Mercurial > hg > svapp
view audioio/AudioPulseAudioTarget.h @ 187:5a40619c72d8 sv-v1.7.1
* Layer data editor window: fix sorting for columns in region model,
add Find feature
* RDF import: assign names to layers based on event types, if no suitable
labels are found in the RDF
* Add label to status bar showing the last text that was passed in current
layer (so e.g. counting 1, 2, 3, 4 if that's what beats are labelled)
* Better layout of text labels for region layers in segmentation mode when
they are close together
* Give text layer the same method for finding "nearest point" as region and
note layers, should improve its editability
author | Chris Cannam |
---|---|
date | Thu, 22 Oct 2009 15:54:21 +0000 |
parents | 2aa263b384f8 |
children | 0876ea394902 |
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/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */ /* Sonic Visualiser An audio file viewer and annotation editor. Centre for Digital Music, Queen Mary, University of London. This file copyright 2008 QMUL. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. See the file COPYING included with this distribution for more information. */ #ifndef _AUDIO_PULSE_AUDIO_TARGET_H_ #define _AUDIO_PULSE_AUDIO_TARGET_H_ #ifdef HAVE_LIBPULSE #include <pulse/pulseaudio.h> #include <QObject> #include <QMutex> #include "base/Thread.h" #include "AudioCallbackPlayTarget.h" class AudioCallbackPlaySource; class AudioPulseAudioTarget : public AudioCallbackPlayTarget { Q_OBJECT public: AudioPulseAudioTarget(AudioCallbackPlaySource *source); virtual ~AudioPulseAudioTarget(); virtual void shutdown(); virtual bool isOK() const; virtual double getCurrentTime() const; public slots: virtual void sourceModelReplaced(); protected: void streamWrite(size_t); void streamStateChanged(); void contextStateChanged(); static void streamWriteStatic(pa_stream *, size_t, void *); static void streamStateChangedStatic(pa_stream *, void *); static void streamOverflowStatic(pa_stream *, void *); static void streamUnderflowStatic(pa_stream *, void *); static void contextStateChangedStatic(pa_context *, void *); QMutex m_mutex; class MainLoopThread : public Thread { public: MainLoopThread(pa_mainloop *loop) : Thread(NonRTThread), m_loop(loop) { } //!!! or RTThread virtual void run() { int rv = 0; pa_mainloop_run(m_loop, &rv); //!!! check return value from this, and rv } private: pa_mainloop *m_loop; }; pa_mainloop *m_loop; pa_mainloop_api *m_api; pa_context *m_context; pa_stream *m_stream; pa_sample_spec m_spec; MainLoopThread *m_loopThread; int m_bufferSize; int m_sampleRate; int m_latency; bool m_done; }; #endif /* HAVE_PULSEAUDIO */ #endif