Mercurial > hg > svapp
view framework/Document.cpp @ 669:331be52cd473 single-point
Permit subclass to determine window title format
author | Chris Cannam |
---|---|
date | Tue, 14 May 2019 14:51:09 +0100 |
parents | 31ea416fea3c |
children | 0960e27c3232 |
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/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */ /* Sonic Visualiser An audio file viewer and annotation editor. Centre for Digital Music, Queen Mary, University of London. This file copyright 2006 Chris Cannam and QMUL. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. See the file COPYING included with this distribution for more information. */ #include "Document.h" #include "Align.h" #include "data/model/WaveFileModel.h" #include "data/model/WritableWaveFileModel.h" #include "data/model/DenseThreeDimensionalModel.h" #include "data/model/DenseTimeValueModel.h" #include "data/model/AggregateWaveModel.h" #include "layer/Layer.h" #include "widgets/CommandHistory.h" #include "base/Command.h" #include "view/View.h" #include "base/PlayParameterRepository.h" #include "base/PlayParameters.h" #include "transform/TransformFactory.h" #include "transform/ModelTransformerFactory.h" #include "transform/FeatureExtractionModelTransformer.h" #include <QApplication> #include <QTextStream> #include <QSettings> #include <iostream> #include <typeinfo> #include "data/model/AlignmentModel.h" #include "Align.h" using std::vector; //#define DEBUG_DOCUMENT 1 //!!! still need to handle command history, documentRestored/documentModified Document::Document() : m_mainModel(nullptr), m_autoAlignment(false), m_align(new Align()), m_isIncomplete(false) { connect(this, SIGNAL(modelAboutToBeDeleted(Model *)), ModelTransformerFactory::getInstance(), SLOT(modelAboutToBeDeleted(Model *))); connect(ModelTransformerFactory::getInstance(), SIGNAL(transformFailed(QString, QString)), this, SIGNAL(modelGenerationFailed(QString, QString))); connect(m_align, SIGNAL(alignmentComplete(AlignmentModel *)), this, SIGNAL(alignmentComplete(AlignmentModel *))); } Document::~Document() { //!!! Document should really own the command history. atm we //still refer to it in various places that don't have access to //the document, be nice to fix that #ifdef DEBUG_DOCUMENT SVDEBUG << "\n\nDocument::~Document: about to clear command history" << endl; #endif CommandHistory::getInstance()->clear(); #ifdef DEBUG_DOCUMENT SVDEBUG << "Document::~Document: about to delete layers" << endl; #endif while (!m_layers.empty()) { deleteLayer(*m_layers.begin(), true); } if (!m_models.empty()) { SVDEBUG << "Document::~Document: WARNING: " << m_models.size() << " model(s) still remain -- " << "should have been garbage collected when deleting layers" << endl; for (ModelRecord &rec: m_models) { Model *model = rec.model; if (model == m_mainModel) { // just in case! SVDEBUG << "Document::~Document: WARNING: Main model is also" << " in models list!" << endl; } else if (model) { model->aboutToDelete(); emit modelAboutToBeDeleted(model); delete model; } } m_models.clear(); } #ifdef DEBUG_DOCUMENT SVDEBUG << "Document::~Document: About to get rid of main model" << endl; #endif if (m_mainModel) { m_mainModel->aboutToDelete(); emit modelAboutToBeDeleted(m_mainModel); } emit mainModelChanged(nullptr); delete m_mainModel; } Layer * Document::createLayer(LayerFactory::LayerType type) { Layer *newLayer = LayerFactory::getInstance()->createLayer(type); if (!newLayer) return nullptr; newLayer->setObjectName(getUniqueLayerName(newLayer->objectName())); m_layers.push_back(newLayer); #ifdef DEBUG_DOCUMENT SVDEBUG << "Document::createLayer: Added layer of type " << type << ", now have " << m_layers.size() << " layers" << endl; #endif emit layerAdded(newLayer); return newLayer; } Layer * Document::createMainModelLayer(LayerFactory::LayerType type) { Layer *newLayer = createLayer(type); if (!newLayer) return nullptr; setModel(newLayer, m_mainModel); return newLayer; } Layer * Document::createImportedLayer(Model *model) { LayerFactory::LayerTypeSet types = LayerFactory::getInstance()->getValidLayerTypes(model); if (types.empty()) { SVCERR << "WARNING: Document::importLayer: no valid display layer for model" << endl; return nullptr; } //!!! for now, just use the first suitable layer type LayerFactory::LayerType type = *types.begin(); Layer *newLayer = LayerFactory::getInstance()->createLayer(type); if (!newLayer) return nullptr; newLayer->setObjectName(getUniqueLayerName(newLayer->objectName())); addImportedModel(model); setModel(newLayer, model); //!!! and all channels setChannel(newLayer, -1); m_layers.push_back(newLayer); #ifdef DEBUG_DOCUMENT SVDEBUG << "Document::createImportedLayer: Added layer of type " << type << ", now have " << m_layers.size() << " layers" << endl; #endif emit layerAdded(newLayer); return newLayer; } Layer * Document::createEmptyLayer(LayerFactory::LayerType type) { if (!m_mainModel) return nullptr; Model *newModel = LayerFactory::getInstance()->createEmptyModel(type, m_mainModel); if (!newModel) return nullptr; Layer *newLayer = createLayer(type); if (!newLayer) { delete newModel; return nullptr; } addImportedModel(newModel); setModel(newLayer, newModel); return newLayer; } Layer * Document::createDerivedLayer(LayerFactory::LayerType type, TransformId transform) { Layer *newLayer = createLayer(type); if (!newLayer) return nullptr; newLayer->setObjectName(getUniqueLayerName (TransformFactory::getInstance()-> getTransformFriendlyName(transform))); return newLayer; } Layer * Document::createDerivedLayer(const Transform &transform, const ModelTransformer::Input &input) { Transforms transforms; transforms.push_back(transform); vector<Layer *> layers = createDerivedLayers(transforms, input); if (layers.empty()) return nullptr; else return layers[0]; } vector<Layer *> Document::createDerivedLayers(const Transforms &transforms, const ModelTransformer::Input &input) { QString message; vector<Model *> newModels = addDerivedModels(transforms, input, message, nullptr); if (newModels.empty()) { //!!! This identifier may be wrong! emit modelGenerationFailed(transforms[0].getIdentifier(), message); return vector<Layer *>(); } else if (message != "") { //!!! This identifier may be wrong! emit modelGenerationWarning(transforms[0].getIdentifier(), message); } QStringList names; for (int i = 0; i < (int)newModels.size(); ++i) { names.push_back(getUniqueLayerName (TransformFactory::getInstance()-> getTransformFriendlyName (transforms[i].getIdentifier()))); } vector<Layer *> layers = createLayersForDerivedModels(newModels, names); return layers; } class AdditionalModelConverter : public ModelTransformerFactory::AdditionalModelHandler { public: AdditionalModelConverter(Document *doc, Document::LayerCreationHandler *handler) : m_doc(doc), m_handler(handler) { } ~AdditionalModelConverter() override { } void setPrimaryLayers(vector<Layer *> layers) { m_primary = layers; } void moreModelsAvailable(vector<Model *> models) override { SVDEBUG << "AdditionalModelConverter::moreModelsAvailable: " << models.size() << " model(s)" << endl; // We can't automatically regenerate the additional models on // reload -- we should delete them instead QStringList names; foreach (Model *model, models) { m_doc->addAdditionalModel(model); names.push_back(QString()); } vector<Layer *> layers = m_doc->createLayersForDerivedModels (models, names); m_handler->layersCreated(this, m_primary, layers); delete this; } void noMoreModelsAvailable() override { SVDEBUG << "AdditionalModelConverter::noMoreModelsAvailable" << endl; m_handler->layersCreated(this, m_primary, vector<Layer *>()); delete this; } void cancel() { foreach (Layer *layer, m_primary) { Model *model = layer->getModel(); if (model) { model->abandon(); } } } private: Document *m_doc; vector<Layer *> m_primary; Document::LayerCreationHandler *m_handler; //!!! how to handle destruction of this? }; Document::LayerCreationAsyncHandle Document::createDerivedLayersAsync(const Transforms &transforms, const ModelTransformer::Input &input, LayerCreationHandler *handler) { QString message; AdditionalModelConverter *amc = new AdditionalModelConverter(this, handler); vector<Model *> newModels = addDerivedModels (transforms, input, message, amc); QStringList names; for (int i = 0; i < (int)newModels.size(); ++i) { names.push_back(getUniqueLayerName (TransformFactory::getInstance()-> getTransformFriendlyName (transforms[i].getIdentifier()))); } vector<Layer *> layers = createLayersForDerivedModels(newModels, names); amc->setPrimaryLayers(layers); if (newModels.empty()) { //!!! This identifier may be wrong! emit modelGenerationFailed(transforms[0].getIdentifier(), message); //!!! what to do with amc? } else if (message != "") { //!!! This identifier may be wrong! emit modelGenerationWarning(transforms[0].getIdentifier(), message); //!!! what to do with amc? } return amc; } void Document::cancelAsyncLayerCreation(Document::LayerCreationAsyncHandle h) { AdditionalModelConverter *conv = static_cast<AdditionalModelConverter *>(h); conv->cancel(); } vector<Layer *> Document::createLayersForDerivedModels(vector<Model *> newModels, QStringList names) { vector<Layer *> layers; for (int i = 0; i < (int)newModels.size(); ++i) { Model *newModel = newModels[i]; LayerFactory::LayerTypeSet types = LayerFactory::getInstance()->getValidLayerTypes(newModel); if (types.empty()) { SVCERR << "WARNING: Document::createLayerForTransformer: no valid display layer for output of transform " << names[i] << endl; //!!! inadequate cleanup: deleteModelFromList(newModel); return vector<Layer *>(); } //!!! for now, just use the first suitable layer type Layer *newLayer = createLayer(*types.begin()); setModel(newLayer, newModel); //!!! We need to clone the model when adding the layer, so that it //can be edited without affecting other layers that are based on //the same model. Unfortunately we can't just clone it