Mercurial > hg > svapp
view audioio/AudioCallbackPlayTarget.h @ 187:5a40619c72d8 sv-v1.7.1
* Layer data editor window: fix sorting for columns in region model,
add Find feature
* RDF import: assign names to layers based on event types, if no suitable
labels are found in the RDF
* Add label to status bar showing the last text that was passed in current
layer (so e.g. counting 1, 2, 3, 4 if that's what beats are labelled)
* Better layout of text labels for region layers in segmentation mode when
they are close together
* Give text layer the same method for finding "nearest point" as region and
note layers, should improve its editability
author | Chris Cannam |
---|---|
date | Thu, 22 Oct 2009 15:54:21 +0000 |
parents | 9fc4b256c283 |
children |
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/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */ /* Sonic Visualiser An audio file viewer and annotation editor. Centre for Digital Music, Queen Mary, University of London. This file copyright 2006 Chris Cannam. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. See the file COPYING included with this distribution for more information. */ #ifndef _AUDIO_CALLBACK_PLAY_TARGET_H_ #define _AUDIO_CALLBACK_PLAY_TARGET_H_ #include <QObject> class AudioCallbackPlaySource; class AudioCallbackPlayTarget : public QObject { Q_OBJECT public: AudioCallbackPlayTarget(AudioCallbackPlaySource *source); virtual ~AudioCallbackPlayTarget(); virtual bool isOK() const = 0; virtual void shutdown() = 0; virtual double getCurrentTime() const = 0; float getOutputGain() const { return m_outputGain; } public slots: /** * Set the playback gain (0.0 = silence, 1.0 = levels unmodified) */ virtual void setOutputGain(float gain); /** * The main source model (providing the playback sample rate) has * been changed. The target should query the source's sample * rate, set its output sample rate accordingly, and call back on * the source's setTargetSampleRate to indicate what sample rate * it succeeded in setting at the output. If this differs from * the model rate, the source will resample. */ virtual void sourceModelReplaced() = 0; protected: AudioCallbackPlaySource *m_source; float m_outputGain; }; #endif