view audioio/PlaySpeedRangeMapper.cpp @ 154:386b02c926bf

* Merge from one-fftdataserver-per-fftmodel branch. This bit of reworking (which is not described very accurately by the title of the branch) turns the MatrixFile object into something that either reads or writes, but not both, and separates the FFT file cache reader and writer implementations separately. This allows the FFT data server to have a single thread owning writers and one reader per "customer" thread, and for all locking to be vastly simplified and concentrated in the data server alone (because none of the classes it makes use of is used in more than one thread at a time). The result is faster and more trustworthy code.
author Chris Cannam
date Tue, 27 Jan 2009 13:25:10 +0000
parents 3c5756fb6a68
children 068235cf5bf7
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/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*-  vi:set ts=8 sts=4 sw=4: */

/*
    Sonic Visualiser
    An audio file viewer and annotation editor.
    Centre for Digital Music, Queen Mary, University of London.
    This file copyright 2006 QMUL.
    
    This program is free software; you can redistribute it and/or
    modify it under the terms of the GNU General Public License as
    published by the Free Software Foundation; either version 2 of the
    License, or (at your option) any later version.  See the file
    COPYING included with this distribution for more information.
*/

#include "PlaySpeedRangeMapper.h"

#include <iostream>
#include <cmath>

PlaySpeedRangeMapper::PlaySpeedRangeMapper(int minpos, int maxpos) :
    m_minpos(minpos),
    m_maxpos(maxpos)
{
}

int
PlaySpeedRangeMapper::getPositionForValue(float value) const
{
    // value is percent
    float factor = getFactorForValue(value);
    int position = getPositionForFactor(factor);
    return position;
}

int
PlaySpeedRangeMapper::getPositionForFactor(float factor) const
{
    bool slow = (factor > 1.0);

    if (!slow) factor = 1.0 / factor;
    
    int half = (m_maxpos + m_minpos) / 2;

    factor = sqrtf((factor - 1.0) * 1000.f);
    int position = lrintf(((factor * (half - m_minpos)) / 100.0) + m_minpos);

    if (slow) {
        position = half - position;
    } else {
        position = position + half;
    }

//    std::cerr << "value = " << value << " slow = " << slow << " factor = " << factor << " position = " << position << std::endl;

    return position;
}

float
PlaySpeedRangeMapper::getValueForPosition(int position) const
{
    float factor = getFactorForPosition(position);
    float pc = getValueForFactor(factor);
    return pc;
}

float
PlaySpeedRangeMapper::getValueForFactor(float factor) const
{
    float pc;
    if (factor < 1.0) pc = ((1.0 / factor) - 1.0) * 100.0;
    else pc = (1.0 - factor) * 100.0;
//    std::cerr << "position = " << position << " percent = " << pc << std::endl;
    return pc;
}

float
PlaySpeedRangeMapper::getFactorForValue(float value) const
{
    // value is percent
    
    float factor;

    if (value <= 0) {
        factor = 1.0 - (value / 100.0);
    } else {
        factor = 1.0 / (1.0 + (value / 100.0));
    }

//    std::cerr << "value = " << value << " factor = " << factor << std::endl;
    return factor;
}

float
PlaySpeedRangeMapper::getFactorForPosition(int position) const
{
    bool slow = false;

    if (position < m_minpos) position = m_minpos;
    if (position > m_maxpos) position = m_maxpos;

    int half = (m_maxpos + m_minpos) / 2;

    if (position < half) {
        slow = true;
        position = half - position;
    } else {
        position = position - half;
    }

    // position is between min and half (inclusive)

    float factor;

    if (position == m_minpos) {
        factor = 1.0;
    } else {
        factor = ((position - m_minpos) * 100.0) / (half - m_minpos);
        factor = 1.0 + (factor * factor) / 1000.f;
    }

    if (!slow) factor = 1.0 / factor;

//    std::cerr << "position = " << position << " slow = " << slow << " factor = " << factor << std::endl;

    return factor;
}

QString
PlaySpeedRangeMapper::getUnit() const
{
    return "%";
}