Mercurial > hg > svapp
view audioio/AudioTargetFactory.cpp @ 154:386b02c926bf
* Merge from one-fftdataserver-per-fftmodel branch. This bit of
reworking (which is not described very accurately by the title of
the branch) turns the MatrixFile object into something that either
reads or writes, but not both, and separates the FFT file cache
reader and writer implementations separately. This allows the
FFT data server to have a single thread owning writers and one reader
per "customer" thread, and for all locking to be vastly simplified
and concentrated in the data server alone (because none of the
classes it makes use of is used in more than one thread at a time).
The result is faster and more trustworthy code.
author | Chris Cannam |
---|---|
date | Tue, 27 Jan 2009 13:25:10 +0000 |
parents | b774a451b093 |
children | 67cea66bd588 |
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/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */ /* Sonic Visualiser An audio file viewer and annotation editor. Centre for Digital Music, Queen Mary, University of London. This file copyright 2006 Chris Cannam. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. See the file COPYING included with this distribution for more information. */ #include "AudioTargetFactory.h" #include "AudioJACKTarget.h" #include "AudioCoreAudioTarget.h" #include "AudioPortAudioTarget.h" #include "AudioPulseAudioTarget.h" #include "AudioCallbackPlayTarget.h" #include <QCoreApplication> #include <iostream> AudioTargetFactory * AudioTargetFactory::m_instance = 0; AudioTargetFactory * AudioTargetFactory::getInstance() { if (!m_instance) m_instance = new AudioTargetFactory(); return m_instance; } AudioTargetFactory::AudioTargetFactory() { } std::vector<QString> AudioTargetFactory::getCallbackTargetNames(bool includeAuto) const { std::vector<QString> names; if (includeAuto) names.push_back("auto"); #ifdef HAVE_JACK names.push_back("jack"); #endif #ifdef HAVE_LIBPULSE names.push_back("pulse"); #endif #ifdef HAVE_COREAUDIO names.push_back("core"); #endif #ifdef HAVE_PORTAUDIO_2_0 names.push_back("port"); #endif return names; } QString AudioTargetFactory::getCallbackTargetDescription(QString name) const { if (name == "auto") { return QCoreApplication::translate("AudioTargetFactory", "(auto)"); } if (name == "jack") { return QCoreApplication::translate("AudioTargetFactory", "JACK Audio Connection Kit"); } if (name == "pulse") { return QCoreApplication::translate("AudioTargetFactory", "PulseAudio Server"); } if (name == "core") { return QCoreApplication::translate("AudioTargetFactory", "Core Audio Device"); } if (name == "port") { return QCoreApplication::translate("AudioTargetFactory", "Default Soundcard Device"); } return "(unknown)"; } QString AudioTargetFactory::getDefaultCallbackTarget() const { if (m_default == "") return "auto"; return m_default; } bool AudioTargetFactory::isAutoCallbackTarget(QString name) const { return (name == "auto" || name == ""); } void AudioTargetFactory::setDefaultCallbackTarget(QString target) { m_default = target; } AudioCallbackPlayTarget * AudioTargetFactory::createCallbackTarget(AudioCallbackPlaySource *source) { AudioCallbackPlayTarget *target = 0; if (m_default != "" && m_default != "auto") { #ifdef HAVE_JACK if (m_default == "jack") target = new AudioJACKTarget(source); #endif #ifdef HAVE_LIBPULSE if (m_default == "pulse") target = new AudioPulseAudioTarget(source); #endif #ifdef HAVE_COREAUDIO if (m_default == "core") target = new AudioCoreAudioTarget(source); #endif #ifdef HAVE_PORTAUDIO_2_0 if (m_default == "port") target = new AudioPortAudioTarget(source); #endif if (!target || !target->isOK()) { std::cerr << "WARNING: AudioTargetFactory::createCallbackTarget: Failed to open the requested target (\"" << m_default.toStdString() << "\")" << std::endl; delete target; return 0; } else { return target; } } #ifdef HAVE_JACK target = new AudioJACKTarget(source); if (target->isOK()) return target; else { std::cerr << "WARNING: AudioTargetFactory::createCallbackTarget: Failed to open JACK target" << std::endl; delete target; } #endif #ifdef HAVE_LIBPULSE target = new AudioPulseAudioTarget(source); if (target->isOK()) return target; else { std::cerr << "WARNING: AudioTargetFactory::createCallbackTarget: Failed to open PulseAudio target" << std::endl; delete target; } #endif #ifdef HAVE_COREAUDIO target = new AudioCoreAudioTarget(source); if (target->isOK()) return target; else { std::cerr << "WARNING: AudioTargetFactory::createCallbackTarget: Failed to open CoreAudio target" << std::endl; delete target; } #endif #ifdef HAVE_PORTAUDIO_2_0 target = new AudioPortAudioTarget(source); if (target->isOK()) return target; else { std::cerr << "WARNING: AudioTargetFactory::createCallbackTarget: Failed to open PortAudio target" << std::endl; delete target; } #endif std::cerr << "WARNING: AudioTargetFactory::createCallbackTarget: No suitable targets available" << std::endl; return 0; }