Mercurial > hg > svapp
view audioio/AudioCallbackPlayTarget.cpp @ 8:24b500216029
* Refactor sparse models. Previously the 1D and time-value models duplicated
a lot of code; now there is a base class (SparseModel) templated on the
stored point type, and the subclasses define point types with the necessary
characteristics.
* Add NoteModel, a new SparseModel subclass.
* Reorganise local feature description display. Instead of asking the layer
to draw its own, just query it for a textual description and draw that in
Pane. Greatly simplifies this part of the layer code.
* Add local feature descriptions to colour 3D plot and waveform layers.
* Add pitch in MIDI-pitch-and-cents to spectrogram layer.
* Give AudioGenerator its own mutex to shorten lock times in CallbackPlaySource.
* Minor adjustments to layers menu &c
author | Chris Cannam |
---|---|
date | Thu, 02 Feb 2006 16:10:19 +0000 |
parents | df5923e33d01 |
children | c606d3ffa397 |
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/* -*- c-basic-offset: 4 -*- vi:set ts=8 sts=4 sw=4: */ /* A waveform viewer and audio annotation editor. Chris Cannam, Queen Mary University of London, 2005-2006 This is experimental software. Not for distribution. */ #include "AudioCallbackPlayTarget.h" #include "AudioCallbackPlaySource.h" #include <iostream> AudioCallbackPlayTarget::AudioCallbackPlayTarget(AudioCallbackPlaySource *source) : m_source(source), m_outputGain(1.0) { if (m_source) { connect(m_source, SIGNAL(modelReplaced()), this, SLOT(sourceModelReplaced())); } } AudioCallbackPlayTarget::~AudioCallbackPlayTarget() { } void AudioCallbackPlayTarget::setOutputGain(float gain) { m_outputGain = gain; } #ifdef INCLUDE_MOCFILES #ifdef INCLUDE_MOCFILES #include "AudioCallbackPlayTarget.moc.cpp" #endif #endif