Mercurial > hg > svapp
view audioio/AudioJACKTarget.h @ 7:3a41ba527b4a
* Add command history class, and basic undo/redo menus. No actual commands
to undo/redo yet. Selecting the placeholders sometimes seems to cause
a crash, so this looks a little uncertain so far.
* Add Rename Layer
* Remove models from playback when their layers are removed (and ref counts
hit zero)
* Don't hang around waiting so much when there's work to be done in the audio
buffer fill thread
* Put more sensible names on layers generated from transforms
* Add basic editing to time-value layer like existing editing in time-instants
layer, and make both of them snap to the appropriate resolution during drag
author | Chris Cannam |
---|---|
date | Mon, 30 Jan 2006 17:51:56 +0000 |
parents | df5923e33d01 |
children | c606d3ffa397 |
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/* -*- c-basic-offset: 4 -*- vi:set ts=8 sts=4 sw=4: */ /* A waveform viewer and audio annotation editor. Chris Cannam, Queen Mary University of London, 2005-2006 This is experimental software. Not for distribution. */ #ifndef _AUDIO_JACK_TARGET_H_ #define _AUDIO_JACK_TARGET_H_ #ifdef HAVE_JACK #include <jack/jack.h> #include <vector> #include "AudioCallbackPlayTarget.h" #include <QMutex> class AudioCallbackPlaySource; class AudioJACKTarget : public AudioCallbackPlayTarget { Q_OBJECT public: AudioJACKTarget(AudioCallbackPlaySource *source); virtual ~AudioJACKTarget(); virtual bool isOK() const; public slots: virtual void sourceModelReplaced(); protected: int process(jack_nframes_t nframes); static int processStatic(jack_nframes_t, void *); jack_client_t *m_client; std::vector<jack_port_t *> m_outputs; jack_nframes_t m_bufferSize; jack_nframes_t m_sampleRate; QMutex m_mutex; }; #endif /* HAVE_JACK */ #endif