view audioio/AudioPulseAudioTarget.h @ 342:4eccff14b4d8 tonioni

Much fiddling toward getting sessions and individual audio files to load cleanly when they need quite different handling after load
author Chris Cannam
date Wed, 02 Apr 2014 21:25:56 +0100
parents 2aa263b384f8
children 0876ea394902
line wrap: on
line source
/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*-  vi:set ts=8 sts=4 sw=4: */

/*
    Sonic Visualiser
    An audio file viewer and annotation editor.
    Centre for Digital Music, Queen Mary, University of London.
    This file copyright 2008 QMUL.
    
    This program is free software; you can redistribute it and/or
    modify it under the terms of the GNU General Public License as
    published by the Free Software Foundation; either version 2 of the
    License, or (at your option) any later version.  See the file
    COPYING included with this distribution for more information.
*/

#ifndef _AUDIO_PULSE_AUDIO_TARGET_H_
#define _AUDIO_PULSE_AUDIO_TARGET_H_

#ifdef HAVE_LIBPULSE

#include <pulse/pulseaudio.h>

#include <QObject>
#include <QMutex>
#include "base/Thread.h"

#include "AudioCallbackPlayTarget.h"

class AudioCallbackPlaySource;

class AudioPulseAudioTarget : public AudioCallbackPlayTarget
{
    Q_OBJECT

public:
    AudioPulseAudioTarget(AudioCallbackPlaySource *source);
    virtual ~AudioPulseAudioTarget();

    virtual void shutdown();

    virtual bool isOK() const;

    virtual double getCurrentTime() const;

public slots:
    virtual void sourceModelReplaced();

protected:
    void streamWrite(size_t);
    void streamStateChanged();
    void contextStateChanged();

    static void streamWriteStatic(pa_stream *, size_t, void *);
    static void streamStateChangedStatic(pa_stream *, void *);
    static void streamOverflowStatic(pa_stream *, void *);
    static void streamUnderflowStatic(pa_stream *, void *);
    static void contextStateChangedStatic(pa_context *, void *);

    QMutex m_mutex;

    class MainLoopThread : public Thread
    {
    public:
        MainLoopThread(pa_mainloop *loop) : Thread(NonRTThread), m_loop(loop) { } //!!! or RTThread
        virtual void run() {
            int rv = 0;
            pa_mainloop_run(m_loop, &rv); //!!! check return value from this, and rv
        }

    private:
        pa_mainloop *m_loop;
    };

    pa_mainloop *m_loop;
    pa_mainloop_api *m_api;
    pa_context *m_context;
    pa_stream *m_stream;
    pa_sample_spec m_spec;

    MainLoopThread *m_loopThread;

    int m_bufferSize;
    int m_sampleRate;
    int m_latency;
    bool m_done;
};

#endif /* HAVE_PULSEAUDIO */

#endif