Mercurial > hg > svapp
view audio/EffectWrapper.h @ 749:54393ed09d65
Add haveEffect, implement clearEffect
author | Chris Cannam |
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date | Wed, 22 Apr 2020 17:10:36 +0100 |
parents | ddfac001b543 |
children |
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/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */ /* Sonic Visualiser An audio file viewer and annotation editor. Centre for Digital Music, Queen Mary, University of London. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. See the file COPYING included with this distribution for more information. */ #ifndef SV_EFFECT_WRAPPER_H #define SV_EFFECT_WRAPPER_H #include "bqaudioio/ApplicationPlaybackSource.h" #include "base/BaseTypes.h" #include "base/RingBuffer.h" #include "plugin/RealTimePluginInstance.h" #include <vector> #include <mutex> #include <memory> /** * A breakfastquay::ApplicationPlaybackSource wrapper that applies a * real-time effect plugin. */ class EffectWrapper : public breakfastquay::ApplicationPlaybackSource { public: /** * Create a wrapper around the given ApplicationPlaybackSource, * implementing another ApplicationPlaybackSource interface that * draws from the same source data but with an effect optionally * applied. * * The wrapper does not take ownership of the wrapped * ApplicationPlaybackSource, whose lifespan must exceed that of * this object. */ EffectWrapper(ApplicationPlaybackSource *source); ~EffectWrapper(); /** * Set the effect to apply. The effect instance is shared with the * caller: the expectation is that the caller may continue to * modify its parameters etc during auditioning. Replaces any * instance previously set. */ void setEffect(std::weak_ptr<RealTimePluginInstance>); /** * Return true if an effect is currently set to be applied. */ bool haveEffect() const; /** * Remove any applied effect without setting another one. */ void clearEffect(); /** * Bypass or un-bypass the effect. */ void setBypassed(bool bypassed); /** * Return true if the effect is bypassed. */ bool isBypassed() const; /** * Clear any buffered data. */ void reset(); // These functions are passed through to the wrapped // ApplicationPlaybackSource std::string getClientName() const override; int getApplicationSampleRate() const override; int getApplicationChannelCount() const override; void setSystemPlaybackBlockSize(int) override; void setSystemPlaybackSampleRate(int) override; void setSystemPlaybackChannelCount(int) override; void setSystemPlaybackLatency(int) override; void setOutputLevels(float peakLeft, float peakRight) override; void audioProcessingOverload() override; /** * Request some samples from the wrapped * ApplicationPlaybackSource, apply effect if set, and return them * to the target */ int getSourceSamples(float *const *samples, int nchannels, int nframes) override; private: ApplicationPlaybackSource *m_source; std::weak_ptr<RealTimePluginInstance> m_effect; bool m_bypassed; bool m_failed; int m_channelCount; std::vector<RingBuffer<float>> m_effectOutputBuffers; mutable std::mutex m_mutex; EffectWrapper(const EffectWrapper &)=delete; EffectWrapper &operator=(const EffectWrapper &)=delete; }; #endif