view audioio/AudioJACKTarget.h @ 12:29b38a641d43

* Implement play mute, level and pan controls and a layer visibility control * Handle swapping the buffers in AudioCallbackPlaySource more gracefully, so that in many cases it can be done inaudibly. Still gets it wrong when playing in a noncontiguous selection. * Fix to SV file save for non-2d sparse models * Fixes to LED button drawing and AudioDial mouse functionality * Add progress bar for Ogg file import * Reshuffle PropertyContainer and its subclasses so it can be a QObject * Add layer dormancy (invisible layer permitted to free its cache space) * Optimisations to SpectrogramLayer, removing locks when reading/writing individual pixels in the cache (should be unnecessary there) -- there's still an issue here as we need a lock when reading from the model in case the model is replaced, and we don't currently have one * Several munlock() calls to make it harder to exhaust real memory if running in an RT mode with mlockall() active
author Chris Cannam
date Fri, 17 Feb 2006 18:04:26 +0000
parents df5923e33d01
children c606d3ffa397
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/* -*- c-basic-offset: 4 -*-  vi:set ts=8 sts=4 sw=4: */

/*
    A waveform viewer and audio annotation editor.
    Chris Cannam, Queen Mary University of London, 2005-2006
    
    This is experimental software.  Not for distribution.
*/

#ifndef _AUDIO_JACK_TARGET_H_
#define _AUDIO_JACK_TARGET_H_

#ifdef HAVE_JACK

#include <jack/jack.h>
#include <vector>

#include "AudioCallbackPlayTarget.h"

#include <QMutex>

class AudioCallbackPlaySource;

class AudioJACKTarget : public AudioCallbackPlayTarget
{
    Q_OBJECT

public:
    AudioJACKTarget(AudioCallbackPlaySource *source);
    virtual ~AudioJACKTarget();

    virtual bool isOK() const;

public slots:
    virtual void sourceModelReplaced();

protected:
    int process(jack_nframes_t nframes);

    static int processStatic(jack_nframes_t, void *);

    jack_client_t              *m_client;
    std::vector<jack_port_t *>  m_outputs;
    jack_nframes_t              m_bufferSize;
    jack_nframes_t              m_sampleRate;
    QMutex                      m_mutex;
};

#endif /* HAVE_JACK */

#endif