view audioio/AudioGenerator.h @ 332:151b7c5864e3 tonioni

Need to call back on handler even when there are no additional layers (because it has not yet learned about the primary layers)
author Chris Cannam
date Wed, 05 Mar 2014 09:45:10 +0000
parents 5c69d40a0e30
children 8d7f39df44ed
line wrap: on
line source
/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*-  vi:set ts=8 sts=4 sw=4: */

/*
    Sonic Visualiser
    An audio file viewer and annotation editor.
    Centre for Digital Music, Queen Mary, University of London.
    This file copyright 2006 Chris Cannam.
    
    This program is free software; you can redistribute it and/or
    modify it under the terms of the GNU General Public License as
    published by the Free Software Foundation; either version 2 of the
    License, or (at your option) any later version.  See the file
    COPYING included with this distribution for more information.
*/

#ifndef _AUDIO_GENERATOR_H_
#define _AUDIO_GENERATOR_H_

class Model;
class NoteModel;
class FlexiNoteModel;
class DenseTimeValueModel;
class SparseOneDimensionalModel;
class Playable;
class ClipMixer;
class ContinuousSynth;

#include <QObject>
#include <QMutex>

#include <set>
#include <map>
#include <vector>

class AudioGenerator : public QObject
{
    Q_OBJECT

public:
    AudioGenerator();
    virtual ~AudioGenerator();

    /**
     * Add a data model to be played from and initialise any necessary
     * audio generation code.  Returns true if the model will be
     * played.  The model will be added regardless of the return
     * value.
     */
    virtual bool addModel(Model *model);

    /**
     * Remove a model.
     */
    virtual void removeModel(Model *model);

    /**
     * Remove all models.
     */
    virtual void clearModels();

    /**
     * Reset playback, clearing buffers and the like.
     */
    virtual void reset();

    /**
     * Set the target channel count.  The buffer parameter to mixModel
     * must always point to at least this number of arrays.
     */
    virtual void setTargetChannelCount(size_t channelCount);

    /**
     * Return the internal processing block size.  The frameCount
     * argument to all mixModel calls must be a multiple of this
     * value.
     */
    virtual size_t getBlockSize() const;

    /**
     * Mix a single model into an output buffer.
     */
    virtual size_t mixModel(Model *model, size_t startFrame, size_t frameCount,
			    float **buffer, size_t fadeIn = 0, size_t fadeOut = 0);

    /**
     * Specify that only the given set of models should be played.
     */
    virtual void setSoloModelSet(std::set<Model *>s);

    /**
     * Specify that all models should be played as normal (if not
     * muted).
     */
    virtual void clearSoloModelSet();

protected slots:
    void playClipIdChanged(const Playable *, QString);

protected:
    size_t m_sourceSampleRate;
    size_t m_targetChannelCount;
    size_t m_waveType;

    bool m_soloing;
    std::set<Model *> m_soloModelSet;

    struct NoteOff {

        NoteOff(float _freq, size_t _frame) : frequency(_freq), frame(_frame) { }

        float frequency;
	size_t frame;

	struct Comparator {
	    bool operator()(const NoteOff &n1, const NoteOff &n2) const {
		return n1.frame < n2.frame;
	    }
	};
    };


    typedef std::map<const Model *, ClipMixer *> ClipMixerMap;

    typedef std::multiset<NoteOff, NoteOff::Comparator> NoteOffSet;
    typedef std::map<const Model *, NoteOffSet> NoteOffMap;

    typedef std::map<const Model *, ContinuousSynth *> ContinuousSynthMap;

    QMutex m_mutex;

    ClipMixerMap m_clipMixerMap;
    NoteOffMap m_noteOffs;
    static QString m_sampleDir;

    ContinuousSynthMap m_continuousSynthMap;

    bool usesClipMixer(const Model *);
    bool usesContinuousSynth(const Model *);

    ClipMixer *makeClipMixerFor(const Model *model);
    ContinuousSynth *makeSynthFor(const Model *model);

    static void initialiseSampleDir();

    virtual size_t mixDenseTimeValueModel
    (DenseTimeValueModel *model, size_t startFrame, size_t frameCount,
     float **buffer, float gain, float pan, size_t fadeIn, size_t fadeOut);

    virtual size_t mixClipModel
    (Model *model, size_t startFrame, size_t frameCount,
     float **buffer, float gain, float pan);

    virtual size_t mixContinuousSynthModel
    (Model *model, size_t startFrame, size_t frameCount,
     float **buffer, float gain, float pan);
    
    static const size_t m_processingBlockSize;
};

#endif