Mercurial > hg > svapp
view framework/Document.cpp @ 696:155008f1bf10
Merge from branch by-id
author | Chris Cannam |
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date | Wed, 17 Jul 2019 14:25:41 +0100 |
parents | bd6e2fc53377 |
children | a27a6113fdd7 |
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/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */ /* Sonic Visualiser An audio file viewer and annotation editor. Centre for Digital Music, Queen Mary, University of London. This file copyright 2006 Chris Cannam and QMUL. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. See the file COPYING included with this distribution for more information. */ #include "Document.h" #include "Align.h" #include "data/model/WaveFileModel.h" #include "data/model/WritableWaveFileModel.h" #include "data/model/DenseThreeDimensionalModel.h" #include "data/model/DenseTimeValueModel.h" #include "data/model/AggregateWaveModel.h" #include "layer/Layer.h" #include "widgets/CommandHistory.h" #include "base/Command.h" #include "view/View.h" #include "base/PlayParameterRepository.h" #include "base/PlayParameters.h" #include "transform/TransformFactory.h" #include "transform/ModelTransformerFactory.h" #include "transform/FeatureExtractionModelTransformer.h" #include <QApplication> #include <QTextStream> #include <QSettings> #include <iostream> #include <typeinfo> #include "data/model/AlignmentModel.h" #include "Align.h" using std::vector; #define DEBUG_DOCUMENT 1 //!!! still need to handle command history, documentRestored/documentModified Document::Document() : m_autoAlignment(false), m_align(new Align()), m_isIncomplete(false) { connect(ModelTransformerFactory::getInstance(), SIGNAL(transformFailed(QString, QString)), this, SIGNAL(modelGenerationFailed(QString, QString))); connect(m_align, SIGNAL(alignmentComplete(ModelId)), this, SIGNAL(alignmentComplete(ModelId))); } Document::~Document() { //!!! Document should really own the command history. atm we //still refer to it in various places that don't have access to //the document, be nice to fix that #ifdef DEBUG_DOCUMENT SVDEBUG << "\n\nDocument::~Document: about to clear command history" << endl; #endif CommandHistory::getInstance()->clear(); #ifdef DEBUG_DOCUMENT SVCERR << "Document::~Document: about to delete layers" << endl; #endif while (!m_layers.empty()) { deleteLayer(*m_layers.begin(), true); } #ifdef DEBUG_DOCUMENT SVCERR << "Document::~Document: about to release normal models" << endl; #endif for (auto mr: m_models) { ModelById::release(mr.first); } #ifdef DEBUG_DOCUMENT SVCERR << "Document::~Document: about to release aggregate models" << endl; #endif for (auto m: m_aggregateModels) { ModelById::release(m); } #ifdef DEBUG_DOCUMENT SVCERR << "Document::~Document: about to release alignment models" << endl; #endif for (auto m: m_alignmentModels) { ModelById::release(m); } #ifdef DEBUG_DOCUMENT SVCERR << "Document::~Document: about to release main model" << endl; #endif if (!m_mainModel.isNone()) { ModelById::release(m_mainModel); } m_mainModel = {}; emit mainModelChanged({}); } Layer * Document::createLayer(LayerFactory::LayerType type) { Layer *newLayer = LayerFactory::getInstance()->createLayer(type); if (!newLayer) return nullptr; newLayer->setObjectName(getUniqueLayerName(newLayer->objectName())); m_layers.push_back(newLayer); #ifdef DEBUG_DOCUMENT SVDEBUG << "Document::createLayer: Added layer of type " << type << ", now have " << m_layers.size() << " layers" << endl; #endif emit layerAdded(newLayer); return newLayer; } Layer * Document::createMainModelLayer(LayerFactory::LayerType type) { Layer *newLayer = createLayer(type); if (!newLayer) return nullptr; setModel(newLayer, m_mainModel); return newLayer; } Layer * Document::createImportedLayer(ModelId modelId) { LayerFactory::LayerTypeSet types = LayerFactory::getInstance()->getValidLayerTypes(modelId); if (types.empty()) { SVCERR << "WARNING: Document::importLayer: no valid display layer for model" << endl; return nullptr; } //!!! for now, just use the first suitable layer type LayerFactory::LayerType type = *types.begin(); Layer *newLayer = LayerFactory::getInstance()->createLayer(type); if (!newLayer) return nullptr; newLayer->setObjectName(getUniqueLayerName(newLayer->objectName())); addNonDerivedModel(modelId); setModel(newLayer, modelId); //!!! and all channels setChannel(newLayer, -1); m_layers.push_back(newLayer); #ifdef DEBUG_DOCUMENT SVDEBUG << "Document::createImportedLayer: Added layer of type " << type << ", now have " << m_layers.size() << " layers" << endl; #endif emit layerAdded(newLayer); return newLayer; } Layer * Document::createEmptyLayer(LayerFactory::LayerType type) { if (m_mainModel.isNone()) return nullptr; auto newModel = LayerFactory::getInstance()->createEmptyModel(type, m_mainModel); if (!newModel) return nullptr; Layer *newLayer = createLayer(type); if (!newLayer) { return nullptr; } auto newModelId = ModelById::add(newModel); addNonDerivedModel(newModelId); setModel(newLayer, newModelId); return newLayer; } Layer * Document::createDerivedLayer(LayerFactory::LayerType type, TransformId