Mercurial > hg > svapp
diff audio/PlaySpeedRangeMapper.cpp @ 468:56acd9368532 bqaudioio
Initial work toward switching to bqaudioio library (so as to get I/O, not just O)
author | Chris Cannam |
---|---|
date | Tue, 04 Aug 2015 13:27:42 +0100 |
parents | audioio/PlaySpeedRangeMapper.cpp@45054b36ddbf |
children |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/audio/PlaySpeedRangeMapper.cpp Tue Aug 04 13:27:42 2015 +0100 @@ -0,0 +1,101 @@ +/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */ + +/* + Sonic Visualiser + An audio file viewer and annotation editor. + Centre for Digital Music, Queen Mary, University of London. + This file copyright 2006 QMUL. + + This program is free software; you can redistribute it and/or + modify it under the terms of the GNU General Public License as + published by the Free Software Foundation; either version 2 of the + License, or (at your option) any later version. See the file + COPYING included with this distribution for more information. +*/ + +#include "PlaySpeedRangeMapper.h" + +#include <iostream> +#include <cmath> + +// PlaySpeedRangeMapper maps a position in the range [0,120] on to a +// play speed factor on a logarithmic scale in the range 0.125 -> +// 8. This ensures that the desirable speed factors 0.25, 0.5, 1, 2, +// and 4 are all mapped to exact positions (respectively 20, 40, 60, +// 80, 100). + +// Note that the "factor" referred to below is a play speed factor +// (higher = faster, 1.0 = normal speed), the "value" is a percentage +// (higher = faster, 100 = normal speed), and the "position" is an +// integer step on the dial's scale (0-120, 60 = centre). + +PlaySpeedRangeMapper::PlaySpeedRangeMapper() : + m_minpos(0), + m_maxpos(120) +{ +} + +int +PlaySpeedRangeMapper::getPositionForValue(double value) const +{ + // value is percent + double factor = getFactorForValue(value); + int position = getPositionForFactor(factor); + return position; +} + +int +PlaySpeedRangeMapper::getPositionForValueUnclamped(double value) const +{ + // We don't really provide this + return getPositionForValue(value); +} + +double +PlaySpeedRangeMapper::getValueForPosition(int position) const +{ + double factor = getFactorForPosition(position); + double pc = getValueForFactor(factor); + return pc; +} + +double +PlaySpeedRangeMapper::getValueForPositionUnclamped(int position) const +{ + // We don't really provide this + return getValueForPosition(position); +} + +double +PlaySpeedRangeMapper::getValueForFactor(double factor) const +{ + return factor * 100.0; +} + +double +PlaySpeedRangeMapper::getFactorForValue(double value) const +{ + return value / 100.0; +} + +int +PlaySpeedRangeMapper::getPositionForFactor(double factor) const +{ + if (factor == 0) return m_minpos; + int pos = int(lrint((log2(factor) + 3.0) * 20.0)); + if (pos < m_minpos) pos = m_minpos; + if (pos > m_maxpos) pos = m_maxpos; + return pos; +} + +double +PlaySpeedRangeMapper::getFactorForPosition(int position) const +{ + return pow(2.0, double(position) * 0.05 - 3.0); +} + +QString +PlaySpeedRangeMapper::getUnit() const +{ + return "%"; +}