view audioio/AudioTargetFactory.h @ 342:4eccff14b4d8 tonioni

Much fiddling toward getting sessions and individual audio files to load cleanly when they need quite different handling after load
author Chris Cannam
date Wed, 02 Apr 2014 21:25:56 +0100
parents 67cea66bd588
children
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/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*-  vi:set ts=8 sts=4 sw=4: */

/*
    Sonic Visualiser
    An audio file viewer and annotation editor.
    Centre for Digital Music, Queen Mary, University of London.
    This file copyright 2006 Chris Cannam.
    
    This program is free software; you can redistribute it and/or
    modify it under the terms of the GNU General Public License as
    published by the Free Software Foundation; either version 2 of the
    License, or (at your option) any later version.  See the file
    COPYING included with this distribution for more information.
*/

#ifndef _AUDIO_TARGET_FACTORY_H_
#define _AUDIO_TARGET_FACTORY_H_

#include <vector>
#include <QString>

#include "base/Debug.h"

class AudioCallbackPlaySource;
class AudioCallbackPlayTarget;

class AudioTargetFactory 
{
public:
    static AudioTargetFactory *getInstance();

    std::vector<QString> getCallbackTargetNames(bool includeAuto = true) const;
    QString getCallbackTargetDescription(QString name) const;
    QString getDefaultCallbackTarget() const;
    bool isAutoCallbackTarget(QString name) const;
    void setDefaultCallbackTarget(QString name);

    AudioCallbackPlayTarget *createCallbackTarget(AudioCallbackPlaySource *);

protected:
    AudioTargetFactory();
    static AudioTargetFactory *m_instance;
    QString m_default;
};

#endif