transform) { Layer *newLayer = createLayer(type); if (!newLayer) return nullptr; newLayer->setObjectName(getUniqueLayerName (TransformFactory::getInstance()-> getTransformFriendlyName(transform))); return newLayer; } Layer * Document::createDerivedLayer(const Transform &transform, const ModelTransformer::Input &input) { Transforms transforms; transforms.push_back(transform); vector<Layer *> layers = createDerivedLayers(transforms, input); if (layers.empty()) return nullptr; else return layers[0]; } vector<Layer *> Document::createDerivedLayers(const Transforms &transforms, const ModelTransformer::Input &input) { QString message; vector<ModelId> newModels = addDerivedModels(transforms, input, message, nullptr); if (newModels.empty()) { //!!! This identifier may be wrong! emit modelGenerationFailed(transforms[0].getIdentifier(), message); return vector<Layer *>(); } else if (message != "") { //!!! This identifier may be wrong! emit modelGenerationWarning(transforms[0].getIdentifier(), message); } QStringList names; for (int i = 0; in_range_for(newModels, i); ++i) { names.push_back(getUniqueLayerName (TransformFactory::getInstance()-> getTransformFriendlyName (transforms[i].getIdentifier()))); } vector<Layer *> layers = createLayersForDerivedModels(newModels, names); return layers; } class AdditionalModelConverter : public ModelTransformerFactory::AdditionalModelHandler { public: AdditionalModelConverter(Document *doc, Document::LayerCreationHandler *handler) : m_doc(doc), m_handler(handler) { } ~AdditionalModelConverter() override { } void setPrimaryLayers(vector<Layer *> layers) { m_primary = layers; } void moreModelsAvailable(vector<ModelId> models) override { SVDEBUG << "AdditionalModelConverter::moreModelsAvailable: " << models.size() << " model(s)" << endl; // We can't automatically regenerate the additional models on // reload - so they go in m_additionalModels instead of m_models QStringList names; foreach (ModelId modelId, models) { m_doc->addAdditionalModel(modelId); names.push_back(QString()); } vector<Layer *> layers = m_doc->createLayersForDerivedModels (models, names); m_handler->layersCreated(this, m_primary, layers); delete this; } void noMoreModelsAvailable() override { SVDEBUG << "AdditionalModelConverter::noMoreModelsAvailable" << endl; m_handler->layersCreated(this, m_primary, vector<Layer *>()); delete this; } private: Document *m_doc; vector<Layer *> m_primary; Document::LayerCreationHandler *m_handler; //!!! how to handle destruction of this? }; Document::LayerCreationAsyncHandle Document::createDerivedLayersAsync(const Transforms &transforms, const ModelTransformer::Input &input, LayerCreationHandler *handler) { QString message; AdditionalModelConverter *amc = new AdditionalModelConverter(this, handler); vector<ModelId> newModels = addDerivedModels (transforms, input, message, amc); QStringList names; for (int i = 0; in_range_for(newModels, i); ++i) { names.push_back(getUniqueLayerName (TransformFactory::getInstance()-> getTransformFriendlyName (transforms[i].getIdentifier()))); } vector<Layer *> layers = createLayersForDerivedModels(newModels, names); amc->setPrimaryLayers(layers); if (newModels.empty()) { //!!! This identifier may be wrong! emit modelGenerationFailed(transforms[0].getIdentifier(), message); //!!! what to do with amc? } else if (message != "") { //!!! This identifier may be wrong! emit modelGenerationWarning(transforms[0].getIdentifier(), message); //!!! what to do with amc? } return amc; } vector<Layer *> Document::createLayersForDerivedModels(vector<ModelId> newModels, QStringList names) { vector<Layer *> layers; for (int i = 0; in_range_for(newModels, i); ++i) { ModelId newModelId = newModels[i]; LayerFactory::LayerTypeSet types = LayerFactory::getInstance()->getValidLayerTypes(newModelId); if (types.empty()) { SVCERR << "WARNING: Document::createLayerForTransformer: no valid display layer for output of transform " << names[i] << endl; releaseModel(newModelId); return vector<Layer *>(); } //!!! for now, just use the first suitable layer type Layer *newLayer = createLayer(*types.begin()); setModel(newLayer, newModelId); //!!! We need to clone the model when adding the layer, so that it //can be edited without affecting other layers that are based on //the same model. Unfortunately we can't just clone it now, //because it probably hasn't been completed yet -- the transform //runs in the background. Maybe the transform has to handle //cloning and cacheing models itself. // // Once we do clone models here, of course, we'll have to avoid // leaking them too. // // We want the user to be able to add a model to a second layer // _while it's still being calculated in the first_ and have it // work quickly. That means we need to put the same physical // model pointer in both layers, so they can't actually be cloned. if (newLayer) { newLayer->setObjectName(names[i]); } emit layerAdded(newLayer); layers.push_back(newLayer); } return layers; } void Document::setMainModel(ModelId modelId) { ModelId oldMainModel = m_mainModel; m_mainModel = modelId; emit modelAdded(m_mainModel); if (auto model = ModelById::get(modelId)) { emit activity(tr("Set main model to %1").arg(model->objectName())); } else { emit activity(tr("Clear main model")); } std::vector<Layer *> obsoleteLayers; std::set<QString> failedTransformers; // We need to ensure that no layer is left using oldMainModel or // any of the old derived models as its model. Either replace the // model, or delete the layer for each layer that is currently // using one of these. Carry out this replacement before we // delete any of the models. #ifdef DEBUG_DOCUMENT SVDEBUG << "Document::setMainModel: Have " << m_layers.size() << " layers" << endl; SVDEBUG << "Models now: "; for (const auto &r: m_models) { SVDEBUG << r.first << " "; } SVDEBUG << endl; SVDEBUG << "Old main model: " << oldMainModel << endl; #endif for (Layer *layer: m_layers) { ModelId modelId = layer->getModel(); #ifdef DEBUG_DOCUMENT SVDEBUG << "Document::setMainModel: inspecting model " << modelId << " in layer " << layer->objectName() << endl; #endif if (modelId == oldMainModel) { #ifdef DEBUG_DOCUMENT SVDEBUG << "... it uses the old main model, replacing" << endl; #endif LayerFactory::getInstance()->setModel(layer, m_mainModel); continue; } if (modelId.isNone()) { SVCERR << "WARNING: Document::setMainModel: Null model in layer " << layer << endl; // get rid of this hideous degenerate obsoleteLayers.push_back(layer); continue; } if (m_models.find(modelId) == m_models.end()) { SVCERR << "WARNING: Document::setMainModel: Unknown model " << modelId << " in layer " << layer << endl; // and this one obsoleteLayers.push_back(layer); continue; } ModelRecord record = m_models[modelId]; if (!record.source.isNone() && (record.source == oldMainModel)) { #ifdef DEBUG_DOCUMENT SVDEBUG << "... it uses a model derived from the old main model, regenerating" << endl; #endif // This model was derived from the previous main // model: regenerate it. const Transform &transform = record.transform; QString transformId = transform.getIdentifier(); //!!! We have a problem here if the number of channels in //the main model has changed. QString message; ModelId replacementModel = addDerivedModel(transform, ModelTransformer::Input (m_mainModel, record.channel), message); if (replacementModel.isNone()) { SVCERR << "WARNING: Document::setMainModel: Failed to regenerate model for transform \"" << transformId << "\"" << " in layer " << layer << endl; if (failedTransformers.find(transformId) == failedTransformers.end()) { emit modelRegenerationFailed(layer->objectName(), transformId, message); failedTransformers.insert(transformId); } obsoleteLayers.push_back(layer); } else { if (message != "") { emit modelRegenerationWarning(layer->objectName(), transformId, message); } #ifdef DEBUG_DOCUMENT SVDEBUG << "Replacing model " << modelId << ") with model " << replacementModel << ") in layer " << layer << " (name " << layer->objectName() << ")" << endl; auto rm = ModelById::getAs<RangeSummarisableTimeValueModel>(replacementModel); if (rm) { SVDEBUG << "new model has " << rm->getChannelCount() << " channels " << endl; } else { SVDEBUG << "new model " << replacementModel << " is not a RangeSummarisableTimeValueModel!" << endl; } #endif setModel(layer, replacementModel); } } } for (size_t k = 0; k < obsoleteLayers.size(); ++k) { deleteLayer(obsoleteLayers[k], true); } std::set<ModelId> additionalModels; for (const auto &rec : m_models) { if (rec.second.additional) { additionalModels.insert(rec.first); } } for (ModelId a: additionalModels) { m_models.erase(a); } for (const auto &rec : m_models) { auto m = ModelById::get(rec.first); if (!m) continue; #ifdef DEBUG_DOCUMENT SVDEBUG << "considering alignment for model " << rec.first << endl; #endif if (m_autoAlignment) { alignModel(rec.first); } else if (!oldMainModel.isNone() && (m->getAlignmentReference() == oldMainModel)) { alignModel(rec.first); } } if (m_autoAlignment) { SVDEBUG << "Document::setMainModel: auto-alignment is on, aligning model if possible" << endl; alignModel(m_mainModel); } else { SVDEBUG << "Document::setMainModel: auto-alignment is off" << endl; } emit mainModelChanged(m_mainModel); if (!oldMainModel.isNone()) { // Remove the playable explicitly - the main model's dtor will // do this, but just in case something is still hanging onto a // shared_ptr to the old main model so it doesn't get deleted PlayParameterRepository::getInstance()->removePlayable (oldMainModel.untyped); ModelById::release(oldMainModel); } } void Document::addAlreadyDerivedModel(const Transform &transform, const ModelTransformer::Input &input, ModelId outputModelToAdd) { if (m_models.find(outputModelToAdd) != m_models.end()) { SVCERR << "WARNING: Document::addAlreadyDerivedModel: Model already added" << endl; return; } #ifdef DEBUG_DOCUMENT SVDEBUG << "Document::addAlreadyDerivedModel: source is " << input.getModel() << endl; #endif ModelRecord rec; rec.source = input.getModel(); rec.channel = input.getChannel(); rec.transform = transform; rec.additional = false; if (auto m = ModelById::get(outputModelToAdd)) { m->setSourceModel(input.getModel()); } m_models[outputModelToAdd] = rec; #ifdef DEBUG_DOCUMENT