Mercurial > hg > svapp
view audioio/AudioCallbackPlayTarget.h @ 7:3a41ba527b4a
* Add command history class, and basic undo/redo menus. No actual commands
to undo/redo yet. Selecting the placeholders sometimes seems to cause
a crash, so this looks a little uncertain so far.
* Add Rename Layer
* Remove models from playback when their layers are removed (and ref counts
hit zero)
* Don't hang around waiting so much when there's work to be done in the audio
buffer fill thread
* Put more sensible names on layers generated from transforms
* Add basic editing to time-value layer like existing editing in time-instants
layer, and make both of them snap to the appropriate resolution during drag
author | Chris Cannam |
---|---|
date | Mon, 30 Jan 2006 17:51:56 +0000 |
parents | 97c69acdcb82 |
children | c606d3ffa397 |
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/* -*- c-basic-offset: 4 -*- vi:set ts=8 sts=4 sw=4: */ /* A waveform viewer and audio annotation editor. Chris Cannam, Queen Mary University of London, 2005-2006 This is experimental software. Not for distribution. */ #ifndef _AUDIO_CALLBACK_PLAY_TARGET_H_ #define _AUDIO_CALLBACK_PLAY_TARGET_H_ #include <QObject> class AudioCallbackPlaySource; class AudioCallbackPlayTarget : public QObject { Q_OBJECT public: AudioCallbackPlayTarget(AudioCallbackPlaySource *source); virtual ~AudioCallbackPlayTarget(); virtual bool isOK() const = 0; float getOutputGain() const { return m_outputGain; } public slots: /** * Set the playback gain (0.0 = silence, 1.0 = levels unmodified) */ virtual void setOutputGain(float gain); /** * The main source model (providing the playback sample rate) has * been changed. The target should query the source's sample * rate, set its output sample rate accordingly, and call back on * the source's setTargetSampleRate to indicate what sample rate * it succeeded in setting at the output. If this differs from * the model rate, the source will resample. */ virtual void sourceModelReplaced() = 0; protected: AudioCallbackPlaySource *m_source; float m_outputGain; }; #endif