Mercurial > hg > svapp
view audioio/AudioGenerator.h @ 12:29b38a641d43
* Implement play mute, level and pan controls and a layer visibility control
* Handle swapping the buffers in AudioCallbackPlaySource more gracefully, so
that in many cases it can be done inaudibly. Still gets it wrong when
playing in a noncontiguous selection.
* Fix to SV file save for non-2d sparse models
* Fixes to LED button drawing and AudioDial mouse functionality
* Add progress bar for Ogg file import
* Reshuffle PropertyContainer and its subclasses so it can be a QObject
* Add layer dormancy (invisible layer permitted to free its cache space)
* Optimisations to SpectrogramLayer, removing locks when reading/writing
individual pixels in the cache (should be unnecessary there) -- there's
still an issue here as we need a lock when reading from the model in
case the model is replaced, and we don't currently have one
* Several munlock() calls to make it harder to exhaust real memory if
running in an RT mode with mlockall() active
author | Chris Cannam |
---|---|
date | Fri, 17 Feb 2006 18:04:26 +0000 |
parents | 8dc0ae8fccdd |
children | 89bb89894ad6 |
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/* -*- c-basic-offset: 4 -*- vi:set ts=8 sts=4 sw=4: */ /* A waveform viewer and audio annotation editor. Chris Cannam, Queen Mary University of London, 2005-2006 This is experimental software. Not for distribution. */ #ifndef _AUDIO_GENERATOR_H_ #define _AUDIO_GENERATOR_H_ class Model; class ViewManager; class NoteModel; class DenseTimeValueModel; class SparseOneDimensionalModel; class RealTimePluginInstance; #include <QMutex> #include <set> #include <map> class AudioGenerator { public: AudioGenerator(ViewManager *); virtual ~AudioGenerator(); /** * Add a data model to be played from and initialise any * necessary audio generation code. * Returns true if the model is of a type that we know how to play. * (The model will be added regardless.) */ virtual bool addModel(Model *model); /** * Remove a model. */ virtual void removeModel(Model *model); /** * Remove all models. */ virtual void clearModels(); /** * Reset playback, clearing plugins and the like. */ virtual void reset(); /** * Set the target channel count. The buffer parameter to mixModel * must always point to at least this number of arrays. */ virtual void setTargetChannelCount(size_t channelCount); /** * Return the internal processing block size. The frameCount * argument to all mixModel calls must be a multiple of this * value. */ virtual size_t getBlockSize() const; /** * Mix a single model into an output buffer. */ virtual size_t mixModel(Model *model, size_t startFrame, size_t frameCount, float **buffer, size_t fadeIn = 0, size_t fadeOut = 0); protected: ViewManager *m_viewManager; size_t m_sourceSampleRate; size_t m_targetChannelCount; struct NoteOff { int pitch; size_t frame; struct Comparator { bool operator()(const NoteOff &n1, const NoteOff &n2) const { return n1.frame < n2.frame; } }; }; typedef std::map<Model *, RealTimePluginInstance *> PluginMap; typedef std::set<NoteOff, NoteOff::Comparator> NoteOffSet; typedef std::map<Model *, NoteOffSet> NoteOffMap; QMutex m_mutex; PluginMap m_synthMap; NoteOffMap m_noteOffs; virtual RealTimePluginInstance *loadPlugin(QString id, QString program); virtual size_t mixDenseTimeValueModel (DenseTimeValueModel *model, size_t startFrame, size_t frameCount, float **buffer, float gain, float pan, size_t fadeIn, size_t fadeOut); virtual size_t mixSparseOneDimensionalModel (SparseOneDimensionalModel *model, size_t startFrame, size_t frameCount, float **buffer, float gain, float pan, size_t fadeIn, size_t fadeOut); virtual size_t mixNoteModel (NoteModel *model, size_t startFrame, size_t frameCount, float **buffer, float gain, float pan, size_t fadeIn, size_t fadeOut); static const size_t m_pluginBlockSize; }; #endif