SVDEBUG << "Document::addAlreadyDerivedModel: Added model " << outputModelToAdd << endl; SVDEBUG << "Models now: "; for (const auto &rec : m_models) { SVDEBUG << rec.first << " "; } SVDEBUG << endl; #endif emit modelAdded(outputModelToAdd); } void Document::addNonDerivedModel(ModelId modelId) { if (ModelById::isa<AggregateWaveModel>(modelId)) { #ifdef DEBUG_DOCUMENT SVCERR << "Document::addNonDerivedModel: Model " << modelId << " is an aggregate model, adding it to aggregates" << endl; #endif m_aggregateModels.insert(modelId); return; } if (ModelById::isa<AlignmentModel>(modelId)) { #ifdef DEBUG_DOCUMENT SVCERR << "Document::addNonDerivedModel: Model " << modelId << " is an alignment model, adding it to alignments" << endl; #endif m_alignmentModels.insert(modelId); return; } if (m_models.find(modelId) != m_models.end()) { SVCERR << "WARNING: Document::addNonDerivedModel: Model already added" << endl; return; } ModelRecord rec; rec.source = {}; rec.channel = 0; rec.additional = false; m_models[modelId] = rec; #ifdef DEBUG_DOCUMENT SVCERR << "Document::addNonDerivedModel: Added model " << modelId << endl; SVCERR << "Models now: "; for (const auto &rec : m_models) { SVCERR << rec.first << " "; } SVCERR << endl; #endif if (m_autoAlignment) { SVDEBUG << "Document::addNonDerivedModel: auto-alignment is on, aligning model if possible" << endl; alignModel(modelId); } else { SVDEBUG << "Document(" << this << "): addNonDerivedModel: auto-alignment is off" << endl; } emit modelAdded(modelId); } void Document::addAdditionalModel(ModelId modelId) { if (m_models.find(modelId) != m_models.end()) { SVCERR << "WARNING: Document::addAdditionalModel: Model already added" << endl; return; } ModelRecord rec; rec.source = {}; rec.channel = 0; rec.additional = true; m_models[modelId] = rec; #ifdef DEBUG_DOCUMENT SVDEBUG << "Document::addAdditionalModel: Added model " << modelId << endl; SVDEBUG << "Models now: "; for (const auto &rec : m_models) { SVDEBUG << rec.first << " "; } SVDEBUG << endl; #endif if (m_autoAlignment && ModelById::isa<RangeSummarisableTimeValueModel>(modelId)) { SVDEBUG << "Document::addAdditionalModel: auto-alignment is on and model is an alignable type, aligning it if possible" << endl; alignModel(modelId); } emit modelAdded(modelId); } ModelId Document::addDerivedModel(const Transform &transform, const ModelTransformer::Input &input, QString &message) { for (auto &rec : m_models) { if (rec.second.transform == transform && rec.second.source == input.getModel() && rec.second.channel == input.getChannel()) { SVDEBUG << "derived model taken from map " << endl; return rec.first; } } Transforms tt; tt.push_back(transform); vector<ModelId> mm = addDerivedModels(tt, input, message, nullptr); if (mm.empty()) return {}; else return mm[0]; } vector<ModelId> Document::addDerivedModels(const Transforms &transforms, const ModelTransformer::Input &input, QString &message, AdditionalModelConverter *amc) { vector<ModelId> mm = ModelTransformerFactory::getInstance()->transformMultiple (transforms, input, message, amc); for (int j = 0; in_range_for(mm, j); ++j) { ModelId modelId = mm[j]; Transform applied = transforms[j]; if (modelId.isNone()) { SVCERR << "WARNING: Document::addDerivedModel: no output model for transform " << applied.getIdentifier() << endl; continue; } // The transform we actually used was presumably identical to // the one asked for, except that the version of the plugin // may differ. It's possible that the returned message // contains a warning about this; that doesn't concern us // here, but we do need to ensure that the transform we // remember is correct for what was actually applied, with the // current plugin version. //!!! would be nice to short-circuit this -- the version is //!!! static data, shouldn't have to construct a plugin for it //!!! (which may be expensive in Piper-world) applied.setPluginVersion (TransformFactory::getInstance()-> getDefaultTransformFor(applied.getIdentifier(), applied.getSampleRate()) .getPluginVersion()); addAlreadyDerivedModel(applied, input, modelId); } return mm; } void Document::releaseModel(ModelId modelId) { // This is called when a layer has been deleted or has replaced // its model, in order to reclaim storage for the old model. It // could be a no-op without making any functional difference, as // all the models stored in the ById pool are released when the // document is deleted. But models can sometimes be large, so if // we know no other layer is using one, we should release it. If // we happen to release one that is being used, the ModelById // borrowed-pointer mechanism will at least prevent memory errors, // although the other code will have to stop whatever it's doing. if (auto model = ModelById::get(modelId)) { SVCERR << "Document::releaseModel(" << modelId << "), name " << model->objectName() << ", type " << typeid(*model.get()).name() << endl; } else { SVCERR << "Document::releaseModel(" << modelId << ")" << endl; } if (modelId.isNone()) { return; } #ifdef DEBUG_DOCUMENT SVCERR << "Document::releaseModel(" << modelId << ")" << endl; #endif if (modelId == m_mainModel) { #ifdef DEBUG_DOCUMENT SVCERR << "Document::releaseModel: It's the main model, ignoring" << endl; #endif return; } if (m_models.find(modelId) == m_models.end()) { // No point in releasing aggregate and alignment models, // they're not large #ifdef DEBUG_DOCUMENT SVCERR << "Document::releaseModel: It's not a regular layer model, ignoring" << endl; #endif return; } for (auto layer: m_layers) { if (layer->getModel() == modelId) { #ifdef DEBUG_DOCUMENT SVCERR << "Document::releaseModel: It's still in use in at least one layer (e.g. " << layer << ", \"" << layer->getLayerPresentationName() << "\"), ignoring" << endl; #endif return; } } #ifdef DEBUG_DOCUMENT SVCERR << "Document::releaseModel: Seems to be OK to release this one" << endl; #endif int sourceCount = 0; for (auto &m: m_models) { if (m.second.source == modelId) { ++sourceCount; m.second.source = {}; } } if (sourceCount > 0) { SVCERR << "Document::releaseModel: Request to release model " << modelId << " even though it was source for " << sourceCount << " other derived model(s) -- have cleared " << "their source fields" << endl; } m_models.erase(modelId); ModelById::release(modelId); } void Document::deleteLayer(Layer *layer, bool force) { if (m_layerViewMap.find(layer) != m_layerViewMap.end() && m_layerViewMap[layer].size() > 0) { if (force) { SVDEBUG << "NOTE: Document::deleteLayer: Layer " << layer << " [" << layer->objectName() << "]" << " is still used in " << m_layerViewMap[layer].size() << " views. Force flag set, so removing from them" << endl; for (std::set<View *>::iterator j = m_layerViewMap[layer].begin(); j != m_layerViewMap[layer].end(); ++j) { // don't use removeLayerFromView, as it issues a command layer->setLayerDormant(*j, true); (*j)->removeLayer(layer); } m_layerViewMap.erase(layer); } else { SVCERR << "WARNING: Document::deleteLayer: Layer " << layer << " [" << layer->objectName() << "]" << " is still used in " << m_layerViewMap[layer].size() << " views! Force flag is not set, so not deleting" << endl; return; } } bool found = false; for (auto itr = m_layers.begin(); itr != m_layers.end(); ++itr) { if (*itr == layer) { found = true; m_layers.erase(itr); break; } } if (!found) { SVDEBUG << "Document::deleteLayer: Layer " << layer << " (typeid " << typeid(layer).name() << ") does not exist, or has already been deleted " << "(this may not be as serious as it sounds)" << endl; return; } #ifdef DEBUG_DOCUMENT SVDEBUG << "Document::deleteLayer: Removing (and about to release model), now have " << m_layers.size() << " layers" << endl; #endif releaseModel(layer->getModel()); emit layerRemoved(layer); emit layerAboutToBeDeleted(layer); delete layer; } void Document::setModel(Layer *layer, ModelId modelId) { if (!modelId.isNone() && modelId != m_mainModel && m_models.find(modelId) == m_models.end()) { SVCERR << "ERROR: Document::setModel: Layer " << layer << " (\"" << layer->objectName() << "\") wants to use unregistered model " << modelId << ": register the layer's model before setting it!" << endl; return; } ModelId previousModel = layer->getModel(); if (previousModel == modelId) { SVDEBUG << "NOTE: Document::setModel: Layer " << layer << " (\"" << layer->objectName() << "\") is already set to model " << modelId << endl; return; } if (!modelId.isNone() && !previousModel.isNone()) { PlayParameterRepository::getInstance()->copyParameters (previousModel.untyped, modelId.untyped); } LayerFactory::getInstance()->setModel(layer, modelId); releaseModel(previousModel); } void Document::setChannel(Layer *layer, int channel) { LayerFactory::getInstance()->setChannel(layer, channel); } void Document::addLayerToView(View *view, Layer *layer) { ModelId modelId = layer->getModel(); if (modelId.isNone()) { #ifdef DEBUG_DOCUMENT SVDEBUG << "Document::addLayerToView: Layer (\"" << layer->objectName() << "\") with no model being added to view: " << "normally you want to set the model first" << endl; #endif } else { if (modelId != m_mainModel && m_models.find(modelId) == m_models.end()) { SVCERR << "ERROR: Document::addLayerToView: Layer " << layer << " has unregistered model " << modelId << " -- register the layer's model before adding the layer!" << endl; return; } } CommandHistory::getInstance()->addCommand (new Document::AddLayerCommand(this, view, layer)); } void Document::removeLayerFromView(View *view, Layer *layer) { CommandHistory::getInstance()->addCommand (new Document::RemoveLayerCommand(this, view, layer)); } void Document::addToLayerViewMap(Layer *layer, View *view) { bool firstView = (m_layerViewMap.find(layer) == m_layerViewMap.end() || m_layerViewMap[layer].empty()); if (m_layerViewMap[layer].find(view) != m_layerViewMap[layer].end()) { SVCERR << "WARNING: Document::addToLayerViewMap:" << " Layer " << layer << " -> view " << view << " already in" << " layer view map -- internal inconsistency" << endl; } m_layerViewMap[layer].insert(view); if (firstView) emit layerInAView(layer, true); } void Document::removeFromLayerViewMap(Layer *layer, View *view) { if (m_layerViewMap[layer].find(view) == m_layerViewMap[layer].end()) { SVCERR << "WARNING: