Mercurial > hg > svapp
view audio/PlaySpeedRangeMapper.h @ 678:16c1077da62c
Switch off fine-tuning for alignment, it shouldn't be necessary (I think?) and is quite a bit slower
author | Chris Cannam |
---|---|
date | Thu, 13 Jun 2019 11:32:59 +0100 |
parents | 26a0cb8335e3 |
children |
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/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */ /* Sonic Visualiser An audio file viewer and annotation editor. Centre for Digital Music, Queen Mary, University of London. This file copyright 2006 QMUL. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. See the file COPYING included with this distribution for more information. */ #ifndef SV_PLAY_SPEED_RANGE_MAPPER_H #define SV_PLAY_SPEED_RANGE_MAPPER_H #include "base/RangeMapper.h" class PlaySpeedRangeMapper : public RangeMapper { public: PlaySpeedRangeMapper(); int getMinPosition() const { return m_minpos; } int getMaxPosition() const { return m_maxpos; } int getPositionForValue(double value) const override; int getPositionForValueUnclamped(double value) const override; double getValueForPosition(int position) const override; double getValueForPositionUnclamped(int position) const override; int getPositionForFactor(double factor) const; double getValueForFactor(double factor) const; double getFactorForPosition(int position) const; double getFactorForValue(double value) const; QString getUnit() const override; protected: int m_minpos; int m_maxpos; }; #endif