now, //because it probably hasn't been completed yet -- the transform //runs in the background. Maybe the transform has to handle //cloning and cacheing models itself. // // Once we do clone models here, of course, we'll have to avoid // leaking them too. // // We want the user to be able to add a model to a second layer // _while it's still being calculated in the first_ and have it // work quickly. That means we need to put the same physical // model pointer in both layers, so they can't actually be cloned. if (newLayer) { newLayer->setObjectName(names[i]); } emit layerAdded(newLayer); layers.push_back(newLayer); } return layers; } void Document::setMainModel(WaveFileModel *model) { Model *oldMainModel = m_mainModel; m_mainModel = model; emit modelAdded(m_mainModel); if (model) { emit activity(tr("Set main model to %1").arg(model->objectName())); } else { emit activity(tr("Clear main model")); } std::vector<Layer *> obsoleteLayers; std::set<QString> failedTransformers; // We need to ensure that no layer is left using oldMainModel or // any of the old derived models as its model. Either replace the // model, or delete the layer for each layer that is currently // using one of these. Carry out this replacement before we // delete any of the models. #ifdef DEBUG_DOCUMENT SVDEBUG << "Document::setMainModel: Have " << m_layers.size() << " layers" << endl; SVDEBUG << "Models now: "; for (const auto &r: m_models) { SVDEBUG << r.model << " "; } SVDEBUG << endl; SVDEBUG << "Old main model: " << oldMainModel << endl; #endif for (Layer *layer: m_layers) { Model *model = layer->getModel(); #ifdef DEBUG_DOCUMENT SVDEBUG << "Document::setMainModel: inspecting model " << (model ? model->objectName(): "(null)") << " in layer " << layer->objectName() << endl; #endif if (model == oldMainModel) { #ifdef DEBUG_DOCUMENT SVDEBUG << "... it uses the old main model, replacing" << endl; #endif LayerFactory::getInstance()->setModel(layer, m_mainModel); continue; } if (!model) { SVCERR << "WARNING: Document::setMainModel: Null model in layer " << layer << endl; // get rid of this hideous degenerate obsoleteLayers.push_back(layer); continue; } auto mitr = findModelInList(model); if (mitr == m_models.end()) { SVCERR << "WARNING: Document::setMainModel: Unknown model " << model << " in layer " << layer << endl; // and this one obsoleteLayers.push_back(layer); continue; } ModelRecord record = *mitr; if (record.source && (record.source == oldMainModel)) { #ifdef DEBUG_DOCUMENT SVDEBUG << "... it uses a model derived from the old main model, regenerating" << endl; #endif // This model was derived from the previous main // model: regenerate it. const Transform &transform = record.transform; QString transformId = transform.getIdentifier(); //!!! We have a problem here if the number of channels in //the main model has changed. QString message; Model *replacementModel = addDerivedModel(transform, ModelTransformer::Input (m_mainModel, record.channel), message); if (!replacementModel) { SVCERR << "WARNING: Document::setMainModel: Failed to regenerate model for transform \"" << transformId << "\"" << " in layer " << layer << endl; if (failedTransformers.find(transformId) == failedTransformers.end()) { emit modelRegenerationFailed(layer->objectName(), transformId, message); failedTransformers.insert(transformId); } obsoleteLayers.push_back(layer); } else { if (message != "") { emit modelRegenerationWarning(layer->objectName(), transformId, message); } #ifdef DEBUG_DOCUMENT SVDEBUG << "Replacing model " << model << " (type " << typeid(*model).name() << ") with model " << replacementModel << " (type " << typeid(*replacementModel).name() << ") in layer " << layer << " (name " << layer->objectName() << ")" << endl; RangeSummarisableTimeValueModel *rm = dynamic_cast<RangeSummarisableTimeValueModel *>(replacementModel); if (rm) { SVDEBUG << "new model has " << rm->getChannelCount() << " channels " << endl; } else { SVDEBUG << "new model " << replacementModel << " is not a RangeSummarisableTimeValueModel!" << endl; } #endif setModel(layer, replacementModel); } } } for (size_t k = 0; k < obsoleteLayers.size(); ++k) { deleteLayer(obsoleteLayers[k], true); } std::set<Model *> additionalModels; for (const auto &rec : m_models) { if (rec.additional) { additionalModels.insert(rec.model); } } for (Model *a: additionalModels) { deleteModelFromList(a); } for (const auto &rec : m_models) { Model *m = rec.model; #ifdef DEBUG_DOCUMENT SVDEBUG << "considering alignment for model " << m << " (name \"" << m->objectName() << "\")" << endl; #endif if (m_autoAlignment) { alignModel(m); } else if (oldMainModel && (m->getAlignmentReference() == oldMainModel)) { alignModel(m); } } if (oldMainModel) { oldMainModel->aboutToDelete(); emit modelAboutToBeDeleted(oldMainModel); } if (m_autoAlignment) { SVDEBUG << "Document::setMainModel: auto-alignment is on, aligning model if possible" << endl; alignModel(m_mainModel); } else { SVDEBUG << "Document::setMainModel: auto-alignment is off" << endl; } emit mainModelChanged(m_mainModel); delete oldMainModel; } void Document::addAlreadyDerivedModel(const Transform &transform, const ModelTransformer::Input &input, Model *outputModelToAdd) { if (findModelInList(outputModelToAdd) != m_models.end()) { SVCERR << "WARNING: Document::addAlreadyDerivedModel: Model already added" << endl; return; } #ifdef DEBUG_DOCUMENT if (input.getModel()) { SVDEBUG << "Document::addAlreadyDerivedModel: source is " << input.getModel() << " \"" << input.getModel()->objectName() << "\"" << endl; } else { SVDEBUG << "Document::addAlreadyDerivedModel: source is " << input.getModel() << endl; } #endif ModelRecord rec; rec.model = outputModelToAdd; rec.source = input.getModel(); rec.channel = input.getChannel(); rec.transform = transform; rec.additional = false; rec.refcount = 0; outputModelToAdd->setSourceModel(input.getModel()); m_models.push_back(rec); #ifdef DEBUG_DOCUMENT SVDEBUG << "Document::addAlreadyDerivedModel: Added model " << outputModelToAdd << endl; SVDEBUG << "Models now: "; for (const auto &rec : m_models) { SVDEBUG << rec.model << " "; } SVDEBUG << endl; #endif emit modelAdded(outputModelToAdd); } void Document::addImportedModel(Model *model) { if (findModelInList(model) != m_models.end()) { SVCERR << "WARNING: Document::addImportedModel: Model already added" << endl; return; } ModelRecord rec; rec.model = model; rec.source = nullptr; rec.channel = 0; rec.refcount = 0; rec.additional = false; m_models.push_back(rec); #ifdef DEBUG_DOCUMENT SVDEBUG << "Document::addImportedModel: Added model " << model << endl; SVDEBUG << "Models now: "; for (const auto &rec : m_models) { SVDEBUG << rec.model << " "; } SVDEBUG << endl; #endif if (m_autoAlignment) { SVDEBUG << "Document::addImportedModel: auto-alignment is on, aligning model if possible" << endl; alignModel(model); } else { SVDEBUG << "Document(" << this << "): addImportedModel: auto-alignment is off" << endl; } emit modelAdded(model); } void Document::addAdditionalModel(Model *model) { if (findModelInList(model) != m_models.end()) { SVCERR << "WARNING: Document::addAdditionalModel: Model already added" << endl; return; } ModelRecord rec; rec.model = model; rec.source = nullptr; rec.channel = 0; rec.refcount = 0; rec.additional = true; m_models.push_back(rec); #ifdef DEBUG_DOCUMENT SVDEBUG << "Document::addAdditionalModel: Added model " << model << endl; SVDEBUG << "Models now: "; for (const auto &rec : m_models) { SVDEBUG << rec.model << " "; } SVDEBUG << endl; #endif if (m_autoAlignment) { SVDEBUG << "Document::addAdditionalModel: auto-alignment is on, aligning model if possible" << endl; alignModel(model); } emit modelAdded(model); } void Document::addAggregateModel(AggregateWaveModel *model) { connect(model, SIGNAL(modelInvalidated()), this, SLOT(aggregateModelInvalidated())); m_aggregateModels.insert(model); SVDEBUG << "Document::addAggregateModel(" << model << ")" << endl; } void Document::aggregateModelInvalidated() { QObject *s = sender(); AggregateWaveModel *aggregate = qobject_cast<AggregateWaveModel *>(s); SVDEBUG << "Document::aggregateModelInvalidated(" << aggregate << ")" << endl; if (aggregate) releaseModel(aggregate); } Model * Document::addDerivedModel(const Transform &transform, const ModelTransformer::Input &input, QString &message) { for (auto &rec : m_models) { if (rec.transform == transform && rec.source == input.getModel() && rec.channel == input.getChannel()) { SVDEBUG << "derived model taken from map " << endl; return rec.model; } } Transforms tt; tt.push_back(transform); vector<Model *> mm = addDerivedModels(tt, input, message, nullptr); if (mm.empty()) return nullptr; else return mm[0]; } vector<Model *> Document::addDerivedModels(const Transforms &transforms, const ModelTransformer::Input &input, QString &message, AdditionalModelConverter *amc) { vector<Model *> mm = ModelTransformerFactory::getInstance()->transformMultiple (transforms, input, message, amc); for (int j = 0; j < (int)mm.size(); ++j) { Model *model = mm[j]; // The transform we actually used was presumably identical to // the one asked for, except that the version of the plugin // may differ. It's possible that the returned message // contains a warning about this; that doesn't concern us // here, but we do need to ensure that the transform we // remember is correct for what was actually applied, with the // current plugin version. //!!! would be nice to short-circuit this -- the version is //!!! static data, shouldn't have to construct a plugin for it //!!! (which may be expensive in Piper-world) Transform applied = transforms[j]; applied.setPluginVersion (TransformFactory::getInstance()-> getDefaultTransformFor(applied.getIdentifier(), applied.getSampleRate()) .getPluginVersion()); if (!model) { SVCERR << "WARNING: Document::addDerivedModel: no output model for transform " << applied.getIdentifier() << endl; } else { addAlreadyDerivedModel(applied, input, model); } } return mm; } void Document::releaseModel(Model *model) // Will _not_ release main model! { if (model == nullptr) { return; } #ifdef DEBUG_DOCUMENT SVDEBUG << "Document::releaseModel(" << model << ", type " << model->getTypeName() << ", name \"" << model->objectName() << "\")" << endl; #endif if (model == m_mainModel) { return; } bool toDelete = false; ModelList::iterator mitr = findModelInList(model); if (mitr != m_models.end()) { if (mitr->refcount == 0) { SVCERR << "WARNING: Document::releaseModel: model " << model << " reference count is zero already!" << endl; } else { #ifdef DEBUG_DOCUMENT SVDEBUG << "Lowering refcount from " << mitr->refcount << endl; #endif if (--mitr->refcount == 0) { toDelete = true; } } } else if (m_aggregateModels.find(model) != m_aggregateModels.end()) { #ifdef DEBUG_DOCUMENT SVDEBUG << "Document::releaseModel: is an aggregate model" << endl; #endif toDelete = true; } else { SVCERR << "WARNING: Document::releaseModel: Unfound model " << model << endl; toDelete = true; } if (toDelete) { int sourceCount = 0; for (auto &rec: m_models) { if (rec.source == model) { ++sourceCount; rec.source = nullptr; } } if (sourceCount > 0) { SVDEBUG << "Document::releaseModel: Deleting model " << model << " even though it is source for " << sourceCount << " other derived model(s) -- resetting " << "their source fields appropriately" << endl; } deleteModelFromList(model); #ifdef DEBUG_DOCUMENT SVDEBUG << "Document::releaseModel: Deleted model " << model << endl; SVDEBUG << "Models now: "; for (const auto &r: m_models) { SVDEBUG << r.model << " "; } SVDEBUG << endl; #endif } } void Document::deleteLayer(Layer *layer, bool force) { if (m_layerViewMap.find(layer) != m_layerViewMap.end() && m_layerViewMap[layer].size() > 0) { SVCERR << "WARNING: Document::deleteLayer: Layer " << layer << " [" << layer->objectName() << "]" << " is still used in " << m_layerViewMap[layer].size() << " views!" << endl; if (force) { #ifdef DEBUG_DOCUMENT SVCERR << "(force flag set -- deleting from all views)" << endl; #endif for (std::set<View *>::iterator j = m_layerViewMap[layer].begin(); j != m_layerViewMap[layer].end(); ++j) { // don't use removeLayerFromView, as it issues a command layer->setLayerDormant(*j, true); (*j)->removeLayer(layer); } m_layerViewMap.erase(layer); } else { return; } } bool found = false; for (auto itr = m_layers.begin(); itr != m_layers.end(); ++itr) { if (*itr == layer) { found = true; m_layers.erase(itr); break; } } if (!found) { SVDEBUG << "Document::deleteLayer: Layer " << layer << " (typeid " << typeid(layer).name() << ") does not exist, or has already been deleted " << "(this may not be as serious as it sounds)" << endl; return; } #ifdef DEBUG_DOCUMENT SVDEBUG << "Document::deleteLayer: Removing (and about to release model), now have " << m_layers.size() << " layers" << endl; #endif releaseModel(layer->getModel()); emit layerRemoved(layer); emit layerAboutToBeDeleted(layer); delete layer; } void Document::setModel(Layer *layer, Model *model) { if (model && model != m_mainModel && findModelInList(model) == m_models.end()) { SVCERR << "ERROR: Document::setModel: Layer " << layer << " (\"" << layer->objectName() << "\") wants to use unregistered model " << model << ": register the layer's model before setting it!" << endl; return; } Model *previousModel = layer->getModel(); if (previousModel == model) { SVDEBUG << "NOTE: Document::setModel: Layer " << layer << " (\"" << layer->objectName() << "\") is already set to model " << model << " (\"" << (model ? model->objectName(): "(null)") << "\")" << endl; return; } if (model && model != m_mainModel) { ModelList::iterator mitr = findModelInList(model); if (mitr != m_models.end()) { mitr->refcount ++; } } if (model && previousModel) { PlayParameterRepository::getInstance()->copyParameters (previousModel, model); } LayerFactory::getInstance()->setModel(layer, model); if (previousModel) { releaseModel(previousModel); } } void Document::setChannel(Layer *layer, int channel) { LayerFactory::getInstance()->setChannel(layer, channel); } void Document::addLayerToView(View *view, Layer *layer) { Model *model = layer->getModel(); if (!model) { #ifdef DEBUG_DOCUMENT SVDEBUG << "Document::addLayerToView: Layer (\"" << layer->objectName() << "\") with no model being added to view: " << "normally you want to set the model first" << endl; #endif } else { if (model != m_mainModel && findModelInList(model) == m_models.end()) { SVCERR << "ERROR: Document::addLayerToView: Layer " << layer << " has unregistered model " << model << " -- register the layer's model before adding the layer!" << endl; return; } } CommandHistory::getInstance()->addCommand (new Document::AddLayerCommand(this, view, layer)); } void Document::removeLayerFromView(View *view, Layer *layer) { CommandHistory::getInstance()->addCommand (new Document::RemoveLayerCommand(this, view, layer)); } void