view audioio/AudioJACKTarget.h @ 7:3a41ba527b4a

* Add command history class, and basic undo/redo menus. No actual commands to undo/redo yet. Selecting the placeholders sometimes seems to cause a crash, so this looks a little uncertain so far. * Add Rename Layer * Remove models from playback when their layers are removed (and ref counts hit zero) * Don't hang around waiting so much when there's work to be done in the audio buffer fill thread * Put more sensible names on layers generated from transforms * Add basic editing to time-value layer like existing editing in time-instants layer, and make both of them snap to the appropriate resolution during drag
author Chris Cannam
date Mon, 30 Jan 2006 17:51:56 +0000
parents df5923e33d01
children c606d3ffa397
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/* -*- c-basic-offset: 4 -*-  vi:set ts=8 sts=4 sw=4: */

/*
    A waveform viewer and audio annotation editor.
    Chris Cannam, Queen Mary University of London, 2005-2006
    
    This is experimental software.  Not for distribution.
*/

#ifndef _AUDIO_JACK_TARGET_H_
#define _AUDIO_JACK_TARGET_H_

#ifdef HAVE_JACK

#include <jack/jack.h>
#include <vector>

#include "AudioCallbackPlayTarget.h"

#include <QMutex>

class AudioCallbackPlaySource;

class AudioJACKTarget : public AudioCallbackPlayTarget
{
    Q_OBJECT

public:
    AudioJACKTarget(AudioCallbackPlaySource *source);
    virtual ~AudioJACKTarget();

    virtual bool isOK() const;

public slots:
    virtual void sourceModelReplaced();

protected:
    int process(jack_nframes_t nframes);

    static int processStatic(jack_nframes_t, void *);

    jack_client_t              *m_client;
    std::vector<jack_port_t *>  m_outputs;
    jack_nframes_t              m_bufferSize;
    jack_nframes_t              m_sampleRate;
    QMutex                      m_mutex;
};

#endif /* HAVE_JACK */

#endif