include <vector> #include "base/BaseTypes.h" class AudioGenerator : public QObject { Q_OBJECT public: AudioGenerator(); virtual ~AudioGenerator(); /** * Add a data model to be played from and initialise any necessary * audio generation code. Returns true if the model will be * played. The model will be added regardless of the return * value. */ virtual bool addModel(Model *model); /** * Remove a model. */ virtual void removeModel(Model *model); /** * Remove all models. */ virtual void clearModels(); /** * Reset playback, clearing buffers and the like. */ virtual void reset(); /** * Set the target channel count. The buffer parameter to mixModel * must always point to at least this number of arrays. */ virtual void setTargetChannelCount(int channelCount); /** * Return the internal processing block size. The frameCount * argument to all mixModel calls must be a multiple of this * value. */ virtual sv_frame_t getBlockSize() const; /** * Mix a single model into an output buffer. */ virtual sv_frame_t mixModel(Model *model, sv_frame_t startFrame, sv_frame_t frameCount, float **buffer, sv_frame_t fadeIn = 0, sv_frame_t fadeOut = 0); /** * Specify that only the given set of models should be played. */ virtual void setSoloModelSet(std::set<Model *>s); /** * Specify that all models should be played as normal (if not * muted). */ virtual void clearSoloModelSet(); protected slots: void playClipIdChanged(const Playable *, QString); protected: sv_samplerate_t m_sourceSampleRate; int m_targetChannelCount; int m_waveType; bool m_soloing; std::set<Model *> m_soloModelSet; struct NoteOff { NoteOff(float _freq, sv_frame_t _frame) : frequency(_freq), frame(_frame) { } float frequency; sv_frame_t frame; struct Comparator { bool operator()(const NoteOff &n1, const NoteOff &n2) const { return n1.frame < n2.frame; } }; }; typedef std::map<const Model *, ClipMixer *> ClipMixerMap; typedef std::multiset<NoteOff, NoteOff::Comparator> NoteOffSet; typedef std::map<const Model *, NoteOffSet> NoteOffMap; typedef std::map<const Model *, ContinuousSynth *> ContinuousSynthMap; QMutex m_mutex; ClipMixerMap m_clipMixerMap; NoteOffMap m_noteOffs; static QString m_sampleDir; ContinuousSynthMap m_continuousSynthMap; bool usesClipMixer(const Model *); bool wantsQuieterClips(const Model *); bool usesContinuousSynth(const Model *); ClipMixer *makeClipMixerFor(const Model *model); ContinuousSynth *makeSynthFor(const Model *model); static void initialiseSampleDir(); virtual sv_frame_t mixDenseTimeValueModel (DenseTimeValueModel *model, sv_frame_t startFrame, sv_frame_t frameCount, float **buffer, float gain, float pan, sv_frame_t fadeIn, sv_frame_t fadeOut); virtual sv_frame_t mixClipModel (Model *model, sv_frame_t startFrame, sv_frame_t frameCount, float **buffer, float gain, float pan); virtual sv_frame_t mixContinuousSynthModel (Model *model, sv_frame_t startFrame, sv_frame_t frameCount, float **buffer, float gain, float pan); static const sv_frame_t m_processingBlockSize; float **m_channelBuffer; sv_frame_t m_channelBufSiz; int m_channelBufCount; }; #endif