Document::addToLayerViewMap(Layer *layer, View *view) { bool firstView = (m_layerViewMap.find(layer) == m_layerViewMap.end() || m_layerViewMap[layer].empty()); if (m_layerViewMap[layer].find(view) != m_layerViewMap[layer].end()) { SVCERR << "WARNING: Document::addToLayerViewMap:" << " Layer " << layer << " -> view " << view << " already in" << " layer view map -- internal inconsistency" << endl; } m_layerViewMap[layer].insert(view); if (firstView) emit layerInAView(layer, true); } void Document::removeFromLayerViewMap(Layer *layer, View *view) { if (m_layerViewMap[layer].find(view) == m_layerViewMap[layer].end()) { SVCERR << "WARNING: Document::removeFromLayerViewMap:" << " Layer " << layer << " -> view " << view << " not in" << " layer view map -- internal inconsistency" << endl; } m_layerViewMap[layer].erase(view); if (m_layerViewMap[layer].empty()) { m_layerViewMap.erase(layer); emit layerInAView(layer, false); } } QString Document::getUniqueLayerName(QString candidate) { for (int count = 1; ; ++count) { QString adjusted = (count > 1 ? QString("%1 <%2>").arg(candidate).arg(count) : candidate); bool duplicate = false; for (auto i = m_layers.begin(); i != m_layers.end(); ++i) { if ((*i)->objectName() == adjusted) { duplicate = true; break; } } if (!duplicate) return adjusted; } } std::vector<Model *> Document::getTransformInputModels() { std::vector<Model *> models; if (!m_mainModel) return models; models.push_back(m_mainModel); //!!! This will pick up all models, including those that aren't visible... for (ModelRecord &rec: m_models) { Model *model = rec.model; if (!model || model == m_mainModel) continue; DenseTimeValueModel *dtvm = dynamic_cast<DenseTimeValueModel *>(model); if (dtvm) { models.push_back(dtvm); } } return models; } bool Document::isKnownModel(const Model *model) const { if (model == m_mainModel) return true; for (const ModelRecord &rec: m_models) { if (rec.model == model) return true; } return false; } bool Document::canAlign() { return Align::canAlign(); } void Document::alignModel(Model *model) { SVDEBUG << "Document::alignModel(" << model << ") (main model is " << m_mainModel << ")" << endl; if (!m_mainModel) { SVDEBUG << "(no main model to align to)" << endl; return; } RangeSummarisableTimeValueModel *rm = dynamic_cast<RangeSummarisableTimeValueModel *>(model); if (!rm) { SVDEBUG << "(model " << rm << " is not an alignable sort)" << endl; return; } if (rm->getAlignmentReference() == m_mainModel) { SVDEBUG << "(model " << rm << " is already aligned to main model " << m_mainModel << ")" << endl; return; } if (model == m_mainModel) { // The reference has an empty alignment to itself. This makes // it possible to distinguish between the reference and any // unaligned model just by looking at the model itself, // without also knowing what the main model is SVDEBUG << "Document::alignModel(" << model << "): is main model, setting alignment to itself appropriately" << endl; rm->setAlignment(new AlignmentModel(model, model, nullptr)); return; } SVDEBUG << "Document::alignModel: aligning..." << endl; if (rm->getAlignmentReference() != nullptr) { SVDEBUG << "(Note: model " << rm << " is currently aligned to model " << rm->getAlignmentReference() << "; this will replace that)" << endl; } if (!m_align->alignModel(this, m_mainModel, rm)) { SVCERR << "Alignment failed: " << m_align->getError() << endl; emit alignmentFailed(m_align->getError()); } } void Document::alignModels() { for (const ModelRecord &rec: m_models) { alignModel(rec.model); } alignModel(m_mainModel); } Document::AddLayerCommand::AddLayerCommand(Document *d, View *view, Layer *layer) : m_d(d), m_view(view), m_layer(layer), m_name(qApp->translate("AddLayerCommand", "Add %1 Layer").arg(layer->objectName())), m_added(false) { } Document::AddLayerCommand::~AddLayerCommand() { #ifdef DEBUG_DOCUMENT SVDEBUG << "Document::AddLayerCommand::~AddLayerCommand" << endl; #endif if (!m_added) { m_d->deleteLayer(m_layer); } } QString Document::AddLayerCommand::getName() const { #ifdef DEBUG_DOCUMENT SVDEBUG << "Document::AddLayerCommand::getName(): Name is " << m_name << endl; #endif return m_name; } void Document::AddLayerCommand::execute() { for (int i = 0; i < m_view->getLayerCount(); ++i) { if (m_view->getLayer(i) == m_layer) { // already there m_layer->setLayerDormant(m_view, false); m_added = true; return; } } m_view->addLayer(m_layer); m_layer->setLayerDormant(m_view, false); m_d->addToLayerViewMap(m_layer, m_view); m_added = true; } void Document::AddLayerCommand::unexecute() { m_view->removeLayer(m_layer); m_layer->setLayerDormant(m_view, true); m_d->removeFromLayerViewMap(m_layer, m_view); m_added = false; } Document::RemoveLayerCommand::RemoveLayerCommand(Document *d, View *view, Layer *layer) : m_d(d), m_view(view), m_layer(layer), m_wasDormant(layer->isLayerDormant(view)), m_name(qApp->translate("RemoveLayerCommand", "Delete %1 Layer").arg(layer->objectName())), m_added(true) { } Document::RemoveLayerCommand::~RemoveLayerCommand() { #ifdef