Mercurial > hg > svapp
view audioio/ContinuousSynth.cpp @ 313:58582119c92a tonioni
Add a basic continuous synth implementation (simple sinusoids only, no gaps)
author | Chris Cannam |
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date | Wed, 08 Jan 2014 13:07:22 +0000 |
parents | |
children | 65b75e23bbd5 |
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/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */ /* Sonic Visualiser An audio file viewer and annotation editor. Centre for Digital Music, Queen Mary, University of London. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. See the file COPYING included with this distribution for more information. */ #include "ContinuousSynth.h" #include "base/Debug.h" #include <cmath> ContinuousSynth::ContinuousSynth(int channels, int sampleRate, int blockSize) : m_channels(channels), m_sampleRate(sampleRate), m_blockSize(blockSize), m_prevF0(-1.f), m_phase(0.0) { } ContinuousSynth::~ContinuousSynth() { } void ContinuousSynth::reset() { m_phase = 0; } void ContinuousSynth::mix(float **toBuffers, float gain, float pan, float f0) { if (f0 == 0.f) f0 = m_prevF0; bool wasOn = (m_prevF0 > 0.f); bool nowOn = (f0 > 0.f); if (!nowOn && !wasOn) { m_phase = 0; return; } int fadeLength = 20; // samples float *levels = new float[m_channels]; for (int c = 0; c < m_channels; ++c) { levels[c] = gain; } if (pan != 0.0 && m_channels == 2) { levels[0] *= 1.0 - pan; levels[1] *= pan + 1.0; } double phasor = (f0 * 2 * M_PI) / m_sampleRate; double p = m_phase; cerr << "ContinuousSynth::mix: f0 = " << f0 << " (from " << m_prevF0 << "), phase = " << m_phase << ", phasor = " << phasor << endl; for (int i = 0; i < m_blockSize; ++i) { p = m_phase + i * phasor; double v = sin(p); if (!wasOn && i < fadeLength) { // fade in v = v * (i / double(fadeLength)); } else if (!nowOn) { if (i > fadeLength) v = 0; else v = v * (1.0 - (i / double(fadeLength))); } for (int c = 0; c < m_channels; ++c) { toBuffers[c][i] += levels[c] * v; } } m_prevF0 = f0; m_phase = p; delete[] levels; }