Mercurial > hg > svapp
view svapp.pro @ 313:58582119c92a tonioni
Add a basic continuous synth implementation (simple sinusoids only, no gaps)
author | Chris Cannam |
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date | Wed, 08 Jan 2014 13:07:22 +0000 |
parents | 6eb15c3aee0a |
children | e86596839f27 |
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TEMPLATE = lib exists(config.pri) { include(config.pri) } win* { !exists(config.pri) { DEFINES += HAVE_PORTAUDIO_2_0 } } CONFIG += staticlib qt thread warn_on stl rtti exceptions QT += network xml gui widgets TARGET = svapp DEPENDPATH += . ../svcore ../svgui INCLUDEPATH += . ../svcore ../svgui OBJECTS_DIR = o MOC_DIR = o win32-g++ { INCLUDEPATH += ../sv-dependency-builds/win32-mingw/include } win32-msvc* { INCLUDEPATH += ../sv-dependency-builds/win32-msvc/include } HEADERS += audioio/AudioCallbackPlaySource.h \ audioio/AudioCallbackPlayTarget.h \ audioio/AudioCoreAudioTarget.h \ audioio/AudioGenerator.h \ audioio/AudioJACKTarget.h \ audioio/AudioPortAudioTarget.h \ audioio/AudioPulseAudioTarget.h \ audioio/AudioTargetFactory.h \ audioio/ClipMixer.h \ audioio/ContinuousSynth.h \ audioio/PlaySpeedRangeMapper.h SOURCES += audioio/AudioCallbackPlaySource.cpp \ audioio/AudioCallbackPlayTarget.cpp \ audioio/AudioCoreAudioTarget.cpp \ audioio/AudioGenerator.cpp \ audioio/AudioJACKTarget.cpp \ audioio/AudioPortAudioTarget.cpp \ audioio/AudioPulseAudioTarget.cpp \ audioio/AudioTargetFactory.cpp \ audioio/ClipMixer.cpp \ audioio/ContinuousSynth.cpp \ audioio/PlaySpeedRangeMapper.cpp HEADERS += framework/Document.h \ framework/MainWindowBase.h \ framework/SVFileReader.h \ framework/TransformUserConfigurator.h \ framework/VersionTester.h SOURCES += framework/Document.cpp \ framework/MainWindowBase.cpp \ framework/SVFileReader.cpp \ framework/TransformUserConfigurator.cpp \ framework/VersionTester.cpp