view audioio/AudioTargetFactory.cpp @ 4:5865094175ea

* Fix update and play limits for play-selection mode when not looping * Fix playback in loop mode when no selection -- but the GUI update for this is still wrong on the flyback * Various fixes and improvements to making selections, particularly during playback * Draw selection under non-opaque non-scrollable layers, so as to improve cacheing * Show selection limits as text when drawing selection * Allow user to find missing audio files when loading session * Cross-fade selections when in play-selection mode -- mostly. We don't cross-fade on a processing block boundary, and unfortunately with short selections the selection boundary is quite likely to coincide with a block boundary.
author Chris Cannam
date Wed, 25 Jan 2006 17:46:28 +0000
parents df5923e33d01
children c606d3ffa397
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/* -*- c-basic-offset: 4 -*-  vi:set ts=8 sts=4 sw=4: */

/*
    A waveform viewer and audio annotation editor.
    Chris Cannam, Queen Mary University of London, 2005-2006
    
    This is experimental software.  Not for distribution.
*/

#include "AudioTargetFactory.h"

#include "AudioJACKTarget.h"
#include "AudioCoreAudioTarget.h"
#include "AudioPortAudioTarget.h"

#include <iostream>

AudioCallbackPlayTarget *
AudioTargetFactory::createCallbackTarget(AudioCallbackPlaySource *source)
{
    AudioCallbackPlayTarget *target = 0;

#ifdef HAVE_JACK
    target = new AudioJACKTarget(source);
    if (target->isOK()) return target;
    else {
	std::cerr << "WARNING: AudioTargetFactory::createCallbackTarget: Failed to open JACK target" << std::endl;
	delete target;
    }
#endif

#ifdef HAVE_COREAUDIO
    target = new AudioCoreAudioTarget(source);
    if (target->isOK()) return target;
    else {
	std::cerr << "WARNING: AudioTargetFactory::createCallbackTarget: Failed to open CoreAudio target" << std::endl;
	delete target;
    }
#endif

#ifdef HAVE_DIRECTSOUND
    target = new AudioDirectSoundTarget(source);
    if (target->isOK()) return target;
    else {
	std::cerr << "WARNING: AudioTargetFactory::createCallbackTarget: Failed to open DirectSound target" << std::endl;
	delete target;
    }
#endif

#ifdef HAVE_PORTAUDIO
    target = new AudioPortAudioTarget(source);
    if (target->isOK()) return target;
    else {
	std::cerr << "WARNING: AudioTargetFactory::createCallbackTarget: Failed to open PortAudio target" << std::endl;
	delete target;
    }
#endif

    std::cerr << "WARNING: AudioTargetFactory::createCallbackTarget: No suitable targets available" << std::endl;
    return 0;
}