view audio/PlaySpeedRangeMapper.cpp @ 771:1d6cca5a5621 pitch-align

Allow use of proper sparse models (i.e. retaining event time info) in alignment; use this to switch to note alignment, which is what we have most recently been doing in the external program. Not currently producing correct results, though
author Chris Cannam
date Fri, 29 May 2020 17:39:02 +0100
parents 56acd9368532
children
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/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*-  vi:set ts=8 sts=4 sw=4: */

/*
    Sonic Visualiser
    An audio file viewer and annotation editor.
    Centre for Digital Music, Queen Mary, University of London.
    This file copyright 2006 QMUL.
    
    This program is free software; you can redistribute it and/or
    modify it under the terms of the GNU General Public License as
    published by the Free Software Foundation; either version 2 of the
    License, or (at your option) any later version.  See the file
    COPYING included with this distribution for more information.
*/

#include "PlaySpeedRangeMapper.h"

#include <iostream>
#include <cmath>

// PlaySpeedRangeMapper maps a position in the range [0,120] on to a
// play speed factor on a logarithmic scale in the range 0.125 ->
// 8. This ensures that the desirable speed factors 0.25, 0.5, 1, 2,
// and 4 are all mapped to exact positions (respectively 20, 40, 60,
// 80, 100).

// Note that the "factor" referred to below is a play speed factor
// (higher = faster, 1.0 = normal speed), the "value" is a percentage
// (higher = faster, 100 = normal speed), and the "position" is an
// integer step on the dial's scale (0-120, 60 = centre).

PlaySpeedRangeMapper::PlaySpeedRangeMapper() :
    m_minpos(0),
    m_maxpos(120)
{
}

int
PlaySpeedRangeMapper::getPositionForValue(double value) const
{
    // value is percent
    double factor = getFactorForValue(value);
    int position = getPositionForFactor(factor);
    return position;
}

int
PlaySpeedRangeMapper::getPositionForValueUnclamped(double value) const
{
    // We don't really provide this
    return getPositionForValue(value);
}

double
PlaySpeedRangeMapper::getValueForPosition(int position) const
{
    double factor = getFactorForPosition(position);
    double pc = getValueForFactor(factor);
    return pc;
}

double
PlaySpeedRangeMapper::getValueForPositionUnclamped(int position) const
{
    // We don't really provide this
    return getValueForPosition(position);
}

double
PlaySpeedRangeMapper::getValueForFactor(double factor) const
{
    return factor * 100.0;
}

double
PlaySpeedRangeMapper::getFactorForValue(double value) const
{
    return value / 100.0;
}

int
PlaySpeedRangeMapper::getPositionForFactor(double factor) const
{
    if (factor == 0) return m_minpos;
    int pos = int(lrint((log2(factor) + 3.0) * 20.0));
    if (pos < m_minpos) pos = m_minpos;
    if (pos > m_maxpos) pos = m_maxpos;
    return pos;
}

double
PlaySpeedRangeMapper::getFactorForPosition(int position) const
{
    return pow(2.0, double(position) * 0.05 - 3.0);
}

QString
PlaySpeedRangeMapper::getUnit() const
{
    return "%";
}