Mercurial > hg > svapp
diff framework/MainWindowBase.cpp @ 60:7b71da2d0631
* Some work on correct alignment when moving panes during playback
* Overhaul alignment for playback frame values (view manager now always
refers to reference-timeline values, only the play source deals in
playback model timeline values)
* When making a selection, ensure the selection regions shown in other
panes (and used for playback constraints if appropriate) are aligned
correctly. This may be the coolest feature ever implemented in any
program ever.
author | Chris Cannam |
---|---|
date | Thu, 22 Nov 2007 14:17:19 +0000 |
parents | eb596ef12041 |
children | 716e9d2f91c7 |
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--- a/framework/MainWindowBase.cpp Sun Nov 11 20:34:41 2007 +0000 +++ b/framework/MainWindowBase.cpp Thu Nov 22 14:17:19 2007 +0000 @@ -422,6 +422,9 @@ } Model *prevPlaybackModel = m_viewManager->getPlaybackModel(); + int frame = m_playSource->getCurrentPlayingFrame(); + + std::cerr << "playing frame (in ref model) = " << frame << std::endl; View::ModelSet soloModels = p->getModels(); @@ -437,6 +440,11 @@ soloModels.insert(*mi); } + //!!! Need an "atomic" way of telling the play source that the + //playback model has changed, and changing it on ViewManager -- + //the play source should be making the setPlaybackModel call to + //ViewManager + for (View::ModelSet::iterator mi = soloModels.begin(); mi != soloModels.end(); ++mi) { if (dynamic_cast<RangeSummarisableTimeValueModel *>(*mi)) { @@ -453,11 +461,12 @@ m_playSource->setSoloModelSet(soloModels); if (a && b && (a != b)) { - int frame = m_playSource->getCurrentPlayingFrame(); - //!!! I don't really believe that these functions are the right way around - int rframe = a->alignFromReference(frame); - int bframe = b->alignToReference(rframe); +/*!!! + int rframe = a->alignToReference(frame); + int bframe = b->alignFromReference(rframe); if (m_playSource->isPlaying()) m_playSource->play(bframe); +*/ + if (m_playSource->isPlaying()) m_playSource->play(frame); } } @@ -1375,6 +1384,7 @@ size_t start = model->getStartFrame(); size_t end = model->getEndFrame(); + if (m_playSource) end = std::max(end, m_playSource->getPlayEndFrame()); size_t pixels = currentPane->width(); size_t sw = currentPane->getVerticalScaleWidth();