Mercurial > hg > svapp
diff audio/ContinuousSynth.cpp @ 468:56acd9368532 bqaudioio
Initial work toward switching to bqaudioio library (so as to get I/O, not just O)
author | Chris Cannam |
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date | Tue, 04 Aug 2015 13:27:42 +0100 |
parents | audioio/ContinuousSynth.cpp@aa6fb3516e28 |
children |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/audio/ContinuousSynth.cpp Tue Aug 04 13:27:42 2015 +0100 @@ -0,0 +1,149 @@ +/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */ + +/* + Sonic Visualiser + An audio file viewer and annotation editor. + Centre for Digital Music, Queen Mary, University of London. + + This program is free software; you can redistribute it and/or + modify it under the terms of the GNU General Public License as + published by the Free Software Foundation; either version 2 of the + License, or (at your option) any later version. See the file + COPYING included with this distribution for more information. +*/ + +#include "ContinuousSynth.h" + +#include "base/Debug.h" +#include "system/System.h" + +#include <cmath> + +ContinuousSynth::ContinuousSynth(int channels, sv_samplerate_t sampleRate, sv_frame_t blockSize, int waveType) : + m_channels(channels), + m_sampleRate(sampleRate), + m_blockSize(blockSize), + m_prevF0(-1.0), + m_phase(0.0), + m_wavetype(waveType) // 0: 3 sinusoids, 1: 1 sinusoid, 2: sawtooth, 3: square +{ +} + +ContinuousSynth::~ContinuousSynth() +{ +} + +void +ContinuousSynth::reset() +{ + m_phase = 0; +} + +void +ContinuousSynth::mix(float **toBuffers, float gain, float pan, float f0f) +{ + double f0(f0f); + if (f0 == 0.0) f0 = m_prevF0; + + bool wasOn = (m_prevF0 > 0.0); + bool nowOn = (f0 > 0.0); + + if (!nowOn && !wasOn) { + m_phase = 0; + return; + } + + sv_frame_t fadeLength = 100; + + float *levels = new float[m_channels]; + + for (int c = 0; c < m_channels; ++c) { + levels[c] = gain * 0.5f; // scale gain otherwise too loud compared to source + } + if (pan != 0.0 && m_channels == 2) { + levels[0] *= 1.0f - pan; + levels[1] *= pan + 1.0f; + } + +// cerr << "ContinuousSynth::mix: f0 = " << f0 << " (from " << m_prevF0 << "), phase = " << m_phase << endl; + + for (sv_frame_t i = 0; i < m_blockSize; ++i) { + + double fHere = (nowOn ? f0 : m_prevF0); + + if (wasOn && nowOn && (f0 != m_prevF0) && (i < fadeLength)) { + // interpolate the frequency shift + fHere = m_prevF0 + ((f0 - m_prevF0) * double(i)) / double(fadeLength); + } + + double phasor = (fHere * 2 * M_PI) / m_sampleRate; + + m_phase = m_phase + phasor; + + int harmonics = int((m_sampleRate / 4) / fHere - 1); + if (harmonics < 1) harmonics = 1; + + switch (m_wavetype) { + case 1: + harmonics = 1; + break; + case 2: + break; + case 3: + break; + default: + harmonics = 3; + break; + } + + for (int h = 0; h < harmonics; ++h) { + + double v = 0; + double hn = 0; + double hp = 0; + + switch (m_wavetype) { + case 1: // single sinusoid + v = sin(m_phase); + break; + case 2: // sawtooth + if (h != 0) { + hn = h + 1; + hp = m_phase * hn; + v = -(1.0 / M_PI) * sin(hp) / hn; + } else { + v = 0.5; + } + break; + case 3: // square + hn = h*2 + 1; + hp = m_phase * hn; + v = sin(hp) / hn; + break; + default: // 3 sinusoids + hn = h + 1; + hp = m_phase * hn; + v = sin(hp) / hn; + break; + } + + if (!wasOn && i < fadeLength) { + // fade in + v = v * (double(i) / double(fadeLength)); + } else if (!nowOn) { + // fade out + if (i > fadeLength) v = 0; + else v = v * (1.0 - (double(i) / double(fadeLength))); + } + + for (int c = 0; c < m_channels; ++c) { + toBuffers[c][i] += float(levels[c] * v); + } + } + } + + m_prevF0 = f0; + + delete[] levels; +} +