Mercurial > hg > svapp
view audio/PlaySpeedRangeMapper.cpp @ 678:16c1077da62c
Switch off fine-tuning for alignment, it shouldn't be necessary (I think?) and is quite a bit slower
author | Chris Cannam |
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date | Thu, 13 Jun 2019 11:32:59 +0100 |
parents | 56acd9368532 |
children |
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/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */ /* Sonic Visualiser An audio file viewer and annotation editor. Centre for Digital Music, Queen Mary, University of London. This file copyright 2006 QMUL. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. See the file COPYING included with this distribution for more information. */ #include "PlaySpeedRangeMapper.h" #include <iostream> #include <cmath> // PlaySpeedRangeMapper maps a position in the range [0,120] on to a // play speed factor on a logarithmic scale in the range 0.125 -> // 8. This ensures that the desirable speed factors 0.25, 0.5, 1, 2, // and 4 are all mapped to exact positions (respectively 20, 40, 60, // 80, 100). // Note that the "factor" referred to below is a play speed factor // (higher = faster, 1.0 = normal speed), the "value" is a percentage // (higher = faster, 100 = normal speed), and the "position" is an // integer step on the dial's scale (0-120, 60 = centre). PlaySpeedRangeMapper::PlaySpeedRangeMapper() : m_minpos(0), m_maxpos(120) { } int PlaySpeedRangeMapper::getPositionForValue(double value) const { // value is percent double factor = getFactorForValue(value); int position = getPositionForFactor(factor); return position; } int PlaySpeedRangeMapper::getPositionForValueUnclamped(double value) const { // We don't really provide this return getPositionForValue(value); } double PlaySpeedRangeMapper::getValueForPosition(int position) const { double factor = getFactorForPosition(position); double pc = getValueForFactor(factor); return pc; } double PlaySpeedRangeMapper::getValueForPositionUnclamped(int position) const { // We don't really provide this return getValueForPosition(position); } double PlaySpeedRangeMapper::getValueForFactor(double factor) const { return factor * 100.0; } double PlaySpeedRangeMapper::getFactorForValue(double value) const { return value / 100.0; } int PlaySpeedRangeMapper::getPositionForFactor(double factor) const { if (factor == 0) return m_minpos; int pos = int(lrint((log2(factor) + 3.0) * 20.0)); if (pos < m_minpos) pos = m_minpos; if (pos > m_maxpos) pos = m_maxpos; return pos; } double PlaySpeedRangeMapper::getFactorForPosition(int position) const { return pow(2.0, double(position) * 0.05 - 3.0); } QString PlaySpeedRangeMapper::getUnit() const { return "%"; }