view audioio/AudioTargetFactory.cpp @ 154:386b02c926bf

* Merge from one-fftdataserver-per-fftmodel branch. This bit of reworking (which is not described very accurately by the title of the branch) turns the MatrixFile object into something that either reads or writes, but not both, and separates the FFT file cache reader and writer implementations separately. This allows the FFT data server to have a single thread owning writers and one reader per "customer" thread, and for all locking to be vastly simplified and concentrated in the data server alone (because none of the classes it makes use of is used in more than one thread at a time). The result is faster and more trustworthy code.
author Chris Cannam
date Tue, 27 Jan 2009 13:25:10 +0000
parents b774a451b093
children 67cea66bd588
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/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*-  vi:set ts=8 sts=4 sw=4: */

/*
    Sonic Visualiser
    An audio file viewer and annotation editor.
    Centre for Digital Music, Queen Mary, University of London.
    This file copyright 2006 Chris Cannam.
    
    This program is free software; you can redistribute it and/or
    modify it under the terms of the GNU General Public License as
    published by the Free Software Foundation; either version 2 of the
    License, or (at your option) any later version.  See the file
    COPYING included with this distribution for more information.
*/

#include "AudioTargetFactory.h"

#include "AudioJACKTarget.h"
#include "AudioCoreAudioTarget.h"
#include "AudioPortAudioTarget.h"
#include "AudioPulseAudioTarget.h"

#include "AudioCallbackPlayTarget.h"

#include <QCoreApplication>

#include <iostream>

AudioTargetFactory *
AudioTargetFactory::m_instance = 0;

AudioTargetFactory *
AudioTargetFactory::getInstance()
{
    if (!m_instance) m_instance = new AudioTargetFactory();
    return m_instance;
}

AudioTargetFactory::AudioTargetFactory()
{
}

std::vector<QString>
AudioTargetFactory::getCallbackTargetNames(bool includeAuto) const
{
    std::vector<QString> names;
    if (includeAuto) names.push_back("auto");

#ifdef HAVE_JACK
    names.push_back("jack");
#endif

#ifdef HAVE_LIBPULSE
    names.push_back("pulse");
#endif

#ifdef HAVE_COREAUDIO
    names.push_back("core");
#endif

#ifdef HAVE_PORTAUDIO_2_0
    names.push_back("port");
#endif

    return names;
}

QString
AudioTargetFactory::getCallbackTargetDescription(QString name) const
{
    if (name == "auto") {
        return QCoreApplication::translate("AudioTargetFactory",
                                           "(auto)");
    }
    if (name == "jack") {
        return QCoreApplication::translate("AudioTargetFactory",
                                           "JACK Audio Connection Kit");
    }
    if (name == "pulse") {
        return QCoreApplication::translate("AudioTargetFactory",
                                           "PulseAudio Server");
    }
    if (name == "core") {
        return QCoreApplication::translate("AudioTargetFactory",
                                           "Core Audio Device");
    }
    if (name == "port") {
        return QCoreApplication::translate("AudioTargetFactory",
                                           "Default Soundcard Device");
    }

    return "(unknown)";
}

QString
AudioTargetFactory::getDefaultCallbackTarget() const
{
    if (m_default == "") return "auto";
    return m_default;
}

bool
AudioTargetFactory::isAutoCallbackTarget(QString name) const
{
    return (name == "auto" || name == "");
}

void
AudioTargetFactory::setDefaultCallbackTarget(QString target)
{
    m_default = target;
}

AudioCallbackPlayTarget *
AudioTargetFactory::createCallbackTarget(AudioCallbackPlaySource *source)
{
    AudioCallbackPlayTarget *target = 0;

    if (m_default != "" && m_default != "auto") {

#ifdef HAVE_JACK
        if (m_default == "jack") target = new AudioJACKTarget(source);
#endif

#ifdef HAVE_LIBPULSE
        if (m_default == "pulse") target = new AudioPulseAudioTarget(source);
#endif

#ifdef HAVE_COREAUDIO
        if (m_default == "core") target = new AudioCoreAudioTarget(source);
#endif

#ifdef HAVE_PORTAUDIO_2_0
        if (m_default == "port") target = new AudioPortAudioTarget(source);
#endif

        if (!target || !target->isOK()) {
            std::cerr << "WARNING: AudioTargetFactory::createCallbackTarget: Failed to open the requested target (\"" << m_default.toStdString() << "\")" << std::endl;
            delete target;
            return 0;
        } else {
            return target;
        }
    }

#ifdef HAVE_JACK
    target = new AudioJACKTarget(source);
    if (target->isOK()) return target;
    else {
	std::cerr << "WARNING: AudioTargetFactory::createCallbackTarget: Failed to open JACK target" << std::endl;
	delete target;
    }
#endif
    
#ifdef HAVE_LIBPULSE
    target = new AudioPulseAudioTarget(source);
    if (target->isOK()) return target;
    else {
	std::cerr << "WARNING: AudioTargetFactory::createCallbackTarget: Failed to open PulseAudio target" << std::endl;
	delete target;
    }
#endif

#ifdef HAVE_COREAUDIO
    target = new AudioCoreAudioTarget(source);
    if (target->isOK()) return target;
    else {
	std::cerr << "WARNING: AudioTargetFactory::createCallbackTarget: Failed to open CoreAudio target" << std::endl;
	delete target;
    }
#endif
    
#ifdef HAVE_PORTAUDIO_2_0
    target = new AudioPortAudioTarget(source);
    if (target->isOK()) return target;
    else {
	std::cerr << "WARNING: AudioTargetFactory::createCallbackTarget: Failed to open PortAudio target" << std::endl;
	delete target;
    }
#endif

    std::cerr << "WARNING: AudioTargetFactory::createCallbackTarget: No suitable targets available" << std::endl;
    return 0;
}