DEBUG_DOCUMENT SVDEBUG << "Document::RemoveLayerCommand::~RemoveLayerCommand" << endl; #endif if (!m_added) { m_d->deleteLayer(m_layer); } } QString Document::RemoveLayerCommand::getName() const { #ifdef DEBUG_DOCUMENT SVDEBUG << "Document::RemoveLayerCommand::getName(): Name is " << m_name << endl; #endif return m_name; } void Document::RemoveLayerCommand::execute() { bool have = false; for (int i = 0; i < m_view->getLayerCount(); ++i) { if (m_view->getLayer(i) == m_layer) { have = true; break; } } if (!have) { // not there! m_layer->setLayerDormant(m_view, true); m_added = false; return; } m_view->removeLayer(m_layer); m_layer->setLayerDormant(m_view, true); m_d->removeFromLayerViewMap(m_layer, m_view); m_added = false; } void Document::RemoveLayerCommand::unexecute() { m_view->addLayer(m_layer); m_layer->setLayerDormant(m_view, m_wasDormant); m_d->addToLayerViewMap(m_layer, m_view); m_added = true; } void Document::toXml(QTextStream &out, QString indent, QString extraAttributes) const { toXml(out, indent, extraAttributes, false); } void Document::toXmlAsTemplate(QTextStream &out, QString indent, QString extraAttributes) const { toXml(out, indent, extraAttributes, true); } void Document::toXml(QTextStream &out, QString indent, QString extraAttributes, bool asTemplate) const { out << indent + QString("<data%1%2>\n") .arg(extraAttributes == "" ? "" : " ").arg(extraAttributes); if (m_mainModel) { #ifdef DEBUG_DOCUMENT SVDEBUG << "Document::toXml: writing main model" << endl; #endif if (asTemplate) { writePlaceholderMainModel(out, indent + " "); } else { m_mainModel->toXml(out, indent + " ", "mainModel=\"true\""); } PlayParameters *playParameters = PlayParameterRepository::getInstance()->getPlayParameters(m_mainModel); if (playParameters) { playParameters->toXml (out, indent + " ", QString("model=\"%1\"") .arg(m_mainModel->getExportId())); } } else { #ifdef DEBUG_DOCUMENT SVDEBUG << "Document::toXml: have no main model to write" << endl; #endif } // Models that are not used in a layer that is in a view should // not be written. Get our list of required models first. std::set<const Model *> used; for (LayerViewMap::const_iterator i = m_layerViewMap.begin(); i != m_layerViewMap.end(); ++i) { if (i->first && !i->second.empty()) { // Layer exists, is in views Model *m = i->first->getModel(); if (m) { used.insert(m); if (m->getSourceModel()) { used.insert(m->getSourceModel()); } } } } // Write aggregate models first, so that when re-reading // derivations we already know about their existence. But only // those that are actually used // // Later note: This turns out not to be a great idea - we can't // use an aggregate model to drive a derivation unless its // component models have all also already been loaded. So we // really should have written non-aggregate read-only // (i.e. non-derived) wave-type models first, then aggregate // models, then models that have derivations. But we didn't do // that, so existing sessions will always have the aggregate // models first and we might as well stick with that. for (std::set<Model *>::iterator i = m_aggregateModels.begin(); i != m_aggregateModels.end(); ++i) { #ifdef DEBUG_DOCUMENT SVDEBUG << "Document::toXml: checking aggregate model " << *i << endl; #endif AggregateWaveModel *aggregate = qobject_cast<AggregateWaveModel *>(*i); if (!aggregate) continue; if (used.find(aggregate) == used.end()) { #ifdef DEBUG_DOCUMENT SVDEBUG << "(unused, skipping)" << endl; #endif continue; } #ifdef DEBUG_DOCUMENT SVDEBUG << "(used, writing)" << endl; #endif aggregate->toXml(out, indent + " "); } std::set<Model *> written; // Now write the other models in two passes: first the models that // aren't derived from anything (in case they are source // components for an aggregate model, in which case we need to // have seen them before we see any models derived from aggregates // that use them - see the lament above) and then the models that // have derivations. const int nonDerivedPass = 0, derivedPass = 1; for (int pass = nonDerivedPass; pass <= derivedPass; ++pass) { for (const ModelRecord &rec: m_models) { Model *model = rec.model; if (used.find(model) == used.end()) continue; #ifdef DEBUG_DOCUMENT SVDEBUG << "Document::toXml: looking at model " << model << " (" << model->getTypeName() << ", \"" << model->objectName() << "\") [pass = " << pass << "]" << endl; #endif // We need an intelligent way to determine which models // need to be streamed (i.e. have been edited, or are // small) and which should not be (i.e. remain as // generated by a transform, and are large). // // At the moment we can get away with deciding not to // stream dense 3d models or writable wave file models, // provided they were generated from a transform, because // at the moment there is no way to edit those model types // so it should be safe to regenerate them. That won't // always work in future though. It would be particularly // nice to be able to ask the user, as well as making an // intelligent guess. bool writeModel = true; bool haveDerivation = false; if (rec.source && rec.transform.getIdentifier() != "") { haveDerivation = true; } if (pass == nonDerivedPass) { if (haveDerivation) { SVDEBUG << "skipping derived model " << model->objectName() << " during nonDerivedPass" << endl; continue; } } else { if (!haveDerivation) { SVDEBUG << "skipping non-derived model " << model->objectName() << " during derivedPass" << endl; continue; } } if (haveDerivation) { if (dynamic_cast<const WritableWaveFileModel *>(model)) { writeModel = false; } else if (dynamic_cast<const DenseThreeDimensionalModel *>(model)) { writeModel = false; } } if (writeModel) { model->toXml(out, indent + " "); written.insert(model); } if (haveDerivation) { writeBackwardCompatibleDerivation(out, indent + " ", model, rec); } //!!! We should probably own the PlayParameterRepository PlayParameters *playParameters = PlayParameterRepository::getInstance()->getPlayParameters(model); if (playParameters) { playParameters->toXml (out, indent + " ", QString("model=\"%1\"") .arg(model->getExportId())); } } } // We should write out the alignment models here. AlignmentModel // needs a toXml that writes out the export IDs of its reference // and aligned models, and then streams its path model. Note that // this will only work when the alignment is complete, so we // should probably wait for it if it isn't already by this point. for (std::set<Model *>::const_iterator i = written.begin(); i != written.end(); ++i) { const Model *model = *i; const AlignmentModel *alignment = model->getAlignment(); if (!alignment) continue; alignment->toXml(out, indent + " "); } for (auto i = m_layers.begin(); i != m_layers.end(); ++i) { (*i)->toXml(out, indent + " "); } out << indent + "</data>\n"; } void Document::writePlaceholderMainModel(QTextStream &out, QString indent) const { out << indent; out << QString("<model id=\"%1\" name=\"placeholder\" sampleRate=\"%2\" type=\"wavefile\" file=\":samples/silent.wav\" mainModel=\"true\"/>\n") .arg(m_mainModel->getExportId()) .arg(m_mainModel->getSampleRate()); } void Document::writeBackwardCompatibleDerivation(QTextStream &out, QString indent, Model *targetModel, const ModelRecord &rec) const { // There is a lot of redundancy in the XML we output here, because // we want it to work with older SV session file reading code as // well. // // Formerly, a transform was described using a derivation element // which set out the source and target models, execution context // (step size, input channel etc) and transform id, containing a // plugin element which set out the transform parameters and so // on. (The plugin element came from a "configurationXml" string // obtained from PluginXml.) // // This has been replaced by a derivation element setting out the // source and target models and input channel, containing a // transform element which sets out everything in the Transform. // // In order to retain compatibility with older SV code, however, // we have to write out the same stuff into the derivation as // before, and manufacture an appropriate plugin element as well // as the transform element. In order that newer code knows it's // dealing with a newer format, we will also write an attribute // 'type="transform"' in the derivation element. const Transform &transform = rec.transform; // Just for reference, this is what we would write if we didn't // have to be backward compatible: // // out << indent // << QString("<derivation type=\"transform\" source=\"%1\" " // "model=\"%2\" channel=\"%3\">\n") // .arg(rec.source->getExportId()) // .arg(targetModel->getExportId()) // .arg(rec.channel); // // transform.toXml(out, indent + " "); // // out << indent << "</derivation>\n"; // // Unfortunately, we can't just do that. So we do this... QString extentsAttributes; if (transform.getStartTime() != RealTime::zeroTime || transform.getDuration() != RealTime::zeroTime) { extentsAttributes = QString("startFrame=\"%1\" duration=\"%2\" ") .arg(RealTime::realTime2Frame(transform.getStartTime(), targetModel->getSampleRate())) .arg(RealTime::realTime2Frame(transform.getDuration(), targetModel->getSampleRate())); } out << indent; out << QString("<derivation type=\"transform\" source=\"%1\" " "model=\"%2\" channel=\"%3\" domain=\"%4\" " "stepSize=\"%5\" blockSize=\"%6\" %7windowType=\"%8\" " "transform=\"%9\">\n") .arg(rec.source->getExportId()) .arg(targetModel->getExportId()) .arg(rec.channel) .arg(TransformFactory::getInstance()->getTransformInputDomain (transform.getIdentifier())) .arg(transform.getStepSize()) .arg(transform.getBlockSize()) .arg(extentsAttributes) .arg(int(transform.getWindowType())) .arg(XmlExportable::encodeEntities(transform.getIdentifier())); transform.toXml(out, indent + " "); out << indent << " " << TransformFactory::getInstance()->getPluginConfigurationXml(transform); out << indent << "</derivation>\n"; }