Document::removeFromLayerViewMap:" << " Layer " << layer << " -> view " << view << " not in" << " layer view map -- internal inconsistency" << endl; } m_layerViewMap[layer].erase(view); if (m_layerViewMap[layer].empty()) { m_layerViewMap.erase(layer); emit layerInAView(layer, false); } } QString Document::getUniqueLayerName(QString candidate) { for (int count = 1; ; ++count) { QString adjusted = (count > 1 ? QString("%1 <%2>").arg(candidate).arg(count) : candidate); bool duplicate = false; for (auto i = m_layers.begin(); i != m_layers.end(); ++i) { if ((*i)->objectName() == adjusted) { duplicate = true; break; } } if (!duplicate) return adjusted; } } std::vector<ModelId> Document::getTransformInputModels() { std::vector<ModelId> models; if (m_mainModel.isNone()) return models; models.push_back(m_mainModel); //!!! This will pick up all models, including those that aren't visible... for (auto rec: m_models) { ModelId modelId = rec.first; if (modelId == m_mainModel) continue; auto dtvm = ModelById::getAs<DenseTimeValueModel>(modelId); if (dtvm) { models.push_back(modelId); } } return models; } bool Document::isKnownModel(const ModelId modelId) const { if (modelId == m_mainModel) return true; for (auto rec: m_models) { if (rec.first == modelId) return true; } return false; } bool Document::canAlign() { return Align::canAlign(); } void Document::alignModel(ModelId modelId, bool forceRecalculate) { SVDEBUG << "Document::alignModel(" << modelId << ", " << forceRecalculate << ") (main model is " << m_mainModel << ")" << endl; auto rm = ModelById::getAs<RangeSummarisableTimeValueModel>(modelId); if (!rm) { SVDEBUG << "(model " << modelId << " is not an alignable sort)" << endl; return; } if (m_mainModel.isNone()) { SVDEBUG << "(no main model to align to)" << endl; if (forceRecalculate && !rm->getAlignment().isNone()) { SVDEBUG << "(but model is aligned, and forceRecalculate is true, " << "so resetting alignment to nil)" << endl; rm->setAlignment({}); } return; } if (rm->getAlignmentReference() == m_mainModel) { SVDEBUG << "(model " << modelId << " is already aligned to main model " << m_mainModel << ")" << endl; if (!forceRecalculate) { return; } else { SVDEBUG << "(but forceRecalculate is true, so realigning anyway)" << endl; } } if (modelId == m_mainModel) { // The reference has an empty alignment to itself. This makes // it possible to distinguish between the reference and any // unaligned model just by looking at the model itself, // without also knowing what the main model is SVDEBUG << "Document::alignModel(" << modelId << "): is main model, setting alignment to itself" << endl; auto alignment = std::make_shared<AlignmentModel>(modelId, modelId, ModelId()); ModelId alignmentModelId = ModelById::add(alignment); rm->setAlignment(alignmentModelId); m_alignmentModels.insert(alignmentModelId); return; } auto w = ModelById::getAs<WritableWaveFileModel>(modelId); if (w && w->getWriteProportion() < 100) { SVDEBUG << "Document::alignModel(" << modelId << "): model write is not complete, deferring" << endl; connect(w.get(), SIGNAL(writeCompleted(ModelId)), this, SLOT(performDeferredAlignment(ModelId))); return; } SVDEBUG << "Document::alignModel: aligning..." << endl; if (!rm->getAlignmentReference().isNone()) { SVDEBUG << "(Note: model " << rm << " is currently aligned to model " << rm->getAlignmentReference() << "; this will replace that)" << endl; } QString err; if (!m_align->alignModel(this, m_mainModel, modelId, err)) { SVCERR << "Alignment failed: " << err << endl; emit alignmentFailed(err); } } void Document::performDeferredAlignment(ModelId modelId) { SVDEBUG << "Document::performDeferredAlignment: aligning..." << endl; alignModel(modelId); } void Document::alignModels() { for (auto rec: m_models) { alignModel(rec.first); } alignModel(m_mainModel); } void Document::realignModels() { for (auto rec: m_models) { alignModel(rec.first, true); } alignModel(m_mainModel); } Document::AddLayerCommand::AddLayerCommand(Document *d, View *view, Layer *layer) : m_d(d), m_view(view), m_layer(layer), m_name(qApp->translate("AddLayerCommand", "Add %1 Layer").arg(layer->objectName())), m_added(false) { } Document::AddLayerCommand::~AddLayerCommand() { #ifdef DEBUG_DOCUMENT SVDEBUG << "Document::AddLayerCommand::~AddLayerCommand" << endl; #endif if (!m_added) { m_d->deleteLayer(m_layer); } } QString Document::AddLayerCommand::getName() const { #ifdef DEBUG_DOCUMENT SVDEBUG << "Document::AddLayerCommand::getName(): Name is " << m_name << endl; #endif return m_name; } void Document::AddLayerCommand::execute() { for (int i = 0; i < m_view->getLayerCount(); ++i) { if (m_view->getLayer(i) == m_layer) { // already there m_layer->setLayerDormant(m_view, false); m_added = true; return; } } m_view->addLayer(m_layer); m_layer->setLayerDormant(m_view, false); m_d->addToLayerViewMap(m_layer, m_view); m_added = true; } void Document::AddLayerCommand::unexecute() { m_view->removeLayer(m_layer); m_layer->setLayerDormant(m_view, true); m_d->removeFromLayerViewMap(m_layer, m_view); m_added = false; } Document::RemoveLayerCommand::RemoveLayerCommand(Document *d, View *view, Layer *layer) : m_d(d), m_view(view), m_layer(layer), m_wasDormant(layer->isLayerDormant(view)), m_name(qApp->translate("RemoveLayerCommand", "Delete %1 Layer").arg(layer->objectName())), m_added(true) { } Document::RemoveLayerCommand::~RemoveLayerCommand() { #ifdef DEBUG_DOCUMENT SVDEBUG << "Document::RemoveLayerCommand::~RemoveLayerCommand" << endl; #endif if (!m_added) { m_d->deleteLayer(m_layer); } } QString Document::RemoveLayerCommand::getName() const { #ifdef DEBUG_DOCUMENT SVDEBUG << "Document::RemoveLayerCommand::getName(): Name is " << m_name << endl; #endif return m_name; } void Document::RemoveLayerCommand::execute() { bool have = false; for (int i = 0; i < m_view->getLayerCount(); ++i) { if (m_view->getLayer(i) == m_layer) { have = true; break; } } if (!have) { // not there! m_layer->setLayerDormant(m_view, true); m_added = false; return; } m_view->removeLayer(m_layer); m_layer->setLayerDormant(m_view, true); m_d->removeFromLayerViewMap(m_layer, m_view); m_added = false; } void Document::RemoveLayerCommand::unexecute() { m_view->addLayer(m_layer); m_layer->setLayerDormant(m_view, m_wasDormant); m_d->addToLayerViewMap(m_layer, m_view); m_added = true; } void Document::toXml(QTextStream &out, QString indent, QString extraAttributes) const { toXml(out, indent, extraAttributes, false); } void Document::toXmlAsTemplate(QTextStream &out, QString indent, QString extraAttributes) const { toXml(out, indent, extraAttributes, true); } void Document::toXml(QTextStream &out, QString indent, QString extraAttributes, bool asTemplate) const { out << indent + QString("<data%1%2>\n") .arg(extraAttributes == "" ? "" : " ").arg(extraAttributes); auto mainModel = ModelById::getAs<WaveFileModel>(m_mainModel); if (mainModel) { #ifdef DEBUG_DOCUMENT SVDEBUG << "Document::toXml: writing main model" << endl; #endif if (asTemplate) { writePlaceholderMainModel(out, indent + " "); } else { mainModel->toXml(out, indent + " ", "mainModel=\"true\""); } auto playParameters = PlayParameterRepository::getInstance()->getPlayParameters (m_mainModel.untyped); if (playParameters) { playParameters->toXml (out, indent + " ", QString("model=\"%1\"") .arg(mainModel->getExportId())); } } else { #ifdef DEBUG_DOCUMENT SVDEBUG << "Document::toXml: have no main model to write" << endl; #endif } // Models that are not used in a layer that is in a view should // not be written. Get our list of required models first. std::set<ModelId> used; for (LayerViewMap::const_iterator i = m_layerViewMap.begin(); i != m_layerViewMap.end(); ++i) { if (i->first && !i->second.empty()) { // Layer exists, is in views ModelId modelId = i->first->getModel(); if (auto model = ModelById::get(modelId)) { used.insert(modelId); if (!model->getSourceModel().isNone()) { used.insert(model->getSourceModel()); } } } } // Write aggregate models first, so that when re-reading // derivations we already know about their existence. But only // those that are actually used // // Later note: This turns out not to be a great idea - we can't // use an aggregate model to drive a derivation unless its // component models have all also already been loaded. So we // really should have written non-aggregate read-only // (i.e. non-derived) wave-type models first, then aggregate // models, then models that have derivations. But we didn't do // that, so existing sessions will always have the aggregate // models first and we might as well stick with that. for (auto modelId: m_aggregateModels) { #ifdef DEBUG_DOCUMENT SVDEBUG << "Document::toXml: checking aggregate model " << modelId << endl; #endif auto aggregate = ModelById::getAs<AggregateWaveModel>(modelId); if (!aggregate) continue; if (used.find(modelId) == used.end()) { #ifdef DEBUG_DOCUMENT SVDEBUG << "(unused, skipping)" << endl; #endif continue; } #ifdef DEBUG_DOCUMENT SVDEBUG << "(used, writing)" << endl; #endif aggregate->toXml(out, indent + " "); } std::set<ModelId> written; // Now write the other models in two passes: first the models that // aren't derived from anything (in case they are source // components for an aggregate model, in which case we need to // have seen them before we see any models derived from aggregates // that use them - see the lament above) and then the models that // have derivations. const int nonDerivedPass = 0, derivedPass = 1; for (int pass = nonDerivedPass; pass <= derivedPass; ++pass) { for (auto rec: m_models) { ModelId modelId = rec.first; if (used.find(modelId) == used.end()) continue; auto model = ModelById::get(modelId); if (!model) continue; #ifdef DEBUG_DOCUMENT SVDEBUG << "Document::toXml: looking at model " << modelId << " [pass = " << pass << "]" << endl; #endif // We need an intelligent way to determine which models // need to be streamed (i.e. have been edited, or are // small) and which should not be (i.e. remain as // generated by a transform, and are large). // // At the moment we can get away with deciding not to // stream dense 3d models or writable wave file models, // provided they were generated from a transform, because // at the moment there is no way to edit those model types // so it should be