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view audio/AudioGenerator.h @ 779:5de2b710cfae
Log external program stderr to our log file
author | Chris Cannam |
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date | Wed, 01 Jul 2020 11:41:07 +0100 |
parents | 161063152ddd |
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/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */ /* Sonic Visualiser An audio file viewer and annotation editor. Centre for Digital Music, Queen Mary, University of London. This file copyright 2006 Chris Cannam. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. See the file COPYING included with this distribution for more information. */ #ifndef SV_AUDIO_GENERATOR_H #define SV_AUDIO_GENERATOR_H class NoteModel; class FlexiNoteModel; class DenseTimeValueModel; class SparseOneDimensionalModel; class Playable; class ClipMixer; class ContinuousSynth; #include <QObject> #include <QMutex> #include <set> #include <map> #include <vector> #include "base/BaseTypes.h" #include "data/model/Model.h" class AudioGenerator : public QObject { Q_OBJECT public: AudioGenerator(); virtual ~AudioGenerator(); /** * Add a data model to be played from and initialise any necessary * audio generation code. Returns true if the model will be * played. The model will be added regardless of the return * value. */ virtual bool addModel(ModelId model); /** * Remove a model. */ virtual void removeModel(ModelId model); /** * Remove all models. */ virtual void clearModels(); /** * Reset playback, clearing buffers and the like. */ virtual void reset(); /** * Set the target channel count. The buffer parameter to mixModel * must always point to at least this number of arrays. */ virtual void setTargetChannelCount(int channelCount); /** * Return the internal processing block size. The frameCount * argument to all mixModel calls must be a multiple of this * value. */ virtual sv_frame_t getBlockSize() const; /** * Mix a single model into an output buffer. */ virtual sv_frame_t mixModel(ModelId model, sv_frame_t startFrame, sv_frame_t frameCount, float **buffer, sv_frame_t fadeIn = 0, sv_frame_t fadeOut = 0); /** * Specify that only the given set of models should be played. */ virtual void setSoloModelSet(std::set<ModelId>s); /** * Specify that all models should be played as normal (if not * muted). */ virtual void clearSoloModelSet(); protected slots: void playClipIdChanged(int playableId, QString); protected: sv_samplerate_t m_sourceSampleRate; int m_targetChannelCount; int m_waveType; bool m_soloing; std::set<ModelId> m_soloModelSet; struct NoteOff { NoteOff(float _freq, sv_frame_t _offFrame, sv_frame_t _onFrame) : frequency(_freq), offFrame(_offFrame), onFrame(_onFrame) { } float frequency; sv_frame_t offFrame; // This is the frame at which the note whose note-off appears // here began. It is used to determine when we should silence // a note because the playhead has jumped back in time - if // the current frame for rendering is earlier than this one, // then we should end and discard the note // sv_frame_t onFrame; struct Comparator { bool operator()(const NoteOff &n1, const NoteOff &n2) const { if (n1.offFrame != n2.offFrame) { return n1.offFrame < n2.offFrame; } else if (n1.onFrame != n2.onFrame) { return n1.onFrame < n2.onFrame; } else { return n1.frequency < n2.frequency; } } }; }; typedef std::map<ModelId, ClipMixer *> ClipMixerMap; typedef std::multiset<NoteOff, NoteOff::Comparator> NoteOffSet; typedef std::map<ModelId, NoteOffSet> NoteOffMap; typedef std::map<ModelId, ContinuousSynth *> ContinuousSynthMap; QMutex m_mutex; ClipMixerMap m_clipMixerMap; NoteOffMap m_noteOffs; static QString m_sampleDir; ContinuousSynthMap m_continuousSynthMap; bool usesClipMixer(ModelId); bool wantsQuieterClips(ModelId); bool usesContinuousSynth(ModelId); ClipMixer *makeClipMixerFor(ModelId model); ContinuousSynth *makeSynthFor(ModelId model); static void initialiseSampleDir(); virtual sv_frame_t mixDenseTimeValueModel (ModelId model, sv_frame_t startFrame, sv_frame_t frameCount, float **buffer, float gain, float pan, sv_frame_t fadeIn, sv_frame_t fadeOut); virtual sv_frame_t mixClipModel (ModelId model, sv_frame_t startFrame, sv_frame_t frameCount, float **buffer, float gain, float pan); virtual sv_frame_t mixContinuousSynthModel (ModelId model, sv_frame_t startFrame, sv_frame_t frameCount, float **buffer, float gain, float pan); static const sv_frame_t m_processingBlockSize; float **m_channelBuffer; sv_frame_t m_channelBufSiz; int m_channelBufCount; }; #endif