safe to regenerate them. That won't // always work in future though. It would be particularly // nice to be able to ask the user, as well as making an // intelligent guess. bool writeModel = true; bool haveDerivation = false; if (!rec.second.source.isNone() && rec.second.transform.getIdentifier() != "") { haveDerivation = true; } if (pass == nonDerivedPass) { if (haveDerivation) { SVDEBUG << "skipping derived model " << model->objectName() << " during nonDerivedPass" << endl; continue; } } else { if (!haveDerivation) { SVDEBUG << "skipping non-derived model " << model->objectName() << " during derivedPass" << endl; continue; } } if (haveDerivation) { if (ModelById::isa<WritableWaveFileModel>(modelId) || ModelById::isa<DenseThreeDimensionalModel>(modelId)) { writeModel = false; } } if (writeModel) { model->toXml(out, indent + " "); written.insert(modelId); } if (haveDerivation) { writeBackwardCompatibleDerivation(out, indent + " ", modelId, rec.second); } auto playParameters = PlayParameterRepository::getInstance()->getPlayParameters (modelId.untyped); if (playParameters) { playParameters->toXml (out, indent + " ", QString("model=\"%1\"") .arg(model->getExportId())); } } } // We should write out the alignment models here. AlignmentModel // needs a toXml that writes out the export IDs of its reference // and aligned models, and then streams its path model. Note that // this will only work when the alignment is complete, so we // should probably wait for it if it isn't already by this point. for (auto modelId: written) { auto model = ModelById::get(modelId); if (!model) continue; auto alignment = ModelById::get(model->getAlignment()); if (!alignment) continue; alignment->toXml(out, indent + " "); } for (auto i = m_layers.begin(); i != m_layers.end(); ++i) { (*i)->toXml(out, indent + " "); } out << indent + "</data>\n"; } void Document::writePlaceholderMainModel(QTextStream &out, QString indent) const { auto mainModel = ModelById::get(m_mainModel); if (!mainModel) return; out << indent; out << QString("<model id=\"%1\" name=\"placeholder\" sampleRate=\"%2\" type=\"wavefile\" file=\":samples/silent.wav\" mainModel=\"true\"/>\n") .arg(mainModel->getExportId()) .arg(mainModel->getSampleRate()); } void Document::writeBackwardCompatibleDerivation(QTextStream &out, QString indent, ModelId targetModelId, const ModelRecord &rec) const { // There is a lot of redundancy in the XML we output here, because // we want it to work with older SV session file reading code as // well. // // Formerly, a transform was described using a derivation element // which set out the source and target models, execution context // (step size, input channel etc) and transform id, containing a // plugin element which set out the transform parameters and so // on. (The plugin element came from a "configurationXml" string // obtained from PluginXml.) // // This has been replaced by a derivation element setting out the // source and target models and input channel, containing a // transform element which sets out everything in the Transform. // // In order to retain compatibility with older SV code, however, // we have to write out the same stuff into the derivation as // before, and manufacture an appropriate plugin element as well // as the transform element. In order that newer code knows it's // dealing with a newer format, we will also write an attribute // 'type="transform"' in the derivation element. const Transform &transform = rec.transform; auto targetModel = ModelById::get(targetModelId); if (!targetModel) return; // Just for reference, this is what we would write if we didn't // have to be backward compatible: // // out << indent // << QString("<derivation type=\"transform\" source=\"%1\" " // "model=\"%2\" channel=\"%3\">\n") // .arg(rec.source->getExportId()) // .arg(targetModel->getExportId()) // .arg(rec.channel); // // transform.toXml(out, indent + " "); // // out << indent << "</derivation>\n"; // // Unfortunately, we can't just do that. So we do this... QString extentsAttributes; if (transform.getStartTime() != RealTime::zeroTime || transform.getDuration() != RealTime::zeroTime) { extentsAttributes = QString("startFrame=\"%1\" duration=\"%2\" ") .arg(RealTime::realTime2Frame(transform.getStartTime(), targetModel->getSampleRate())) .arg(RealTime::realTime2Frame(transform.getDuration(), targetModel->getSampleRate())); } out << indent; out << QString("<derivation type=\"transform\" source=\"%1\" " "model=\"%2\" channel=\"%3\" domain=\"%4\" " "stepSize=\"%5\" blockSize=\"%6\" %7windowType=\"%8\" " "transform=\"%9\">\n") .arg(ModelById::getExportId(rec.source)) .arg(targetModel->getExportId()) .arg(rec.channel) .arg(TransformFactory::getInstance()->getTransformInputDomain (transform.getIdentifier())) .arg(transform.getStepSize()) .arg(transform.getBlockSize()) .arg(extentsAttributes) .arg(int(transform.getWindowType())) .arg(XmlExportable::encodeEntities(transform.getIdentifier())); transform.toXml(out, indent + " "); out << indent << " " << TransformFactory::getInstance()->getPluginConfigurationXml(transform); out << indent << "</derivation>\n"; }